ScottNZ
34d1ccb82c
Let hboxes detect cloaked units
2014-03-14 22:33:38 +13:00
ScottNZ
fc2c46a2c2
Let spy plane detect cloaked units
2014-03-14 22:33:38 +13:00
ScottNZ
5deb5e6686
Let radar dome detect cloaked units
2014-03-14 22:33:33 +13:00
Paul Chote
5dd5e90175
Merge pull request #4810 from chrisforbes/delay-dome-balance
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Adjust RA balance
2014-03-14 09:26:23 +13:00
Matthias Mailänder
daf106ddb3
Merge pull request #4814 from pchote/descriptions
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Update RA production tooltips.
2014-03-12 12:53:00 +01:00
epicelite
3d2dceba61
Updated building descriptions.
2014-03-12 13:53:30 +13:00
Chris Forbes
34e6773005
Increase cost of DOME from 1600 to 1800
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Just move this slightly later, and make DOME-first rushes a bit more
risky.
2014-03-07 18:05:33 +13:00
reaperrr
82cd2b9520
Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
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Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Curtis Shmyr
2f5947fffc
Aircraft defence balance changes
2014-03-03 17:12:53 -07:00
ScottNZ
b0c1e40609
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
2014-03-02 02:41:53 +13:00
ScottNZ
338fb38bd3
Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
2014-02-23 13:14:00 +13:00
Kanar
17cf890dce
Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked
2014-01-27 04:29:32 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
reaperrr
45afbcb38e
Disables cloak sound on camouflaged pillbox. Closes #4154 .
2013-11-20 16:18:02 +01:00
Matthias Mailänder
9b5b019a36
Merge pull request #3894 from ScottNZ/balance
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More RA balance work
2013-10-05 01:16:59 -07:00
reaperrr
8a23f63f1b
Corrects paradrop description. It actually drops two rocket soldiers as well.
2013-10-03 17:37:23 +02:00
ScottNZ
749965acd1
Use baseprovider in ra
2013-09-29 13:50:15 +13:00
ScottNZ
a1ddbf78f8
Reduce prices of gap to $800 and mgg to $1200
2013-09-29 12:44:08 +13:00
ScottNZ
0f9b2041ae
Make fact sellable again
2013-09-29 11:22:14 +13:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d
Apply GTWR fix to RA defenses (pillboxes, flame turret) as well.
2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
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Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
ScottNZ
01fb04049e
Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc
2013-08-03 10:50:39 +12:00
ScottNZ
b519c915ca
Add public atom bomb and gps timers to RA
2013-07-17 14:52:50 +12:00
ScottNZ
d930aee65d
Apply offset to iron so it graphically fits on its footprint properly
2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af
Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1
2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f
Add build limits to iron and pdox
2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3
Make the RA superweapon descriptions a bit more consistent
2013-07-14 11:52:33 +12:00
Chris Forbes
71656b609a
Merge pull request #3518 from ScottNZ/teslacoil
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Tesla Coil improvements
2013-07-01 19:17:59 -07:00
ScottNZ
53f960ebd2
Reduce price of Tesla Coil from $1500 to $1200
2013-07-02 14:15:24 +12:00
Paul Chote
04ae39caa5
Merge pull request #3467 from Mailaender/autotarget-bots
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AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
ScottNZ
14a952169b
Iron Curtain duration increased from 15 to 20. Chronosphere duration decreased from 30 to 20.
2013-06-29 12:49:42 +12:00
Matthias Mailänder
c20df5874d
Revert "don't auto-target unarmed buildings in ra mod"
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This reverts commit c74fa90305
2013-06-23 13:10:03 +02:00
Paul Chote
5734131310
Remove unnecessary fields from RenderBuilding*.
2013-06-20 18:29:20 +12:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
Matthias Mailänder
c74fa90305
don't auto-target unarmed buildings in ra mod
2013-05-25 15:39:04 +02:00
Paul Chote
170e14546a
Convert NukeLaunch to world coordinates.
2013-05-17 18:12:29 +12:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Curtis Shmyr
1f1b31008d
Change soviet buildings BuildPaletteOrder to be consistent with allied buildings
2013-04-21 17:42:07 -06:00
Curtis Shmyr
3b8957a65e
Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
2013-04-21 17:28:12 -06:00
Matthias Mailänder
77d17ce761
added building husks for RA
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refinery, construction yard and power-plants
made by Harisson
2013-04-19 12:10:13 +02:00
Matthias Mailänder
713260a49f
added more silo fillstep animations
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made by Harisson
2013-04-19 11:19:30 +02:00