reaperrr
1553a8a5cb
Fix empty activity tick when becoming idle
...
Activities usually don't do much more than cleanup on their last, 'null' tick.
That, combined with queued activities normally only starting to tick on the next tick,
would lead to visible 1-tick 'gaps' between movement activities.
Non-movement activities would suffer from the same problem,
only with different (presumably less noticable) symptoms.
Now we start ticking any activity that was queued from OnBecomingIdle
immediately, to avoid that issue.
2018-12-05 09:20:58 +13:00
reaperrr
87fa8a77c2
Make various D2k map deco require Neutral owner
...
And make worm require Creeps.
2018-12-05 09:07:30 +13:00
reaperrr
eaca8b6287
Make various RA map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7c9856ded7
Make various TD map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7503919659
Enforce Neutral owner for TS decorations
...
Fortunately, all official maps already adhered to that.
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
4de0d0fcb9
Replace LaunchEffect with updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
c2d6b78b18
Add dynamic position support to SpriteEffect
...
This was the last missing 'puzzle piece' to replace some remaining spcial-case effects.
2018-12-05 09:04:29 +13:00
Paul Chote
6ac7f887c0
Fix a VS code style suggestion.
2018-11-26 19:46:05 +01:00
Paul Chote
9e85aefca8
Make the lobby teamchat selector match the in-game selector.
2018-11-26 19:46:05 +01:00
Oliver Brakmann
7454427b13
Fix FindResources aborting to early
2018-11-25 22:41:46 +00:00
Paul Chote
8a95241fd5
Change mechanics to repair ally-owned husks.
...
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
89161b61ec
Remove neutral-owner workaround from RA husks.
2018-11-25 19:20:28 +01:00
Paul Chote
fac271245b
Add InfiltrateForTransform trait.
2018-11-25 19:20:28 +01:00
Paul Chote
66464a6164
Add cursor support to Infiltrates.
...
Also fixes targeting vs ally-owned actors.
2018-11-25 19:20:28 +01:00
Paul Chote
26363e5811
Remove references to buildings from infiltration Descs.
2018-11-25 19:20:28 +01:00
Paul Chote
7ddcc2e958
Remove the default notification from Infiltrates.
2018-11-25 19:20:28 +01:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
netnazgul
c195699476
Implement a slider widget for volume control that returns an exponentially scaled value
2018-11-25 16:54:30 +01:00
Smittytron
9c08e430e2
Add myself to AUTHORS
2018-11-24 23:21:01 +01:00
Smittytron
32968e4f4b
Add Soviet08a
2018-11-24 23:21:01 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
David Wilson
22bece2dc9
Add a basic actor properties panel to the editor.
2018-11-24 10:14:17 +00:00
abcdefg30
9b4db3468b
Fix CombatProperties not accounting for multiple AttackBase traits
2018-11-22 23:16:30 +00:00
Brenton Horne
2d4d6cdc1b
Fixing several ShellCheck warnings
2018-11-22 21:30:59 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Paul Chote
80842fd4b8
Add GrantConditionOnPlayerResources trait.
2018-11-22 22:16:56 +01:00
Paul Chote
3be008f592
Add EmptyCondition to Harvester.
2018-11-22 22:16:56 +01:00
Paul Chote
5f2cc5981d
Remove unused IExplodeModifier from Refinery.
2018-11-22 22:16:56 +01:00
reaperrr
10e51db236
Remove hardcoded mpspawn owner lint check
...
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.
Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
reaperrr
1eb573bcbc
Enforce required owner in map editor
...
It can easily happen that mappers forget to set the
current player to Neutral before placing more trees,
for example, so we force the editor to set a valid owner.
2018-11-21 22:29:55 +00:00
reaperrr
fcb09d069b
Add RequiresSpecificOwners trait
...
To enforce specific owners via Lint rules,
and possibly other means later.
This is for cases where accidentally setting an
unfitting owner via editor could cause issues.
Example: AI might try to attack Creeps-owned trees
and get stuck.
2018-11-21 22:29:55 +00:00
Oliver Brakmann
310b63150f
Check for player trait prereqs in ProximityCapturable
2018-11-21 22:12:07 +00:00
Andre Mohren
c3f4bc484d
Correctly handle Production traits disabled by condition.
2018-11-21 22:13:20 +01:00
Mustafa Alperen Seki
53032576e2
Update default mods for Heal WH full health check removal
2018-11-21 19:25:45 +01:00
Mustafa Alperen Seki
6a599e57f6
Remove check for full health for negative damage warheads
2018-11-21 19:25:45 +01:00
Andre Mohren
99de33bbe3
Added smudge chance.
2018-11-21 18:00:11 +01:00
TheChosenEvilOne
e01953afa3
Made Turreted PausableConditional
2018-11-21 17:32:53 +01:00
Paul Chote
1af9efe246
Avoid a crash if subjects is empty.
...
This can happen in the rare instance that the last
actor in the selection is killed in the same tick
that the OG is activated, and GetCursor is called
before the next tick cancels the OG.
2018-11-20 21:55:55 +01:00
teinarss
3b6024c086
Defer setting slot on client to completeConnection
2018-11-19 22:05:32 +00:00
reaperrr
b8d3c9f73a
Fix aircraft being repaired mid-air
...
Repairable was originally written for ground actors,
so it's both safer and much easier to just handle this in Aircraft directly.
2018-11-19 21:40:10 +00:00
reaperrr
560d7b4ee8
Fix Repairable crash
...
MoveAdjacentTo is a Mobile-only activity.
2018-11-19 21:40:10 +00:00
reaperrr
7d695f0c8f
Fix actors in ReturnFire stance following targets
...
On bleed, if AllowMovement is true actors with ReturnFire will actually follow the acquired target, unlike in Defend stance.
This is at least unintuitive, since ReturnFire is expected to be more passive than Defend.
2018-11-18 16:19:50 +01:00
teinarss
bc009634e5
Show team/spawn widget after admin transfer.
2018-11-18 14:47:10 +01:00
Paul Chote
ad4b4dc7f8
Remove unused tileset update/save code.
2018-11-18 14:11:11 +01:00
Andre Mohren
0fca984463
Implemented InfiniteBuildAfter.
2018-11-17 17:39:18 +00:00
Andre Mohren
89051d40e8
Remove utf8 BOM.
2018-11-17 17:23:22 +00:00
Andre Mohren
7323db1492
Unified copyright regions.
2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Ivaylo Draganov
db64dc82c3
Fix damaged-idle sequence of RA refinery
2018-11-16 21:33:23 +01:00