Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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7f3e491ecc
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Fix AI attacking
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2010-08-27 11:46:54 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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cedfeab63c
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PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget
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2010-08-26 23:49:14 +12:00 |
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Paul Chote
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a882735deb
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Fix build tab selection
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2010-08-26 23:47:03 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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ee546750b2
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Remove some duplication
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Chris Forbes
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c7f8921cea
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fix crash in Missile.Tick when the target is killed while the missile is enroute
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2010-08-26 21:22:23 +12:00 |
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Chris Forbes
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58ebd68478
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fail to deliver ore to a proc which has just died.
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2010-08-26 20:30:44 +12:00 |
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Chris Forbes
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6234f53e2c
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hack around the buggy AI.
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2010-08-26 20:12:29 +12:00 |
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Chris Forbes
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ce0e671ac5
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fix obvious failures.
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2010-08-26 19:53:21 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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Chris Forbes
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50066ec238
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merge CreateMapPlayers into CreateMPPlayers
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2010-08-25 21:44:54 +12:00 |
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Paul Chote
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dbd076543b
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Low level loadscreen displays earlier
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2010-08-25 21:17:05 +12:00 |
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Chris Forbes
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2d4ed56f76
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make it work, but there's some issues
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2010-08-25 20:35:22 +12:00 |
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Paul Chote
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03cdcdd4aa
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Start cleaning up sp player init; doesn't work
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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0cc440aa1f
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Fix ralint
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2010-08-25 20:15:49 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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b0608936d8
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Let Gunboat autotarget
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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c7e76cc26d
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Visible cargo for LST
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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4e86f5b252
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Unbreak cnc, defaultmod
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2010-08-25 20:15:46 +12:00 |
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Paul Chote
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b6b4df703a
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Shift loadscreen into mods
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2010-08-25 20:15:46 +12:00 |
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Paul Chote
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b17e6900ec
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Awesome loadscreen for ra; crashfixes
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2010-08-25 20:15:45 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Chris Forbes
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f2dd0de1ea
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working game with bots; stop bots from trying to order husks around
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2010-08-25 20:05:02 +12:00 |
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Chris Forbes
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701ef05562
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fix one stupid crash on using bots
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2010-08-25 19:36:22 +12:00 |
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Chris Forbes
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909152c662
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move HackyAI bot from world to player context
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2010-08-25 19:25:19 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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Chris Forbes
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def0580078
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don't create players for playable slots which are empty
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2010-08-25 18:24:23 +12:00 |
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alzeih
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a00f0b18a0
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smite some compile errors
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2010-08-24 23:44:22 +12:00 |
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mgatland
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bf9bcfed68
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bot builds units and sends them out. Crude + fragile...
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2010-08-24 23:19:33 +12:00 |
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alzeih
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f6dac1fe83
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Fix rebase
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2010-08-24 22:56:31 +12:00 |
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mgatland
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731c64c1a7
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add a bot player, make ai apply to the bot not the local player
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2010-08-24 22:56:31 +12:00 |
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Chris Forbes
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19494c3262
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much better ai bases
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2010-08-24 22:52:41 +12:00 |
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Chris Forbes
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cf9a2ee0ef
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tune base fractions a bit
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2010-08-24 22:52:41 +12:00 |
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Chris Forbes
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93e8bd6644
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build a base successfully.
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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4d0f75353b
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spam powr
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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fb035756a0
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better handling of 'needing power'
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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e0a00940af
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initial buildqueue ai
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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e74c3eeb2e
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hook in an ai stub. all it does for now is deploy the mcv.
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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0352884205
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blah
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2010-08-24 20:02:18 +12:00 |
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Chris Forbes
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16402f26fe
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start breaking things
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2010-08-24 20:02:13 +12:00 |
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Chris Forbes
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79ced35010
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make InfiltrateForSonarPulse work for any support power
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2010-08-24 17:37:06 +12:00 |
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Chris Forbes
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18a06eb3bf
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wtf
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2010-08-23 20:58:56 +12:00 |
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Chris Forbes
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3880326787
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ship out ChooseInitialStance from Game
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2010-08-23 18:34:47 +12:00 |
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