reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
Paul Chote
0ac64da55a
Upgrade TS rules.
2015-07-04 17:07:06 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Pavel Penev
082b1ab1c9
Merge pull request #8558 from GraionDilach/grantupgrade-warhead-checkvalidity
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Add target validation to GrantUpgrade warheads.
2015-07-02 23:34:28 +03:00
Oliver Brakmann
f9d584f891
Merge pull request #8585 from suvjunmd/install
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Modified the text inside "Install Required" dialogs to be consistent across all mods
2015-06-29 20:57:01 +02:00
Dmitri Suvorov
8ce5d208c2
Modified the text inside "Install Required" dialogs to be consistent across all mods
2015-06-29 19:23:49 +03:00
Matthias Mailänder
7616fd1a07
Merge pull request #8574 from reaperrr/fix-ts-civ-offsets
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Fixed TS civilian structures and map decorations
2015-06-28 20:16:13 +02:00
Zimmermann Gyula
8a94caab3c
Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise.
2015-06-28 12:58:41 +02:00
reaperrr
b10ab733cd
Fixed tree and rock offsets
2015-06-27 22:44:30 +02:00
reaperrr
c2aa0983a8
Fixes offsets for all civilian structures
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Adds critical damage stage to snow-exclusive aban** buildings (the art isn't really suited for damaged/50% damage stage)
2015-06-27 22:44:29 +02:00
reaperrr
01a241d394
Fixed bogus temperate exclusivity from ca00** civ buildings and crash sites
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- ...and fixed their snow palette via TilesetCode.
- Fixed palette via TilesetCode for several other structures as well.
- Removed redundant junk from civilian structure sequences.
2015-06-27 22:44:28 +02:00
reaperrr
97d760cd8c
Several fixes
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Fixed TS building repairability to match original.
Civilian structures can now only be repaired with engineers.
Removed ProximityCaptor.
Various other fixes.
2015-06-27 13:20:45 +02:00
Zimmermann Gyula
d222cd1c7a
Removes unneeded dummy warhead from TS EMP.
2015-06-25 16:06:43 +02:00
reaperrr
1389a4e414
Fixed Carryall and Mammoth Mk.II selection boxes.
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Removed now-redundant custom selection boxes from Wolverine and Titan.
2015-06-22 23:23:28 +02:00
reaperrr
4ef293b5e3
Fixed veinhole sequence offset
2015-06-21 20:48:00 +02:00
reaperrr
8da5f5b7ab
Cleaned TS yaml rules.
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Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Paul Chote
544609dc2c
Remove legacy test map.
2015-06-21 11:04:08 +01:00
Paul Chote
e1084d28fc
Import "Hot Springs".
2015-06-21 11:04:08 +01:00
Paul Chote
aa27be2aa3
Import "River Raid".
2015-06-21 11:04:08 +01:00
Paul Chote
edf5f49709
Reimport "Tread Lightly".
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Adds tiberium and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
0005c04813
Reimport "A River Runs Near It".
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Adds proper tiberium, vines, and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
a8aaf04f14
Implement placeholder Veins.
2015-06-21 11:04:03 +01:00
Paul Chote
a6d38c9260
Fix temperate tileset naming.
2015-06-21 09:31:22 +01:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc
miniyaml junk removal and add missing new lines
2015-06-20 12:13:22 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Paul Chote
983951c290
Update TS rules.
2015-06-19 22:02:06 +01:00
reaperrr
f2d8e32b01
Selection box size now defaults to Selectable.Bounds if VisualBounds are null
2015-06-19 12:26:16 +02:00
reaperrr
b6bbd11c83
Fix crate tooltips
2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
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Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
e30ede3971
Change Bounds/add VisualBounds in TS mod
2015-06-17 20:13:56 +02:00
Matthias Mailänder
6f6602dece
Merge pull request #8472 from penev92/bleed_dropDown
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Change DropDownButtonWidget separator to an image
2015-06-16 20:36:03 +02:00
Matthias Mailänder
96884210b3
Merge pull request #8119 from penev92/bleed_d2kVideos
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Rework mod content installation directories and add D2k videos
2015-06-16 18:37:50 +02:00
penev92
c93c0488c3
Change DropDownButtonWidget separator to an image
2015-06-15 03:15:19 +03:00
penev92
c8ab1e8370
Add Dictionary support to InstallUtils and fix D2k locking asset files;
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Also fix D2k assets locations
2015-06-13 12:43:23 +03:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201
Merge pull request #8300 from matija-hustic/withrank_trait
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Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Paul Chote
c87ebce759
Offset the TS shroud sequences.
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This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
reaperrr
d52906117e
Upgrade TS to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
75b3ccfad0
TS wolverine changed to use WithFacingSpriteBody
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...in conjunction with WithMoveAnimation and WithAttackAnimation,
replacing WithInfantryBody.
2015-06-04 14:42:12 +02:00
reaperrr
9f1abd04e8
Cleaned and fixed TS infantry rules a little.
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Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
Pavel Penev
32f420976e
Merge pull request #8261 from Mailaender/cyborgs
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Added the Tiberian Sun cyborg logic
2015-06-01 11:58:51 +03:00
Matthias Mailänder
8dbe9804fc
add the Cyborg rendering logic
2015-06-01 07:58:34 +02:00
Vaclav Petras
371f784d43
reorder infantry build palette in TS mod
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The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00
Taryn Hill
17a16ac8e0
Restore correct SupportPower cursors in yaml.
2015-05-29 09:47:09 -05:00
Oliver Brakmann
c6c9863681
Merge pull request #8176 from pchote/fix-palette-alpha
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Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00