Chris Forbes
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651399ed19
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customBlocker support in PathSearch; local unit avoidance in normal unit pathing
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2009-11-09 15:02:49 +13:00 |
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Chris Forbes
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55adc19aa9
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repath just by pathing again; more sanity checking of simple paths
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2009-11-08 20:54:44 +13:00 |
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Chris Forbes
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f22170800a
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lots of stuff fixed; production completion sounds work too.
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2009-11-08 20:32:07 +13:00 |
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Chris Forbes
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5fd7f477c1
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map buildings no longer get free harvesters
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2009-11-08 19:42:59 +13:00 |
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Chris Forbes
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8c00e803d2
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fixes small mistake in refactoring
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2009-11-08 19:04:12 +13:00 |
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Bob
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267e96f04c
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PathFinder got some big changes (PathSearch)
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2009-11-08 16:51:44 +13:00 |
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Chris Forbes
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8ae3c04212
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fixes #79
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2009-11-08 14:00:02 +13:00 |
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Chris Forbes
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d954b22f65
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fixed #60
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2009-11-08 13:53:43 +13:00 |
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Chris Forbes
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77b4673e7c
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fixes #61
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2009-11-08 13:40:19 +13:00 |
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Bob
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3ab8ae1afc
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Kinda works. Occasionally crashes (OOM) with a loop in the path.
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2009-11-07 19:18:20 +13:00 |
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Chris Forbes
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bb64327568
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bidi pathing
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2009-11-07 15:13:47 +13:00 |
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Chris Forbes
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2c545466ee
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IsBlocked slightly nicer
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2009-11-07 13:54:44 +13:00 |
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Chris Forbes
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701adda6f3
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less perf fail in jams
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2009-11-06 23:12:24 +13:00 |
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Chris Forbes
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c174e65437
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oops, that was a bit expensive
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2009-11-06 22:25:24 +13:00 |
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Chris Forbes
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1079924a4d
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oops
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2009-11-06 19:03:14 +13:00 |
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Chris Forbes
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105792612c
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perf graph
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2009-11-06 19:01:46 +13:00 |
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Chris Forbes
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50b2b3f17e
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removed dead stuff
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2009-11-06 18:12:18 +13:00 |
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Chris Forbes
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64a6b34d93
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more perf diagnostics
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2009-11-05 23:01:03 +13:00 |
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Chris Forbes
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df4b144df4
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timestep control (rate=N); not failing at SharedRandom seed
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2009-11-05 22:32:47 +13:00 |
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Chris Forbes
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ab7737302b
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fixing trees breaking our replay
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2009-11-05 22:21:36 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
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Chris Forbes
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d385a89283
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wow, i suck.
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2009-11-05 21:15:17 +13:00 |
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Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7e0b0541e2
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fixed ore spreading; units no longer block
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2009-11-04 22:59:51 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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d21589c6e8
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fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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bf997a29c0
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MOAR PERF
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2009-11-04 21:49:18 +13:00 |
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Bob
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c4f5b8e7fe
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Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-11-04 21:22:09 +13:00 |
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Bob
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0d4b0e76b9
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Perf fix, wrt Ore growth.
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2009-11-04 21:21:49 +13:00 |
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Chris Forbes
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04da38440c
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fixed bim
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2009-11-04 21:07:17 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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0d2b7eb855
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ore timing too
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2009-11-04 20:44:05 +13:00 |
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Chris Forbes
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db89136adf
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timing
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2009-11-04 20:40:48 +13:00 |
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Chris Forbes
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f84d756570
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merged
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2009-11-04 20:31:59 +13:00 |
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Chris Forbes
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86111b9e91
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ore frequence OAOO
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2009-11-04 20:30:36 +13:00 |
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Bob
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0251cb3e1c
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Gems don't grow.
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2009-11-04 20:28:04 +13:00 |
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Chris Forbes
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e8bbf051f9
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split tick/render frame counters
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2009-11-04 20:20:54 +13:00 |
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Chris Forbes
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bb144db787
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converted TileReference back into a value type; fixed BaseNormal handling in BIM
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2009-11-04 18:48:57 +13:00 |
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Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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cda22ba7be
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added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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Chris Forbes
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332ba75c85
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fixed precedence of harvester orders. this SUCKS
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2009-11-03 18:33:50 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Chris Forbes
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1cb3f1ee10
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harvesting support in Map
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2009-11-03 18:10:09 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Chris Forbes
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36ac9e156a
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killing some pre-LINQ BS in Package
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2009-11-02 23:35:28 +13:00 |
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Chris Forbes
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5d07ca2c90
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oops. fixed growth and wired up.
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2009-11-02 23:15:29 +13:00 |
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