Chris Forbes
|
c615920209
|
added ore density calculation; added ore growth logic
|
2009-11-02 23:04:36 +13:00 |
|
Bob
|
3ada04ac8a
|
Planes, kinda. They don't fly.
|
2009-11-02 21:47:33 +13:00 |
|
Bob
|
ddc91ddafa
|
Moved Activity and friends into separate files.
|
2009-11-02 20:22:12 +13:00 |
|
Bob
|
279f13bc5b
|
BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building.
|
2009-11-02 01:28:18 +13:00 |
|
Bob
|
1d7798d40c
|
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
|
2009-11-02 00:59:53 +13:00 |
|
Bob
|
7e1417254c
|
Pause and Cancel orders for production.
|
2009-11-02 00:15:04 +13:00 |
|
Bob
|
b4510876d3
|
working on Orders for sidebar
|
2009-11-01 23:54:22 +13:00 |
|
Chris Forbes
|
90ba576cc6
|
separated 'index' from 'palette' in player
|
2009-11-01 23:22:08 +13:00 |
|
Chris Forbes
|
e62a0bc717
|
#67 fixed: spinners work again
|
2009-11-01 22:30:28 +13:00 |
|
Chris Forbes
|
33ef0f6e61
|
implementing consistent order order (ugh) (#70)
|
2009-11-01 21:33:00 +13:00 |
|
Chris Forbes
|
f4a5c9069b
|
deploy mcv now requires clear space
|
2009-11-01 21:29:05 +13:00 |
|
Chris Forbes
|
98e64fc446
|
fixes #72
|
2009-11-01 19:57:03 +13:00 |
|
Chris Forbes
|
b9af0d42fe
|
sidebar on-hold/cancel works correctly
|
2009-11-01 19:25:28 +13:00 |
|
Chris Forbes
|
4336c2af35
|
skip 'make' animation for mapunits
|
2009-11-01 19:09:18 +13:00 |
|
Chris Forbes
|
f9fb04372c
|
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
|
2009-11-01 18:51:15 +13:00 |
|
Chris Forbes
|
5dbc70da02
|
water splashes
|
2009-11-01 17:56:05 +13:00 |
|
Chris Forbes
|
4dd54eb1e3
|
fixed water animation direction
|
2009-11-01 15:09:24 +13:00 |
|
Chris Forbes
|
4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
|
2009-11-01 15:06:21 +13:00 |
|
Chris Forbes
|
db810105da
|
slightly nicer infantry behavior
|
2009-11-01 14:18:58 +13:00 |
|
Chris Forbes
|
a6e39eb320
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-11-01 13:15:29 +13:00 |
|
Chris Forbes
|
783b9e9f5f
|
infantry squads; a bit tight at the moment.
|
2009-11-01 13:15:23 +13:00 |
|
Bob
|
c1a49f715d
|
Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
|
2009-11-01 12:10:17 +13:00 |
|
Chris Forbes
|
dbef9e4a45
|
killed PrepareOverlay
|
2009-10-31 23:24:39 +13:00 |
|
Chris Forbes
|
a3dba77f99
|
much better building support; phantom selection is dead AGAIN.
|
2009-10-31 23:17:59 +13:00 |
|
Chris Forbes
|
6cd9d468d3
|
production stuff: fixes #54
|
2009-10-31 22:40:26 +13:00 |
|
Chris Forbes
|
cb518ba25d
|
sensible build times
|
2009-10-31 19:20:45 +13:00 |
|
Chris Forbes
|
a903cb2cbe
|
added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
|
2009-10-31 19:02:51 +13:00 |
|
Chris Forbes
|
8cd7106e4f
|
recoil!
|
2009-10-31 18:42:49 +13:00 |
|
Chris Forbes
|
4201f40f6b
|
multiple turrets; turret offsets
|
2009-10-31 14:46:04 +13:00 |
|
Bob
|
816c927aa5
|
Bugfix: "Unit production requires a right-click before another unit can be produced."
|
2009-10-30 09:35:18 +13:00 |
|
Bob
|
4232974f3a
|
Oops.
|
2009-10-30 09:31:57 +13:00 |
|
Bob
|
6306690730
|
Killed that fail TechTree, and added a new one to Rules.
|
2009-10-30 09:04:33 +13:00 |
|
Bob
|
7b28ab7979
|
Rules.Categories
|
2009-10-30 07:32:19 +13:00 |
|
Bob
|
accb391c6c
|
Rules.Categories
|
2009-10-30 05:43:21 +13:00 |
|
Bob
|
179d071a97
|
Minor changes on Sidebar
|
2009-10-30 04:44:29 +13:00 |
|
Bob
|
0af1e86e65
|
Fixed bugfix :)
|
2009-10-30 04:07:27 +13:00 |
|
Bob
|
242fa717b6
|
Per-player unit production. Also, fixed an interesting bug in Sequence.
|
2009-10-30 04:03:37 +13:00 |
|
Bob
|
8580ae0f78
|
Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
|
2009-10-30 00:19:53 +13:00 |
|
Chris Forbes
|
02ed35b501
|
rude hack to fix broken building
|
2009-10-29 23:05:16 +13:00 |
|
Chris Forbes
|
c3a335cedb
|
rude hack to fix clashing with the translucent part of the palette
|
2009-10-29 23:01:25 +13:00 |
|
Chris Forbes
|
8e56699a42
|
important to test :)
|
2009-10-29 22:49:49 +13:00 |
|
Chris Forbes
|
4689a7fd05
|
better cursor handling
|
2009-10-29 22:42:15 +13:00 |
|
Chris Forbes
|
7a5d75c393
|
bib is removed from smudge on building death
|
2009-10-29 22:31:41 +13:00 |
|
Chris Forbes
|
db7b653daf
|
re-enabling my terrain renderer line optimization
|
2009-10-29 22:19:31 +13:00 |
|
Chris Forbes
|
72f77d32e2
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-10-29 22:11:59 +13:00 |
|
Chris Forbes
|
61e84a076b
|
visual improvement for bullets: no longer perfectly accurate
|
2009-10-29 22:11:51 +13:00 |
|
Bob
|
be39cdd054
|
map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
|
2009-10-29 22:10:54 +13:00 |
|
Chris Forbes
|
066ce1a203
|
explosions are more or less correct now
|
2009-10-29 22:04:04 +13:00 |
|
Chris Forbes
|
9d543db7fc
|
text rendering
|
2009-10-29 21:45:29 +13:00 |
|
Chris Forbes
|
c3f8019ab4
|
BuildUnit order is now in replay
|
2009-10-29 20:45:07 +13:00 |
|