reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
reaperrr
a98a96b05d
Update update rule paths
2019-11-30 20:08:27 +01:00
Abdurrahmaan Iqbal
763e6d8109
Fix #17229 : Refactor ReturnToBase.cs
2019-10-17 10:28:43 +02:00
reaperrr
88d930579b
Fix missing rules in prep update path
2019-10-13 22:37:03 +01:00
abcdefg30
e9020048fb
Add an update rule to remove 'yes' and 'no'
2019-10-12 00:07:05 +02:00
abcdefg30
76ad9962d7
Split off a new UpdatePath for changes not going into prep-1908
2019-10-12 00:07:05 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
abcdefg30
bfc3e1354b
Rename SearchFromOrderRadius to SearchFromHarvesterRadius
2019-08-11 16:40:55 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
reaperrr
4bf659ca38
CanSlide update rule
2019-07-18 10:26:43 +02:00
reaperrr
aa5c8b4efa
Revert FlightDynamics update rule
2019-07-18 10:26:43 +02:00
reaperrr
bbf4495668
Update rule for FlightDynamics
2019-07-05 00:03:36 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
reaperrr
c8a42cbce2
Introduce AirAttackType
...
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
reaperrr
3ff8fb3cd2
Rename Hovers' OffsetModifier to BobDistance
2019-06-02 10:00:58 +01:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
tovl
bc7516989e
Rework harvester unblock and idle behavior.
2019-04-04 19:22:25 +02:00
reaperrr
c82888204b
MovementTypes refactor update rule
2019-03-30 16:24:47 +00:00
reaperrr
9a15df9dde
Update bleed update rule folder and update path
...
The release is out now, so it's time for updating this.
2019-03-23 21:34:22 +01:00
abcdefg30
e2a51676f7
Add an update rule for the PlaceSimpleBeacon removal
2019-03-14 01:55:34 +01:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
810aa744bf
Remove AttackSuicides trait.
2019-02-01 23:18:18 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
59f2f5669f
Change UpdateRules to account for 20181215 hotfix
2018-12-31 14:22:49 +01:00
reaperrr
be310ab6a6
Streamline resource anim traits
...
- Replaces WithSiloAnimation with
WithResourceLevelSpriteBody.
PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.
We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.
- Rename WithResources to WithResourceLevelOverlay
Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
reaperrr
305d82f887
Replace WithChargeAnimation with -SpriteBody
...
PlayFetchIndex on a With*Animation trait conflicts with the animation
concept, as it's bound to conflict with pretty much all 'normal'
animation traits and blocks progress on the animation priority system.
We also already have multiple precedent SpriteBody traits of similar kind,
like WithGateSpriteBody and WithWallSpriteBody.
2018-12-24 21:29:42 +13:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
reaperrr
d8220b390a
Add IdleTurnSpeed to Aircraft
...
Instead of hardcoding 1/3 of normal TurnSpeed on HeliFlyCircle.
2018-12-05 09:20:58 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Mustafa Alperen Seki
6a599e57f6
Remove check for full health for negative damage warheads
2018-11-21 19:25:45 +01:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
...
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
Mustafa Alperen Seki
dd39ab5b12
Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
abcdefg30
ed7d12506d
Add an update rule for CarryableHarvester
2018-11-02 22:24:56 +00:00
reaperrr
a12bb54ded
Add overlooked entries to bleed update path
...
Those were forgotten to be added in their respective PR.
Not adding them at the bottom because
a) RenameCrateActionNotification was merged later than them
b) this might allow some open PRs to rebase without merge conflicts
2018-11-01 09:33:09 +00:00
Mustafa Alperen Seki
1a16ef3537
Add RenameCrateActionNotification to bleed update path
2018-10-28 11:21:49 +00:00
Mustafa Alperen Seki
9bcb222a2d
Add Update rule for LPSlowdown to LPModifier
2018-10-08 21:38:30 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00