abcdefg30
9f72772a37
Remove the percentage parameter from GetBountyValue
2016-09-03 15:30:26 +02:00
abcdefg30
a76672b029
Cache GainsExperience and Cargo in GivesBounty
2016-09-03 15:30:25 +02:00
abcdefg30
278a812eec
Display the value of the destroyed cargo actors
2016-09-03 15:30:24 +02:00
abcdefg30
81bdea1107
Fix the floating text for bounties of actors not being InWorld showing up
2016-09-03 15:30:24 +02:00
Paul Chote
67cc12436f
Merge pull request #11918 from abc013/CapturableHuskFaction
...
Fix mcv husks losing their faction after being captured
2016-09-03 11:54:56 +01:00
abcdefg30
8a8ab1563f
Fix an inverted check in SupportPowerChargeBar
2016-09-02 19:41:22 +02:00
abcdefg30
887cd61943
Merge pull request #11924 from obrakmann/fix11922_addsmudge-nre
...
Fix NRE in SmudgeLayer.AddSmudge
2016-08-31 14:32:58 +02:00
Matthias Mailänder
b38c1a8623
Merge pull request #11923 from abc013/ResourceSiloWarning
...
Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 23:08:27 +02:00
abc013
85feaf0091
Fix mcv husks losing their faction after being captured
2016-08-30 22:00:26 +02:00
Oliver Brakmann
93dba184a1
Add comments explaining the special meaning of a null Sprite in SmudgeLayer
2016-08-30 20:12:46 +02:00
Oliver Brakmann
0ebf2d00b0
Fix NRE in SmudgeLayer.AddSmudge
2016-08-30 19:17:49 +02:00
abc013
f70d6c55bd
Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 17:19:31 +02:00
abcdefg30
e156559ae1
Merge pull request #11441 from Mailaender/lowbridges
...
Added static Tiberian Sun low bridges
2016-08-29 20:53:04 +02:00
abcdefg30
9ddfe23e17
Merge pull request #11900 from abc013/DeflectionStances
...
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field
2016-08-29 15:03:08 +02:00
Paul Chote
f2b847607c
Merge pull request #11899 from GraionDilach/gen2-crate-paradrop
...
Do not apply the cell's Z offset twice during crate positioning.
2016-08-29 13:47:41 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
abc013
c2f21a21ef
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances).
2016-08-27 22:09:12 +02:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
...
Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff
Merge pull request #11501 from pchote/tibsun-carryall
...
Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Zimmermann Gyula
ecc65e4fe4
Do not apply the cell's Z offset twice during crate positioning.
2016-08-27 16:41:52 +02:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
...
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
e811612c06
Merge pull request #11862 from pchote/effects-above-shroud
...
Draw tactical overlays (beacons, rallypoints, text overlays, order generators) above the shroud.
2016-08-25 20:47:08 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
abcdefg30
fab807b86e
Merge pull request #11830 from reaperrr/overridable-Armament
...
Make Armament as overridable as possible
2016-08-23 23:24:32 +02:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
ed349f9086
Remove health bar rendering duplication.
2016-08-22 20:27:58 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Zimmermann Gyula
d9f38d57a7
Cache the *Infos in ProductionItem.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
f80ac6e5c0
Rename ProductionQueue.BuildSpeed and change it's default value.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8
Shift CustomBuildTimeValue to Buildable.
2016-08-21 12:05:32 +02:00
abcdefg30
e8084daad7
Cache the SupportPowerManager in SupportPowerChargeBar
2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02
Add a new DisplayStances field to SupportPowerChargeBarInfo
...
other
2016-08-21 01:19:52 +02:00
abcdefg30
9848c98750
Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
2016-08-21 01:19:51 +02:00
reaperrr
19c3e7c9e3
Make Armament elements as overridable as possible
...
To allow downstream mods to ship customised Armament-derivatives.
2016-08-20 15:06:18 +02:00
reaperrr
b174d00be9
Rename UpgradeOnDamage to UpgradeOnDamageState
...
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
reaperrr
7f8607e85b
Fix granting upgrades on initial damage state
...
Previously the upgrade(s) would only be granted when the damage state changed, regardless of whether the initial DamageState was already valid.
This prevented the trait from working on Undamaged actors that had just been created, for example.
2016-08-18 23:31:27 +02:00
reaperrr
adeb2a19ca
Remove bogus 'OrDefault' from UpgradeOnDamage
...
UpgradeManager is required anyway, so this was redundant.
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
...
Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
...
WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
...
The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
...
Expand SelfHealing.
2016-08-06 17:31:46 +01:00
reaperrr
1e43554559
Allow to customize which terrain types are considered water by Parachutable
2016-07-30 13:19:32 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Oliver Brakmann
2eede9493e
Merge pull request #11699 from Mailaender/unhardcode-capture-cursors
...
Unhardcoded the capture mouse cursor sequences
2016-07-27 21:36:33 +02:00