Chris Forbes
99a61ca8d9
renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
2010-01-10 18:28:24 +13:00
Chris Forbes
f4d19aa78c
ProvidesRadar..
2010-01-10 13:37:21 +13:00
Bob
b24983f0ef
basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
2010-01-09 14:25:54 +13:00
Chris Forbes
52dea029d6
eliminated some dumb stuff
2009-12-31 13:20:20 +13:00
Chris Forbes
c11c4eb4a0
exposed GetDamageState(); fixed TSLA anim to use it
2009-12-31 13:11:20 +13:00
Chris Forbes
d3767f2d99
non-turreted AutoTarget is sensible now
2009-12-28 12:08:56 +13:00
Paul Chote
4667679f12
Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
2009-12-22 22:37:11 -08:00
Chris Forbes
d695344a05
decouple that a bit more.
2009-12-22 20:03:53 +13:00
Chris Forbes
3bc97ac0b9
z offsets
2009-12-22 19:13:30 +13:00
Bob
86dc6d53e7
Simplifying(?) some of the render stuff.
2009-12-22 02:14:42 +13:00
Chris Forbes
07b5b4c164
revamp of damage notifs; added Explodes
2009-12-19 10:42:35 +13:00
Bob
74b7d21d4b
renamed Actor.unitInfo to "Info"; other minor changes
2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
d05c9ca0de
fixes dumb WEAP roof
2009-11-17 21:34:21 +13:00
Chris Forbes
14910762c8
adds custom-palette/shadow support for rendering everything
2009-11-10 21:03:47 +13:00
Matthew Bowra-Dean
0040db61cd
Fixed specialised buildings not having their power requirements added/subtracted.
2009-11-09 23:07:35 +13:00
Chris Forbes
d954b22f65
fixed #60
2009-11-08 13:53:43 +13:00
Bob
1d7798d40c
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
2009-11-02 00:59:53 +13:00
Chris Forbes
066ce1a203
explosions are more or less correct now
2009-10-29 22:04:04 +13:00
Chris Forbes
801c47daa6
war factory behavior is sortof sane, if glitchy
2009-10-24 19:41:16 +13:00
Chris Forbes
4aa172a7a7
war factory incredible hack
2009-10-24 19:28:16 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Chris Forbes
9a6d730e7c
fixes bib on WEAP
2009-10-19 19:00:56 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00