Paul Chote
1a31368953
Convert range circle rendering to world coords.
2013-12-26 17:23:12 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
...
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
0c35e49239
Remove PPos from range circle drawing.
2013-07-20 15:34:28 +12:00
ScottNZ
7ead562349
Use correct sound for teleporting chronotanks
2013-07-14 00:24:11 +12:00
Matthias Mailänder
c5313375f0
pull mouse button preference from global property
2013-01-18 10:57:41 +13:00
Matthias Mailänder
2503ddfde4
let Chronotank/Minelayer accept left-click-orders
2013-01-18 10:57:41 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Curtis Shmyr
57dfc739c6
Fix #2433 - crash when ctnk order generator was active if ctnk dies
2012-10-21 16:46:58 -06:00
Curtis Shmyr
f3d4b6541c
Fixed ctnk desync #2448
2012-10-21 15:43:30 -06:00
Curtis Shmyr
d1c20d6c72
Fix #2434 and #2442
2012-10-21 14:55:25 -06:00
Curtis Shmyr
267141749d
Chronotank charge pips down from 5->2, pips are blue and jump radius is blue
2012-10-13 16:50:11 -06:00
Curtis Shmyr
edd41c5be1
Chronotank jump cooldown lowered from 60 seconds to 30
2012-10-13 16:50:10 -06:00
Chris Forbes
6e237b53e1
remove unused trait lookup in ChronoshiftDeploy.ResolveOrder
2012-10-13 11:43:06 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
Chris Forbes
109546d20f
fixed #2286 - chrono kills passengers on return too
2012-07-01 13:31:04 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
b423889c06
Remove a pile of duplication from target lines.
...
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Chris Forbes
1db3ce4b59
some usings cleanup
2010-11-21 12:25:22 +13:00
Bob
10ed3db71d
made all orders queuable
2010-11-13 15:53:08 +13:00
Bob
aebef4f1c8
rename IIssueOrder2 -> IIssueOrder
2010-10-07 22:07:13 +13:00
Bob
d3244184c1
implement order targeter for everything else
2010-10-07 22:07:13 +13:00
Paul Chote
2b6328f0ee
Begin imposing sanity on order ordering
2010-09-12 18:10:34 +12:00
Chris Forbes
950dd4e85c
fix #99 chronoshift-deploy didnt need to be charged
2010-09-07 17:33:11 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
305fa03355
Kill Controller
2010-07-26 20:14:35 +12:00
Paul Chote
301007e225
Fix compile errors/warnings
2010-07-25 15:02:01 +12:00
Paul Chote
5776d351b4
Fix Monodevelop build; remove Aftermath project.
2010-07-25 14:55:44 +12:00