Bob
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318a1c40dd
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Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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2009-10-29 20:22:40 +13:00 |
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Chris Forbes
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704dd5a885
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stripped out dead netplay code
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2009-10-29 20:12:32 +13:00 |
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Bob
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f010a8957f
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Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-10-29 16:29:08 +13:00 |
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Bob
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fc2f7cc597
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Oops
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2009-10-29 16:28:42 +13:00 |
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Chris Forbes
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cb5acb33c7
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more sequences
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2009-10-29 08:29:06 +13:00 |
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Bob
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89f9a96de5
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Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Chris Forbes
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7c5fc4aa76
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sequences for boats
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2009-10-28 23:46:29 +13:00 |
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Chris Forbes
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b15bd4aa59
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scrolling hax
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2009-10-28 23:30:13 +13:00 |
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Chris Forbes
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4d9903bd7c
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fixed lots of sequences
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2009-10-28 23:07:50 +13:00 |
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Chris Forbes
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945c290ea3
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oops
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2009-10-28 22:55:25 +13:00 |
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Chris Forbes
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048f48eeb1
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sequence editor actually works for editing
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2009-10-28 22:52:46 +13:00 |
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Chris Forbes
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1c3b48de04
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easy to add sequences now
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2009-10-28 22:35:28 +13:00 |
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Chris Forbes
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3bd46a4dcb
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removing sequences works
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2009-10-28 22:15:08 +13:00 |
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Bob
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8a571c4bab
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Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-10-28 22:07:04 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Chris Forbes
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d1a665148e
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show frame offset
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2009-10-28 21:39:59 +13:00 |
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Chris Forbes
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5d1ae1cb2a
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sequence highlight works in viewer
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2009-10-28 21:26:35 +13:00 |
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Chris Forbes
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92d28a6354
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start of a sequence editor
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2009-10-28 21:10:52 +13:00 |
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Chris Forbes
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49e37b4b64
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added e1 sequences
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2009-10-28 20:22:37 +13:00 |
|
Bob
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cc1be5b31c
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Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
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2009-10-28 19:43:04 +13:00 |
|
Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
|
Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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Chris Forbes
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58f9347cb7
|
fixed attack causing units to vanish
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2009-10-27 17:58:57 +13:00 |
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Chris Forbes
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0e32b5ca18
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hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked
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2009-10-27 08:40:55 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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01a3fc5c62
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move to range actually uses weapon's range now
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2009-10-27 00:32:11 +13:00 |
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Chris Forbes
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b4d75f6195
|
oops. a slight pathfinder cock-up.
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2009-10-27 00:24:09 +13:00 |
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Chris Forbes
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25ca8e3057
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fixed fixme
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2009-10-27 00:08:14 +13:00 |
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Chris Forbes
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e9faf62c4a
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move cancels attack
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2009-10-27 00:05:38 +13:00 |
|
Bob
|
98bcfe3bce
|
Oops
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2009-10-26 23:57:30 +13:00 |
|
Bob
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5ebf64f803
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Separating Turret-specific parts out of AttackTurreted.
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2009-10-26 23:55:47 +13:00 |
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Chris Forbes
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01198a69e4
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FindUnitPathToRange
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2009-10-26 23:46:13 +13:00 |
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Chris Forbes
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fba0cb4cdc
|
Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-26 23:26:46 +13:00 |
|
Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
|
Chris Forbes
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ca65a5e2ca
|
tidy
|
2009-10-26 23:17:59 +13:00 |
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Chris Forbes
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612490e5b8
|
boat spawn works now
|
2009-10-26 23:05:26 +13:00 |
|
Bob
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65f7f8c145
|
Fixed bug where units left influence behind in some circumstances.
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2009-10-26 22:08:12 +13:00 |
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Chris Forbes
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48a4e421d8
|
fixed cursor for sea units
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2009-10-26 21:55:20 +13:00 |
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Chris Forbes
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0d62318688
|
most of the support for boats
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2009-10-26 21:52:13 +13:00 |
|
Bob
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384a3ee2e9
|
renamed in Mobile.CurrentAction: "Action" -> "Activity"
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2009-10-26 18:57:12 +13:00 |
|
Bob
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20fed17306
|
Refactored Mobile.MoveTo
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2009-10-26 16:38:17 +13:00 |
|
Chris Forbes
|
6d1826245f
|
unit movement debug overlay + working blocking. still needs repath in some cases.
|
2009-10-26 14:06:06 +13:00 |
|
Chris Forbes
|
b0cf14b3eb
|
tidy
|
2009-10-26 13:44:31 +13:00 |
|
Chris Forbes
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2058134380
|
unit/unit blocking works sensibly for first-half; a few glitches due to second-half
|
2009-10-26 13:04:16 +13:00 |
|
Chris Forbes
|
aa04c869a0
|
changed unit influence map to be more suitable
|
2009-10-26 11:21:50 +13:00 |
|
Chris Forbes
|
482273f604
|
moved directions to a shared place; fixed pathfinder to use the appropriate movement type
|
2009-10-26 10:46:41 +13:00 |
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Chris Forbes
|
e61ef4a93f
|
temporarily made all units block pathing
|
2009-10-24 22:45:37 +13:00 |
|
Chris Forbes
|
021e41a5bf
|
unit influence blocks building
|
2009-10-24 22:39:07 +13:00 |
|
Chris Forbes
|
2b60a31c0c
|
added voice pool stuff back in for unit movement\!
|
2009-10-24 21:57:34 +13:00 |
|
Bob
|
5086f6ab51
|
Fixed bug where unit would occasionally "disappear" or face in an odd direction.
|
2009-10-24 20:48:36 +13:00 |
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