Commit Graph

77 Commits

Author SHA1 Message Date
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
23f0e00bcc Now that we're on .NET 4 again, reintroduce optional parameter for RegisterNewSquad 2014-06-15 22:14:40 +12:00
Pavlos Touboulidis
060d5326ed Move FindTilesInCircle from WorldUtils to Map 2014-06-13 14:24:53 +03:00
Pavlos Touboulidis
c282fa1077 Move GetTerrainIndex/Info from WorldUtils to Map 2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f Change terrain type from string based dictionaries to arrays 2014-06-13 11:20:54 +03:00
RoosterDragon
2e992a7310 Changed MiniYaml.NodesDict property into a method.
Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Paul Chote
d8e5177a36 Merge pull request #5405 from RoosterDragon/min-max
Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
RoosterDragon
0c8bdff5be Formatting fixes.
Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
RoosterDragon
0ea3509ee4 Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant. 2014-05-23 08:23:42 +01:00
Matthias Mailänder
187362e80e rename OpenRA.Support.Random aka XRandom to MersenneTwister 2014-05-18 21:53:21 +02:00
Pavlos Touboulidis
6eabc6adf5 Remove one line of forgotten commented-out code 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
reaperrr
55c1a93bf5 Follow-up on #4415. Fixed/precised some descriptions. 2014-01-04 14:31:29 +01:00
reaperrr
16fd5559e9 Un-hardcoded several radiuses and production-related count for units hanging around base 2014-01-04 01:19:03 +01:00
reaperrr
98f7995d00 Un-hardcoded excess power factor and excess power minimum 2014-01-04 01:16:00 +01:00
ScottNZ
aa5ea1a3ce Fix bots not deploying their mcv as a result of the DeployTransform change 2013-11-30 09:59:22 +13:00
Matthias Mailänder
da235d7aee .IsDead() includes the .Destroyed check 2013-11-17 23:32:32 +01:00
ScottNZ
3f117d751b Fix HackyAI confusing an empty sequence for null 2013-11-12 20:27:36 +13:00
ScottNZ
74e2baeb48 Fix a few spelling errors 2013-11-12 19:39:41 +13:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
ScottNZ
8197f29606 Rename type parameter "ValueType" to "T" in HackyAI.cs 2013-11-12 19:39:39 +13:00
ScottNZ
7c5f3cc0f1 Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault 2013-11-12 17:21:31 +13:00
Paul Chote
d272715c50 Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
This reverts commit 4791f93d77.
2013-09-08 16:57:29 +12:00
buddytex
403e374b61 Removed default param usage. 2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77 Filter AI targets based on what it can actually attack. Fixes #3763. 2013-09-02 19:39:06 +12:00
Matthias Mailänder
1a33608b73 CleanSquads from units that got stolen 2013-08-29 22:26:34 +02:00
Paul Chote
7bcdf7d74b Merge CalculateFuzzy and CanAttack. 2013-08-29 20:14:37 +12:00
Paul Chote
233ba81976 Change Squad.IsEmpty -> IsValid. 2013-08-29 20:14:36 +12:00
Paul Chote
e667ed8f1a Make a bit more sense of FindAndDeployMcv. 2013-08-29 20:14:34 +12:00
Paul Chote
e30cd96500 Initial HackyAI cleanup pass. 2013-08-29 20:14:34 +12:00
Paul Chote
de8c736ca4 Split HackyAI into a more manageable set of files. 2013-08-29 20:14:33 +12:00
Paul Chote
6e13cb7f3b Unacquire invalid AI targets. 2013-08-22 19:32:25 +12:00
Matthias Mailänder
1279b23f62 check null because Nullable object must have a value
fixes #3642
2013-08-09 22:06:28 +02:00
Paul Chote
048bed0a5e Rename ITeleportable -> IPositionable. 2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Paul Chote
200fde77b1 Remove unnecessary IHasLocation checks in HackyAI.
Existing checks for ITargetable / Building / etc
make these redundant.
2013-07-21 17:31:00 +12:00
Paul Chote
800acdbdf2 Rename FindUnitsInCircle -> FindActorsInCircle. 2013-07-20 15:34:27 +12:00
Paul Chote
c1a0836640 Convert HackyAI to world coords. 2013-07-20 15:34:26 +12:00
Nico
d3e760659a fix #3569 , and possible many other bugs... if the place is not close to the base, instead of returning the error, continue to see if there is another place to build 2013-07-14 23:31:09 -03:00
Nico
01f72f4f44 Revert "allow the AI to base-walk without restrictions"
This reverts commit d08d3d6e23.
2013-07-14 23:14:09 -03:00
Paul Chote
935b829532 Tidy TargetableUnit and subclasses. 2013-07-10 19:22:11 +12:00
Paul Chote
9eaeeffae9 CenterLocation.ToCPos() -> CenterPosition.ToCPos(). 2013-07-08 21:52:26 +12:00
Matthias Mailänder
d08d3d6e23 allow the AI to base-walk without restrictions
fixes #2899
2013-04-21 16:36:25 +02:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
36e820308f AI support power activation needs to go through order manager
fixes a desync whenever it will do so only on the host

+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Vladimir Komarov
b1afeb4408 fix comparing with null 2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee husks are invalid targets 2013-03-06 11:49:45 +01:00