Commit Graph

27557 Commits

Author SHA1 Message Date
Chris Forbes
98804390cf oops; that logic was completely off. 2009-12-21 19:27:12 +13:00
Chris Forbes
e2ef5d8bc3 adjusted bounds to take altitude into account 2009-12-21 18:35:22 +13:00
Chris Forbes
9a0b15ac23 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-21 18:15:27 +13:00
Chris Forbes
dbe962364b factored out flying unit render into WithShadow:IRenderModifier 2009-12-21 18:13:52 +13:00
Paul
9532029b21 Wrap pips when there are too many, with included render bug. 2009-12-20 15:27:55 -08:00
Chris Forbes
1483cfc409 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-12-21 09:37:45 +13:00
Chris Forbes
994266d95f enable flying for Mig too 2009-12-21 07:35:51 +13:00
Chris Forbes
5a4fba43b0 what a hack; it mostly works, but there are edge cases. 2009-12-20 23:04:07 +13:00
Chris Forbes
13636e9c54 some basic plane behavior on Yak 2009-12-20 19:19:03 +13:00
Matthew Bowra-Dean
fa29cb8db8 Holding down left and right mouse buttons can be used a substitute for scrolling the game view on laptop mousepads/older mice 2009-12-20 18:38:49 +13:00
Chris Forbes
effc642c04 death sounds for infantry 2009-12-20 18:18:11 +13:00
Chris Forbes
b08e1e9350 submarines are forced to the surface on damage 2009-12-20 18:06:40 +13:00
Chris Forbes
14e27df197 progress on units 2009-12-20 18:00:39 +13:00
Chris Forbes
cb7ddde726 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-20 16:09:37 +13:00
Chris Forbes
290d5ae9fd uh. 2009-12-20 16:09:31 +13:00
Paul
e285395314 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-19 19:08:24 -08:00
Paul
975624d2f9 Refactor Traits.fake into a Tags interface for primary production structures +mods 2009-12-19 19:08:15 -08:00
Chris Forbes
32196fa223 added AssetInfo; this is the start of syncing files over netplay 2009-12-20 15:30:55 +13:00
Chris Forbes
301873f88e destroying buildings no longer crashes the game 2009-12-19 23:48:31 +13:00
Alli
8c2194c903 Forgot Fake.cs and project file 2009-12-19 23:36:49 +13:00
Alli
2c31d0c553 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-19 23:28:16 +13:00
Alli
1653653ed9 Added Fake unit tags 2009-12-19 23:25:55 +13:00
Chris Forbes
407fa3c8ea DrawHealthBar in own function 2009-12-19 16:29:13 +13:00
Chris Forbes
5ac0fa5cde DrawPips in own function 2009-12-19 16:21:10 +13:00
Chris Forbes
5ed32813bd tidy 2009-12-19 16:19:17 +13:00
pchote
df1c0a7781 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-18 19:07:31 -08:00
pchote
fce0a8787d New pips interface; use pips.shp instead of native drawing 2009-12-18 19:07:21 -08:00
Chris Forbes
02a9ef5920 made it work again without aftermath 2009-12-19 15:28:21 +13:00
pchote
a18fae872e MCV Deploy sound 2009-12-18 17:26:57 -08:00
pchote
0c6a4c4d2a Forgot to add AftermathInfo.cs to last commit 2009-12-18 16:51:55 -08:00
pchote
6091cd1259 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-18 16:45:17 -08:00
pchote
3d41d35226 Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy 2009-12-18 16:41:28 -08:00
Chris Forbes
571816b7ac made teleport work 2009-12-19 13:28:32 +13:00
pchote
cdea6b642b Better harvester pip behavior 2009-12-18 15:54:13 -08:00
unknown
144ffa2444 Harvester uses pips to show load 2009-12-18 15:19:01 -08:00
unknown
f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:56:41 -08:00
unknown
f41609433d Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:52:38 -08:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
10431a5038 fixed chrisf/#6: base defenses attacking before finished 2009-12-19 09:33:14 +13:00
Chris Forbes
cbfd70b924 oops. that crashed when there were no mods 2009-12-19 09:31:17 +13:00
unknown
15ab0738c7 Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification. 2009-12-17 22:05:34 -08:00
Chris Forbes
f9b4782a99 GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero 2009-12-18 12:16:13 +13:00
Chris Forbes
278eb7b4f7 prone while not moving fix 2009-12-18 12:07:49 +13:00
Chris Forbes
2d951c931d fixes crash in netplay when the subject is killed. 2009-12-18 07:58:37 +13:00
Chris Forbes
ac2b666366 added infantry taking cover behavior 2009-12-17 21:52:39 +13:00
Chris Forbes
36e788b685 added stuff for rendering THF; added deaths for SPY 2009-12-17 21:15:58 +13:00
Chris Forbes
ea211fcc1c #109 fixed 2009-12-17 21:05:49 +13:00
Chris Forbes
c4c4d6cd00 e4 support 2009-12-17 17:56:19 +13:00
Chris Forbes
13b9507cfc fixed tanya voice 2009-12-17 16:44:29 +13:00
Chris Forbes
605f8aa960 Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything. 2009-12-17 16:31:22 +13:00