Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Chris Forbes
451fdc1615
fixing bullet offset
2009-10-19 21:59:31 +13:00
Chris Forbes
670df0f7e1
healthbars, sortof
2009-10-19 20:21:56 +13:00
Chris Forbes
9a6d730e7c
fixes bib on WEAP
2009-10-19 19:00:56 +13:00
Chris Forbes
985bc16e31
palette matching tool
2009-10-19 18:19:43 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Chris Forbes
62207efbd9
comment already sucked\!
2009-10-18 23:18:06 +13:00
Chris Forbes
46d52d077c
bullet test
2009-10-18 22:56:34 +13:00
Chris Forbes
4aea82712f
tied into renderer
2009-10-18 22:40:41 +13:00
Chris Forbes
253e70f108
oops
2009-10-18 22:29:28 +13:00
Chris Forbes
7b8355beb5
start of some bullet support
2009-10-18 22:27:28 +13:00
Chris Forbes
9a9452c3fa
what a hack, but the cursors work and the terrain doesnt break anymore
2009-10-15 19:15:40 +13:00
Chris Forbes
b2f1d2aa88
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-15 18:38:46 +13:00
Matthew Bowra-Dean
3deacd8062
Beginnings of cursor support.
2009-10-15 18:37:24 +13:00
Chris Forbes
197483f973
fixed unit ack sound to only happen when *issuing* the order
2009-10-15 07:38:27 +13:00
Chris Forbes
05cbf6b680
more dead stuff
2009-10-15 07:28:18 +13:00
Chris Forbes
b87caf2654
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-15 07:27:29 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
736ac862ab
removing some dead crap
2009-10-14 20:27:55 +13:00
Chris Forbes
00cf322feb
added speech packages; successful local move orders now play sound
2009-10-14 20:16:30 +13:00
Chris Forbes
1c7bf80166
slightly more usable sound support
2009-10-14 20:12:28 +13:00
Chris Forbes
60a24a5415
generic info loader, projectiles
2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779
WarheadInfo loading
2009-10-14 13:59:27 +13:00
Chris Forbes
f41fddef8e
irrklang thirdparty note
2009-10-14 10:37:43 +13:00
Chris Forbes
74ebdc5f93
sound works
2009-10-14 10:35:24 +13:00
Matthew Bowra-Dean
2709118d48
Fixed building placement input behaviour.
2009-10-13 23:40:23 +13:00
Chris Forbes
bebe9bee85
did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
2009-10-13 23:02:46 +13:00
Chris Forbes
d8d1def249
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-13 22:15:46 +13:00
Chris Forbes
13510ea950
fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness.
2009-10-13 22:15:33 +13:00
Chris Forbes
5f711e12e6
adds bib rendering. still wrong for a few buildings, but not *too* bad.
2009-10-13 22:12:00 +13:00
Bob
bdad41c159
Fixed bug #16 .
2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00
Bob
9af7b09e1d
added WeaponInfo
2009-10-13 20:57:43 +13:00
Bob
e86b0cdaa0
extracted GameRules.FieldLoader from UnitInfo.cs
2009-10-13 19:17:43 +13:00
Bob
9ba0a632e2
Some parts of some buildings are pathable.
...
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
c6e739d162
added building influence to pathfinder
2009-10-13 18:21:57 +13:00
Chris Forbes
24a6c798fa
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-13 18:13:46 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Bob
6fe5a0d805
Added footprint for IRON.
2009-10-12 21:41:22 +13:00
Chris Forbes
e255a48645
another improvement. it runs, too!
2009-10-12 21:29:49 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Matthew Bowra-Dean
8a5e84e265
Normalising line endings
2009-10-12 10:20:50 +13:00
Matthew Bowra-Dean
99ad09ddc2
Support for Dune II SHP files used for cursors in Red Alert.
2009-10-12 09:45:15 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Bob
6ca0776e9a
fixed footprints.
2009-10-11 22:21:36 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00
Chris Forbes
cdf56c278f
fixed broken UiOverlay
2009-10-11 10:54:09 +13:00
Chris Forbes
0eee005d52
duplication
2009-10-11 09:57:32 +13:00
Chris Forbes
a9af3be206
WEAF roof fixed
2009-10-11 09:32:24 +13:00
Chris Forbes
f79d52be6a
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-11 08:54:45 +13:00