Paul Chote
ae3bfb73a1
Fix LastChildMatching ignoring the includeRemovals argument.
2018-11-03 15:09:14 +01:00
Paul Chote
3d6b170ec3
Support multiple capture traits in order targeter and script plumbing.
2018-11-03 14:47:22 +01:00
Paul Chote
346e670563
Simplify type filtering in GivesCashOnCapture/TransformOnCapture.
2018-11-03 14:47:22 +01:00
Paul Chote
7e67ce0139
Pass CaptureTypes through the INotifyCapture interface.
...
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00
Paul Chote
4ea3e8382d
Work around a race condition between server join and auth validation.
2018-11-03 14:25:05 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
Taryn Hill
5899636e10
Fix SubCell indexing in Map.CenterOfSubCell and MapGrid.OffsetOfSubCell
2018-11-02 22:42:51 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
2485029452
Add Rearmable trait
2018-11-02 22:28:08 +00:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
abcdefg30
ed7d12506d
Add an update rule for CarryableHarvester
2018-11-02 22:24:56 +00:00
abcdefg30
db58b35856
Further untangle (and - hopefully - fix) the afterLandActivity mess
2018-11-02 22:24:56 +00:00
abcdefg30
7e20bdd7ea
Introduce a new CarryableHarvester trait
2018-11-02 22:24:56 +00:00
Andre Mohren
89e3b62f61
Allow different color picker preview actors per faction.
2018-11-02 21:17:50 +00:00
Smittytron
8e00ddedc7
Move Moneycrate to campaign-rules.yaml
2018-11-01 19:06:51 +01:00
Paul Chote
95c5c683e3
Limit samplers to 8 in combined.frag.
...
The additional palette sampler wasn't accounted
for in the original PR.
2018-11-01 14:38:57 +01:00
reaperrr
a12bb54ded
Add overlooked entries to bleed update path
...
Those were forgotten to be added in their respective PR.
Not adding them at the bottom because
a) RenameCrateActionNotification was merged later than them
b) this might allow some open PRs to rebase without merge conflicts
2018-11-01 09:33:09 +00:00
Paul Chote
c05527c561
Add ARM architecture support to dependency configuration.
2018-11-01 04:21:20 +01:00
Mustafa Alperen Seki
5a0c1459b2
Add MPSpawnUnits>BaseActorOffset
2018-11-01 02:16:59 +01:00
abcdefg30
d46e47d16d
Fix target lines still being visible after an owner change
2018-11-01 02:09:36 +01:00
Andre Mohren
8b8a14e0b8
Proper usage of IHealthInfo.
2018-10-30 20:59:04 +00:00
Paul Chote
2ad8179672
Add PngSheetMetadata sprite metadata.
2018-10-28 20:55:40 +00:00
Paul Chote
6b7f1c6458
Use EmbeddedSpritePalette in D2k.
2018-10-28 20:55:40 +00:00
Paul Chote
eb61c45e14
Add EmbeddedSpritePalette sprite metadata.
2018-10-28 20:55:40 +00:00
Paul Chote
dee6d03626
Allow sprites to store custom metadata.
2018-10-28 20:55:40 +00:00
abcdefg30
0b89883012
Prevent ReturnToBase from causing a divide by zero crash
2018-10-28 18:54:32 +01:00
reaperrr
e05baf6ec7
Reduce RA helipad reload animation speed
...
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Mustafa Alperen Seki
1a16ef3537
Add RenameCrateActionNotification to bleed update path
2018-10-28 11:21:49 +00:00
abcdefg30
9cbe7bc62d
Fix infantry getting stuck in the last attack frame
2018-10-28 02:13:18 +01:00
Andre Mohren
cc036cfd62
Implement AnnounceOnBuildInfo.OnlyToOwner
2018-10-27 15:21:33 +02:00
Mustafa Alperen Seki
98006d3870
Make CrateAction>Sound to play for everyone
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
2dcd377aaf
Update main mods for CrateAction>Notification rename
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
5f17f0b5b0
Add actual notification support for *CrateAction traits
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
f066655bb7
Rename CrateAction>Notification to Sound
2018-10-26 22:37:00 +01:00
reaperrr
f18ce8cfda
Make HitShape mandatory for damaging actors and refactor warheads.
...
* Adds support for linking Armor traits to HitShapes.
* Adds spread support to TargetDamageWarhead
* Removes ring-damage support from HealthPercentageDamage
* Removes IsValidAgainst check from DoImpact(Actor victim...) overload
and instead lets warheads perform the check beforehand
(to avoid HitShape look-ups on invalid targets).
* Reduces duplication and improves readability of Warhead implementations
2018-10-26 22:03:34 +02:00
reaperrr
e2050dfdc9
Fix FindActorsOnCircle summary
...
The summary was not entirely correct:
Since FAOC simply adds the largest existing OuterRadius to the specified circle range, it's still possible (very likely, in fact) for this helper to return actors whose HitShape is entirely outside the specified range (*without* the added largest OuterRadius).
2018-10-26 22:03:34 +02:00
Smittytron
b815e80e99
Reorganize RA missions list
2018-10-24 15:32:50 +01:00
Mustafa Alperen Seki
f3cbc5f72b
Make CrateAction conditional.
2018-10-24 15:13:04 +01:00
Ectras
93977782a7
Updated Description for TerrainSpeeds
...
Added check for speed > 0
2018-10-18 18:45:51 +02:00
reaperrr
3e73357619
Remove IsIdle check from DrawLineToTarget.OnBecomingIdle
...
OnBecomingIdle is triggered when IsIdle becomes true, so this check is bogus.
2018-10-15 22:53:57 +02:00
reaperrr
422ba16ed9
Run TickIdle from inside Actor.Tick instead of World.Tick
...
Avoids calling ActorsWithTrait<INotifyIdle> every tick and allows caching all INotifyIdle traits at creation.
2018-10-15 22:53:57 +02:00
abcdefg30
cf4dc42c8f
Fix lint warnings in RA missions
2018-10-15 19:16:27 +02:00
abcdefg30
a6716e2c2d
Fix TS units not using the being-captured condition
2018-10-15 19:16:27 +02:00
abcdefg30
ed5bb1b1a1
Fix RA vehicles not using the being-captured condition
2018-10-15 19:16:27 +02:00
Paul Chote
a06cfb4004
Move TerrainRenderer to a mod-defined trait.
2018-10-13 18:16:56 +02:00
Inq8
fec9fe1ad4
Aircraft Takeoff & Landing Sounds (Fixed-Wing)
...
Added Takeoff & Landing sounds to planes.
Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.
Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
2018-10-12 14:29:53 +02:00
Smittytron
9cf8cba750
Touchup Allies08a errors
2018-10-10 01:01:06 +02:00
Mustafa Alperen Seki
9972d69c5d
Change capture Production lock back to exit lock
2018-10-08 22:00:39 +01:00
Mustafa Alperen Seki
faa35946b8
Make Exit Conditional
2018-10-08 22:00:39 +01:00
Mustafa Alperen Seki
47c4be9191
Update mods for LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00