Chris Forbes
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950dd4e85c
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fix #99 chronoshift-deploy didnt need to be charged
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2010-09-07 17:33:11 +12:00 |
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Chris Forbes
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9e5528ef83
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fix crash on shooting down aircraft which have an afld reserved.
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2010-09-07 08:16:40 +12:00 |
|
Chris Forbes
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2f2890596d
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fix bug in HackyAI debug
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2010-09-06 18:44:12 +12:00 |
|
Chris Forbes
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f8d537c0c5
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notes
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2010-09-05 16:18:10 +12:00 |
|
Chris Forbes
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e371159826
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minor tidy-up in CrateAction
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2010-09-05 16:07:35 +12:00 |
|
Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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alzeih
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6478276064
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make cnc nuke leave full area of smudge
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2010-09-03 21:47:24 +12:00 |
|
Paul Chote
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112fdb32af
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Another dead actor crashfix
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2010-09-03 17:20:30 +12:00 |
|
Paul Chote
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178af8b849
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cnc afld polish
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2010-08-30 21:56:21 +12:00 |
|
Paul Chote
|
9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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7f3e491ecc
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Fix AI attacking
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2010-08-27 11:46:54 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
|
Paul Chote
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226fd167e7
|
Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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cedfeab63c
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PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget
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2010-08-26 23:49:14 +12:00 |
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Paul Chote
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a882735deb
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Fix build tab selection
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2010-08-26 23:47:03 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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ee546750b2
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Remove some duplication
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2010-08-26 23:11:54 +12:00 |
|
Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Chris Forbes
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c7f8921cea
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fix crash in Missile.Tick when the target is killed while the missile is enroute
|
2010-08-26 21:22:23 +12:00 |
|
Chris Forbes
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58ebd68478
|
fail to deliver ore to a proc which has just died.
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2010-08-26 20:30:44 +12:00 |
|
Chris Forbes
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6234f53e2c
|
hack around the buggy AI.
|
2010-08-26 20:12:29 +12:00 |
|
Chris Forbes
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ce0e671ac5
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fix obvious failures.
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2010-08-26 19:53:21 +12:00 |
|
Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
|
Chris Forbes
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50066ec238
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merge CreateMapPlayers into CreateMPPlayers
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2010-08-25 21:44:54 +12:00 |
|
Paul Chote
|
dbd076543b
|
Low level loadscreen displays earlier
|
2010-08-25 21:17:05 +12:00 |
|
Chris Forbes
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2d4ed56f76
|
make it work, but there's some issues
|
2010-08-25 20:35:22 +12:00 |
|
Paul Chote
|
03cdcdd4aa
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Start cleaning up sp player init; doesn't work
|
2010-08-25 20:15:49 +12:00 |
|
Paul Chote
|
0cc440aa1f
|
Fix ralint
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
70a92b80cf
|
Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
|
2010-08-25 20:15:49 +12:00 |
|
Paul Chote
|
b0608936d8
|
Let Gunboat autotarget
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
c7e76cc26d
|
Visible cargo for LST
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
4e86f5b252
|
Unbreak cnc, defaultmod
|
2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b6b4df703a
|
Shift loadscreen into mods
|
2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b17e6900ec
|
Awesome loadscreen for ra; crashfixes
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
|
8e42dd95fc
|
RGBASpriteRender doesn't care about palettes
|
2010-08-25 20:15:44 +12:00 |
|
Chris Forbes
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f2dd0de1ea
|
working game with bots; stop bots from trying to order husks around
|
2010-08-25 20:05:02 +12:00 |
|
Chris Forbes
|
701ef05562
|
fix one stupid crash on using bots
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2010-08-25 19:36:22 +12:00 |
|
Chris Forbes
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909152c662
|
move HackyAI bot from world to player context
|
2010-08-25 19:25:19 +12:00 |
|
Chris Forbes
|
0f9221dc5a
|
mostly sensible init for real players and bots
|
2010-08-25 19:23:25 +12:00 |
|
Chris Forbes
|
def0580078
|
don't create players for playable slots which are empty
|
2010-08-25 18:24:23 +12:00 |
|
alzeih
|
a00f0b18a0
|
smite some compile errors
|
2010-08-24 23:44:22 +12:00 |
|
mgatland
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bf9bcfed68
|
bot builds units and sends them out. Crude + fragile...
|
2010-08-24 23:19:33 +12:00 |
|
alzeih
|
f6dac1fe83
|
Fix rebase
|
2010-08-24 22:56:31 +12:00 |
|
mgatland
|
731c64c1a7
|
add a bot player, make ai apply to the bot not the local player
|
2010-08-24 22:56:31 +12:00 |
|
Chris Forbes
|
19494c3262
|
much better ai bases
|
2010-08-24 22:52:41 +12:00 |
|
Chris Forbes
|
cf9a2ee0ef
|
tune base fractions a bit
|
2010-08-24 22:52:41 +12:00 |
|
Chris Forbes
|
93e8bd6644
|
build a base successfully.
|
2010-08-24 22:52:40 +12:00 |
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