Chris Forbes
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98804390cf
|
oops; that logic was completely off.
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2009-12-21 19:27:12 +13:00 |
|
Chris Forbes
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e2ef5d8bc3
|
adjusted bounds to take altitude into account
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2009-12-21 18:35:22 +13:00 |
|
Chris Forbes
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9a0b15ac23
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-21 18:15:27 +13:00 |
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Chris Forbes
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dbe962364b
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factored out flying unit render into WithShadow:IRenderModifier
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2009-12-21 18:13:52 +13:00 |
|
Paul
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9532029b21
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Wrap pips when there are too many, with included render bug.
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2009-12-20 15:27:55 -08:00 |
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Chris Forbes
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1483cfc409
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-12-21 09:37:45 +13:00 |
|
Chris Forbes
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994266d95f
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enable flying for Mig too
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2009-12-21 07:35:51 +13:00 |
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Chris Forbes
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5a4fba43b0
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what a hack; it mostly works, but there are edge cases.
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2009-12-20 23:04:07 +13:00 |
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Chris Forbes
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13636e9c54
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some basic plane behavior on Yak
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2009-12-20 19:19:03 +13:00 |
|
Matthew Bowra-Dean
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fa29cb8db8
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Holding down left and right mouse buttons can be used a substitute for scrolling the game view on laptop mousepads/older mice
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2009-12-20 18:38:49 +13:00 |
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Chris Forbes
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effc642c04
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death sounds for infantry
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2009-12-20 18:18:11 +13:00 |
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Chris Forbes
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b08e1e9350
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submarines are forced to the surface on damage
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2009-12-20 18:06:40 +13:00 |
|
Chris Forbes
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14e27df197
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progress on units
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2009-12-20 18:00:39 +13:00 |
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Chris Forbes
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cb7ddde726
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-20 16:09:37 +13:00 |
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Chris Forbes
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290d5ae9fd
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uh.
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2009-12-20 16:09:31 +13:00 |
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Paul
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e285395314
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-19 19:08:24 -08:00 |
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Paul
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975624d2f9
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Refactor Traits.fake into a Tags interface for primary production structures +mods
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2009-12-19 19:08:15 -08:00 |
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Chris Forbes
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32196fa223
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added AssetInfo; this is the start of syncing files over netplay
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2009-12-20 15:30:55 +13:00 |
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Chris Forbes
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301873f88e
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destroying buildings no longer crashes the game
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2009-12-19 23:48:31 +13:00 |
|
Alli
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8c2194c903
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Forgot Fake.cs and project file
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2009-12-19 23:36:49 +13:00 |
|
Alli
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2c31d0c553
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-19 23:28:16 +13:00 |
|
Alli
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1653653ed9
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Added Fake unit tags
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2009-12-19 23:25:55 +13:00 |
|
Chris Forbes
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407fa3c8ea
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DrawHealthBar in own function
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2009-12-19 16:29:13 +13:00 |
|
Chris Forbes
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5ac0fa5cde
|
DrawPips in own function
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2009-12-19 16:21:10 +13:00 |
|
Chris Forbes
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5ed32813bd
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tidy
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2009-12-19 16:19:17 +13:00 |
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pchote
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df1c0a7781
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-18 19:07:31 -08:00 |
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pchote
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fce0a8787d
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New pips interface; use pips.shp instead of native drawing
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2009-12-18 19:07:21 -08:00 |
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Chris Forbes
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02a9ef5920
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made it work again without aftermath
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2009-12-19 15:28:21 +13:00 |
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pchote
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a18fae872e
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MCV Deploy sound
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2009-12-18 17:26:57 -08:00 |
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pchote
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0c6a4c4d2a
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Forgot to add AftermathInfo.cs to last commit
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2009-12-18 16:51:55 -08:00 |
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pchote
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6091cd1259
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-18 16:45:17 -08:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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Chris Forbes
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571816b7ac
|
made teleport work
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2009-12-19 13:28:32 +13:00 |
|
pchote
|
cdea6b642b
|
Better harvester pip behavior
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2009-12-18 15:54:13 -08:00 |
|
unknown
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144ffa2444
|
Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
|
unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
|
unknown
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f41609433d
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:52:38 -08:00 |
|
Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
|
Chris Forbes
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10431a5038
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fixed chrisf/#6: base defenses attacking before finished
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2009-12-19 09:33:14 +13:00 |
|
Chris Forbes
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cbfd70b924
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oops. that crashed when there were no mods
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2009-12-19 09:31:17 +13:00 |
|
unknown
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15ab0738c7
|
Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
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2009-12-17 22:05:34 -08:00 |
|
Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
|
Chris Forbes
|
278eb7b4f7
|
prone while not moving fix
|
2009-12-18 12:07:49 +13:00 |
|
Chris Forbes
|
2d951c931d
|
fixes crash in netplay when the subject is killed.
|
2009-12-18 07:58:37 +13:00 |
|
Chris Forbes
|
ac2b666366
|
added infantry taking cover behavior
|
2009-12-17 21:52:39 +13:00 |
|
Chris Forbes
|
36e788b685
|
added stuff for rendering THF; added deaths for SPY
|
2009-12-17 21:15:58 +13:00 |
|
Chris Forbes
|
ea211fcc1c
|
#109 fixed
|
2009-12-17 21:05:49 +13:00 |
|
Chris Forbes
|
c4c4d6cd00
|
e4 support
|
2009-12-17 17:56:19 +13:00 |
|
Chris Forbes
|
13b9507cfc
|
fixed tanya voice
|
2009-12-17 16:44:29 +13:00 |
|
Chris Forbes
|
605f8aa960
|
Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
|
2009-12-17 16:31:22 +13:00 |
|