Commit Graph

165 Commits

Author SHA1 Message Date
Arular101
3ed18f51e3 Fix V2 Rocket Launcher facings
Now with AmmoPool

V2 changes for Fort Lonestar
2017-11-26 15:01:43 +01:00
abc013
3092927a7f Added a visual explosion to e4 2017-11-12 18:34:03 +00:00
Mustafa Alperen Seki
77feb3f76d Add GPS Dots for Comm Center and Forward Command 2017-11-03 13:36:40 +01:00
abc013
944dfeb476 Corrected gnrl sequences & added TakeCover: to him 2017-08-13 21:06:14 +02:00
abc013
6e8dd5058e Changed SAM launch offset 2017-08-13 12:49:04 +02:00
reaperrr
97bbfd34fd Shrink shape of RA SAM
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
16e260e69f Increase ZOffset of RA explosions
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6 Set custom hit shapes for civilian buildings 2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88 Align RA base building hitshapes with their sprites 2017-06-10 11:38:04 +01:00
abcdefg30
e1121e6cbe Fix the muzzle sequence offset of the AA Gun (set it to 0,0) 2017-02-04 00:26:16 +01:00
Paul Chote
4bd1921f88 Manually port RA veterancy and shellmap to conditions. 2016-11-19 17:19:27 +00:00
abcdefg30
26b5d28920 Drop the -0 suffix of all standup sequences 2016-09-26 15:36:18 +02:00
abcdefg30
27d5af5497 Rename stand3 to liedown 2016-09-26 15:32:18 +02:00
Paul Chote
5e974b4959 Fix control group decoration position. 2016-09-21 14:39:44 +01:00
abc013
ee033e031f Add gps icons for oil derricks, hospitals and biolabs 2016-08-26 17:08:54 +02:00
reaperrr
d5e0135de7 RA yaml style fixes 2016-08-21 19:30:54 +02:00
Paul Chote
3c0470cc93 Load beacon posters from lores.mix. 2016-07-30 09:59:24 +01:00
Paul Chote
5c496b8f2b Load aftermath assets from content dir. 2016-07-30 09:49:27 +01:00
Matthias Mailänder
03e7b70029 Remove the unused jeep unload sequence (redundant to idle). 2016-07-21 09:07:20 +02:00
reaperrr
a392780c93 Tweaked RA airfield + soviet barracks offsets
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.

This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898 Removed empty top rows from RA base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
3adb0dc4cd Merge pull request #11377 from Mailaender/ra-burning-trees
Added burning trees to the Red Alert mod
2016-06-04 14:09:11 +02:00
D'Arcy Rush
b3b355dd6f Add fake service depot. 2016-05-30 15:44:14 +01:00
Matthias Mailänder
b262676b08 Add a missing DESERT cactus to Red Alert. 2016-05-29 23:26:59 +02:00
Matthias Mailänder
a85a8f09c7 Add burning trees to Red Alert. 2016-05-29 23:26:56 +02:00
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
8fcb31407d Add gates to the Red Alert mod. 2016-05-15 15:52:11 +02:00
abcdefg30
4b7edf6947 Fix the length of the idle2 sequence of tanya 2016-04-19 20:28:03 +02:00
Mustafa Alperen Seki
f7be6d4d51 Added Fake Power Plants 2016-03-23 21:10:15 +02:00
Paul Chote
66df822412 Enable ClassicFacingFudge in RA. 2016-01-27 21:39:51 +00:00
Matthias Mailänder
756d4f2374 simplify steel crate sequences 2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987 add the water variant for the wooden crate 2016-01-23 14:58:04 +01:00
abcdefg30
3106336c6a Add missing spaces to the rallypoint sequences in misc.yaml 2016-01-21 15:41:33 +01:00
reaperrr
eafae0dee5 Fix ZOffset for move flash sequence 2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302 Fix beacon and rallypoint sequence ZOffsets 2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404 Fix powerdown/poweroff sequence ZOffsets 2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8 Fix repair indicator sequence ZOffset 2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e Fix crate effect sequence ZOffsets 2015-12-28 21:28:22 +00:00
reaperrr
32c6860445 Adapt explosion ZOffsets for effect Z sorting 2015-12-28 21:28:18 +00:00
reaperrr
74123be3af Adjust RA projectile and smoke trail sequences for Z sorting
Make torpedoes go below ships.
Remove unused atomicup/atomicdown entries.
2015-12-28 21:28:13 +00:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa Remove "Fake" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6 Overhaul WithDecoration trait. 2015-12-26 12:38:26 +00:00
abcdefg30
a1fd16f6c9 Add a flipped napalm explosion for buildings 2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5 Add more variations to building explosions 2015-11-14 00:10:33 +01:00
abcdefg30
08f8dc0067 Move Length: * to Defaults on exlosion: 2015-11-13 23:59:54 +01:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
Oliver Brakmann
9c75079b2e Remove tesla boost from RA 2015-10-23 19:51:39 +02:00
Matija Hustić
03c80fb9c6 Added tesla boost capabilities.
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00