Paul Chote
2b076dd35d
Merge pull request #10961 from Mailaender/animate-infantry-stand
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Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
Matthias Mailänder
0c41142027
Add animation support to infantry stand sequences.
2016-03-21 19:48:09 +01:00
reaperrr
a83f44d907
Unhardcode Explosion "Image"
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Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
9d85ddb82c
Merge pull request #10191 from abcdefg30/backfallDeathAnim
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Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
Paul Chote
04c40eddfe
Add terrain height support to WithShadow.
2016-02-20 15:31:36 +00:00
abcdefg30
5327ea1418
Fix crushed sequences not appearing due to an FrameEndTask
2016-02-14 19:38:13 +01:00
abcdefg30
a46815e532
Move the creation of the CrushedSequence to WithDeathAnimation
2016-02-14 18:52:00 +01:00
abcdefg30
17e23a7adc
Add support for a FallbackSequence in WithDeathAnimation
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Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
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Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Paul Chote
fe60f5a77f
Introduce Turreted.WorldOrientation.
2016-01-27 21:32:21 +00:00
teees
5ca9f52a62
IWallConnectorInfo to allow gates connect to walls in map editor
2016-01-25 09:25:36 +01:00
teees
18e26d87c7
Add support for multiple IWallConnector traits
2016-01-25 09:14:00 +01:00
Paul Chote
1de1458fda
Fix wall adjacency for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
teees
7f2feb29cd
Added IWallConnector trait interface
2016-01-25 09:14:00 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
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Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
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when they are not paradropped.
2016-01-23 13:21:29 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
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Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Oliver Brakmann
4f2b1f5177
Make WithRangeCircle a little more flexible
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* Added ability to show the circle in the player's colour.
* Added ability to show the circle either always or only when selected.
* Added ability to configure the stances players need to see the circle.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
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General Cleanup
2016-01-18 11:37:30 +01:00
Taryn Hill
25eddb9567
Explicitly implement ISelectionBar
2016-01-17 22:33:41 -06:00
Paul Chote
3ccbb480ad
Merge pull request #10505 from Mailaender/palette-conf
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Fixed parachute palette configuration for Red Alert 2
2016-01-17 21:54:56 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
Paul Chote
d235dad754
Fix voxel barrel rendering.
2016-01-15 17:05:00 +00:00
Matthias Mailänder
0317c984cb
fix parachute palette configuration
2016-01-13 22:34:40 +01:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Paul Chote
adaa1fa70e
Add multiple sequence and upgrade support to LeavesTrails.
2016-01-03 01:17:29 +00:00
Paul Chote
6af377030c
Add sequence parameter to SpriteEffect.
2016-01-03 01:17:29 +00:00
Paul Chote
f8b0674ccc
Add extra configuration options for trails.
2016-01-02 12:25:52 +00:00
teees
ce5c8fde5c
fix hovers trait to use heightmap
2016-01-01 21:04:17 +01:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
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Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
Paul Chote
b7b48e71ef
Merge pull request #10222 from teees/withvoxelturret-fix
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Disable WithVoxelTurret until build/transform complete
2015-12-28 18:55:48 +00:00
Paul Chote
409a0052ca
Remove legacy tag rendering.
2015-12-26 12:38:27 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
3ceacbb7c1
Fix Z-sorting for UISpriteRenderable.
2015-12-26 12:37:22 +00:00
abcdefg30
72ac5240b8
Remove ISpriteBody
2015-12-20 18:44:55 +01:00
abcdefg30
6e5181fe4d
Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor.
2015-12-15 20:57:55 +01:00
reaperrr
0d60ee5fe0
Disable WithSpriteTurret until build/transform complete
2015-12-14 15:27:52 +01:00
teees
19036d1927
Disable WithVoxelTurret until build/transform complete
2015-12-14 12:10:40 +01:00