Commit Graph

36 Commits

Author SHA1 Message Date
abcdefg30
63093eb986 Fix color picker actors being abstract 2018-04-04 18:33:53 +02:00
Arular101
2e681ba674 Increase damage and HP by 100x 2017-12-12 22:18:41 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds 2017-11-21 01:00:09 +02:00
reaperrr
45606c9528 Editor actor categories style fixes 2017-07-14 10:28:29 +02:00
AoAGeneral
4a39bc8286 TD Balance Changes. 20172606
The list of changes do not affect the new hitboxes of the structures.

+ Orca damage increased from 25 to 28.
Damage is increased because of their lack of damage vs armored units and structures.

+ Apache ammo reload reduced from 200 to 40.
Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly.

+ Apache ammo reload amount reduced from 10 to 1.
Fixed in unison with ammo reload timer.

+ Sam now fires two missiles. (CNC95)
Does extra damage.

+ Sam range increase from 8c0 to 10c0.
Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable.

+ Sam range limit from 9c614 to 12c0.
Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range.

+ Humvee damag vs light increased from 50 to 55.
Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers.

+ Crates got some love.

+ Viceroids now spawn.

+ An atomic bomb can now detonate. (CNC95)

+ Veterancy level is now to rank 4.
This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
2017-07-11 16:25:49 +02:00
rob-v
6c962b6675 Add TD Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
Paul Chote
34a94e16f6 Update TD rules. 2016-12-06 17:21:14 +00:00
abcdefg30
8475ad40a7 Remove the bogus Health property from CAMERA 2016-08-30 11:31:47 +02:00
Oliver Brakmann
cdba6a7a7d Fix palette used for flare in TD 2016-04-03 17:50:44 +02:00
abcdefg30
70509c8f23 Remove the OwnerRow on tooltips of flare in the TD 2016-04-03 17:11:02 +02:00
abcdefg30
726f446185 Fix the flare being invisible 2016-02-26 23:58:32 +01:00
Matthias Mailänder
2b38a0b279 add crate actors for legacy map compatibility 2016-01-24 15:40:31 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
e417ecb93f Add map editor only tooltips 2015-11-25 17:28:29 -06:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
reaperrr
ec48c411f0 Added ^SpriteActor and streamlined TD defaults
To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
2293494c56 TD yaml changes 2015-08-24 00:48:57 +02:00
Paul Chote
cfe1aaaddd Remove the balance-breaking unit duplication crate. 2015-08-01 18:06:54 +01:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
Paul Chote
250481657e Upgrade TD rules. 2015-07-04 17:07:07 +01:00
Paul Chote
0fdc0f9bc2 Update TD rules. 2015-06-19 22:02:07 +01:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Alexander Boll
da3d177c60 added mission 6a nod 2015-05-20 16:29:58 +02:00
Matthias Mailänder
b5ff247fa5 fix the cnc mpspawn and waypoint palettes 2015-04-26 18:12:21 +12:00
Paul Chote
8d51fb0e66 Use ActorPreviewWidget for the color pickers. 2015-02-10 15:22:42 +00:00
Oliver Brakmann
7b1ab34392 Make crates not suck
* allow for crates without any associated CrateActions
* allow for crates to not auto-remove
2014-10-26 00:38:31 +02:00
Paul Chote
8a014393a3 Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction. 2014-10-01 21:29:22 +13:00
Paul Chote
b009913e64 Clean up DuplicateUnitCrateAction. 2014-09-12 20:06:52 +12:00
Paul Chote
1a4f476ffa Replace CloakCrateAction with upgrades. 2014-08-07 20:44:30 +12:00
UberWaffe
2b73fa027b Fixes as per comments. (+1 squashed commits)
Squashed commits:

[c3abf4b] Fixes as per comments. (+1 squashed commits)

Squashed commits:

[a289d17] Regression and UpgradeRules fix for #5921.
2014-07-23 16:47:15 +02:00
Paul Chote
14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. 2014-04-18 14:17:15 +12:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00