Commit Graph

164 Commits

Author SHA1 Message Date
RoosterDragon
59b3cd154d Change indexes into tile arrays to be stored as bytes to save memory.
The index value needs only be big enough to handle all defined terrain types. This is a low number so we can save memory by defining it as a byte. This particularly saves memory for the CustomTerrain field in the Map class, which defines a cell layer for the map using tile indexes, so we can reduce the size of that layer 4x as a result.
2014-10-09 20:03:01 +01:00
Paul Chote
bf2bc0c02e Extend INotifyOtherProduction to all actors. 2014-10-04 14:01:45 +13:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
reaperrr
60eae9f229 Replace Wall trait with BlocksBullets 2014-09-14 01:33:47 +02:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
atlimit8
63c28ee4d7 Refactored in new enum SubCell 2014-08-29 23:00:53 -05:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
atlimit8
43478dd500 enum SubCell => int & Dictionary<SubCell, WVec> => WVec[] 2014-08-04 18:09:26 -05:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Matthias Mailänder
1d0538526d Merge pull request #6040 from pchote/more-renderables
Convert RenderAfterWorld to use Renderables.
2014-07-26 07:28:53 +02:00
atlimit8
4d23b71f2c Fixed D2K turrets. 2014-07-25 19:53:23 -05:00
atlimit8
72a30e2157 Appears to fix sticky locking of preplaced buildings 2014-07-25 17:07:15 -05:00
Paul Chote
da6ecbf92e Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables. 2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46 Introduce RangeCircleRenderable. 2014-07-25 21:14:39 +12:00
Taryn Hill
b4cecff74e ClonesProductionUnits:
string[] CloneableTypes	checks Cloneable.Types

Cloneable:
	string[] Types checked by ClonesProductionUnits.CloneableTypes

Added INotifyOtherProduction
	for notifying self when another actor
	produces a unit.
2014-07-24 19:08:08 -05:00
Paul Chote
51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
f62bec0530 Remove bogus Require<>s. 2014-07-21 23:50:15 +12:00
Paul Chote
c2ba2fe12b Play the correct race notification when repairing an ally’s structure. 2014-07-19 15:33:06 +12:00
Paul Chote
c6ed6dbeb9 Remove redundant overload and return early if outside map. 2014-07-10 20:34:17 +12:00
Paul Chote
05e1841e0e Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902. 2014-07-10 17:06:57 +12:00
Paul Chote
2b91a2363b Fix make animations. 2014-07-08 16:56:09 +12:00
Oliver Brakmann
33b916a713 Fix RepairBuilding not working for AI and Lua scripts
Fixes #5861
2014-07-07 19:43:52 +02:00
Matthias Mailänder
394d635dae new trait WithMakeAnimation 2014-07-06 08:24:08 +02:00
Paul Chote
15d8fadb60 Merge pull request #5801 from Mailaender/building-influence-crash
Fixed a crash when trying to capture husks that have been destroyed.
2014-07-05 11:36:54 +12:00
Paul Chote
8d6cd143d6 Merge pull request #5807 from Mailaender/building-influence-reslayer
Fixed resources growing on building bibs and behind trees
2014-07-05 10:53:10 +12:00
Ishan Bhargava
16df8322c6 Added repair bonus for multiple players
More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Matthias Mailänder
b02ca7695f StyleCop 2014-07-03 18:35:11 +02:00
Matthias Mailänder
3c3f85a272 add documentation 2014-07-03 09:05:22 +02:00
Matthias Mailänder
68a97b079b spurious tab 2014-07-03 09:05:22 +02:00
Paul Chote
d7f1b1c9e2 Remove CVec -> WVec conversion. 2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5 Remove conversions between legacy and world types. 2014-06-27 23:30:41 +12:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
5560f276ca Map: Rename IsInMap -> Contains. 2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0 Use CellLayer for terrain. 2014-06-27 22:07:02 +12:00
Paul Chote
ce331a28e8 Use CellLayer for custom terrain. 2014-06-27 22:07:02 +12:00
Paul Chote
fb3477d630 Use CellLayer for BuildingInfluence. 2014-06-27 22:07:02 +12:00
Paul Chote
2026747f2a Use Map.IsInMap(CPos) for things that are checking CPos. 2014-06-27 19:20:46 +12:00
Matthias Mailänder
d88fc7c3f2 document CanPowerDown 2014-06-19 21:21:16 +02:00
RoosterDragon
22abf9b4c4 Remove and sort usings. 2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
375fc1c5f1 Remove redundant constructors 2014-06-15 22:14:38 +12:00
Paul Chote
1169211893 Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Matthias Mailänder
ee0df9c1cb make C4 Demolition frozen actor aware 2014-06-14 09:35:38 +02:00
Pavlos Touboulidis
77fb188585 Move ClampToWorld from WorldUtils to Map 2014-06-13 13:59:40 +03:00
Pavlos Touboulidis
c282fa1077 Move GetTerrainIndex/Info from WorldUtils to Map 2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f Change terrain type from string based dictionaries to arrays 2014-06-13 11:20:54 +03:00
Deniz Ayıkol
5055764e04 Make repair animation pause if player has no money.
use anim.Paused

removed the using line
2014-06-04 22:15:18 +03:00
Matthias Mailänder
1700a36286 avoid InvalidOperation and NullReferenceException
fixes #5522
2014-06-02 09:27:36 +02:00