Commit Graph

27557 Commits

Author SHA1 Message Date
Chris Forbes
c615920209 added ore density calculation; added ore growth logic 2009-11-02 23:04:36 +13:00
Bob
3ada04ac8a Planes, kinda. They don't fly. 2009-11-02 21:47:33 +13:00
Bob
ddc91ddafa Moved Activity and friends into separate files. 2009-11-02 20:22:12 +13:00
Bob
279f13bc5b BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building. 2009-11-02 01:28:18 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Bob
7e1417254c Pause and Cancel orders for production. 2009-11-02 00:15:04 +13:00
Bob
b4510876d3 working on Orders for sidebar 2009-11-01 23:54:22 +13:00
Chris Forbes
90ba576cc6 separated 'index' from 'palette' in player 2009-11-01 23:22:08 +13:00
Chris Forbes
e62a0bc717 #67 fixed: spinners work again 2009-11-01 22:30:28 +13:00
Chris Forbes
33ef0f6e61 implementing consistent order order (ugh) (#70) 2009-11-01 21:33:00 +13:00
Chris Forbes
f4a5c9069b deploy mcv now requires clear space 2009-11-01 21:29:05 +13:00
Chris Forbes
98e64fc446 fixes #72 2009-11-01 19:57:03 +13:00
Chris Forbes
b9af0d42fe sidebar on-hold/cancel works correctly 2009-11-01 19:25:28 +13:00
Chris Forbes
4336c2af35 skip 'make' animation for mapunits 2009-11-01 19:09:18 +13:00
Chris Forbes
f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds 2009-11-01 18:51:15 +13:00
Chris Forbes
5dbc70da02 water splashes 2009-11-01 17:56:05 +13:00
Chris Forbes
4dd54eb1e3 fixed water animation direction 2009-11-01 15:09:24 +13:00
Chris Forbes
4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now 2009-11-01 15:06:21 +13:00
Chris Forbes
db810105da slightly nicer infantry behavior 2009-11-01 14:18:58 +13:00
Chris Forbes
a6e39eb320 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-01 13:15:29 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Bob
c1a49f715d Moved time-stepping out into Game. player ticks (including production) now run at the correct rate. 2009-11-01 12:10:17 +13:00
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Chris Forbes
6cd9d468d3 production stuff: fixes #54 2009-10-31 22:40:26 +13:00
Chris Forbes
cb518ba25d sensible build times 2009-10-31 19:20:45 +13:00
Chris Forbes
a903cb2cbe added ToString to int2 so it works nicely in debugger; fixed #49 map buildings 2009-10-31 19:02:51 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
816c927aa5 Bugfix: "Unit production requires a right-click before another unit can be produced." 2009-10-30 09:35:18 +13:00
Bob
4232974f3a Oops. 2009-10-30 09:31:57 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
7b28ab7979 Rules.Categories 2009-10-30 07:32:19 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Bob
179d071a97 Minor changes on Sidebar 2009-10-30 04:44:29 +13:00
Bob
0af1e86e65 Fixed bugfix :) 2009-10-30 04:07:27 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Bob
8580ae0f78 Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing) 2009-10-30 00:19:53 +13:00
Chris Forbes
02ed35b501 rude hack to fix broken building 2009-10-29 23:05:16 +13:00
Chris Forbes
c3a335cedb rude hack to fix clashing with the translucent part of the palette 2009-10-29 23:01:25 +13:00
Chris Forbes
8e56699a42 important to test :) 2009-10-29 22:49:49 +13:00
Chris Forbes
4689a7fd05 better cursor handling 2009-10-29 22:42:15 +13:00
Chris Forbes
7a5d75c393 bib is removed from smudge on building death 2009-10-29 22:31:41 +13:00
Chris Forbes
db7b653daf re-enabling my terrain renderer line optimization 2009-10-29 22:19:31 +13:00
Chris Forbes
72f77d32e2 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-29 22:11:59 +13:00
Chris Forbes
61e84a076b visual improvement for bullets: no longer perfectly accurate 2009-10-29 22:11:51 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Chris Forbes
c3f8019ab4 BuildUnit order is now in replay 2009-10-29 20:45:07 +13:00