Paul Chote
da8202a15e
Clean up LineRenderer whitespace (no code changes).
2013-06-15 19:09:20 +12:00
Paul Chote
235042ea65
Add VoxelRenderable to integrate voxel drawing with render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b
Add core voxel rendering code.
2013-06-04 20:40:24 +12:00
Paul Chote
f6264eeba4
Expose stencil buffer to render code.
...
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9
Expose depth buffer to render code.
2013-06-04 20:25:21 +12:00
Paul Chote
fb3e776cb9
Add matrix helpers to Graphics.Util.
2013-06-04 20:25:20 +12:00
Paul Chote
8123a383b6
Fixes #3334 .
2013-06-01 12:53:31 +12:00
Paul Chote
bf3d337913
Support alternate sequence ordering for ts and d2k. Fixes #3333 .
2013-05-28 22:37:07 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7
Fix aircraft shadow render order.
2013-05-23 21:25:11 +12:00
Paul Chote
e382dc9b71
Remove obsolete functions from WorldRenderer.
2013-05-17 18:12:28 +12:00
Paul Chote
e1290dca47
Round PxPosition to the nearest pixel.
2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
...
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
462478afdf
Convert building rendering to world coordinates.
2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
...
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
fb17654ea0
Convert Renderable to World Coordinates internally.
2013-05-17 18:12:26 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6
Make the guts of Renderable private.
2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d
Move Renderable into its own file.
2013-05-17 18:12:26 +12:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Paul Chote
f5d59fab22
Fix #2106 .
...
The current tilesets only use only ~3% of the
available sheet space, so a future patch may want
to look into decreasing the terrain sheet size to
save some GPU memory.
2013-05-15 20:36:30 +12:00
Paul Chote
4ebe547a05
Allow SheetBuilder to generate 1/2/4 channel sheets.
...
This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
28d4df355d
Tidy Sprite.
2013-05-15 20:18:41 +12:00
Paul Chote
891158ca44
Allow SheetBuilder to throw an exception on sheet overflow.
...
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
c13c989fe8
Allow sheet contents to be exported to bitmap.
2013-05-15 19:24:19 +12:00
Paul Chote
7d543abb92
Always store Sheet data as bytes.
2013-05-15 19:24:19 +12:00
Paul Chote
6dd62d7806
Fix Animation formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
ccbfacec62
Tidy TerrainRenderer formatting (no code changes).
2013-05-15 19:24:18 +12:00
Matthias Mailänder
2d685ab07d
added SHP(TS) support by @katzsmile
2013-05-05 19:19:16 +02:00
Paul Chote
d091789206
Remove sequence warnings for the stable release. Fixes #3142 .
2013-05-04 23:20:28 +12:00
Matthias Mailänder
3649342317
be more verbose about missing sequences and files
...
as requested in #3039
2013-04-20 21:56:29 +02:00
Scott_NZ
2c4c7aa4c0
Fixes TerrainRenderer.Draw() causing a crash because of negative firstRow value
2013-04-19 19:09:29 +12:00
Chris Forbes
405975bd6e
fix enemies showing on minimap under fog
2013-04-13 19:15:53 +12:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
248e815d99
More shroud refactoring.
...
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.
Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Matthias Mailänder
acc8cd1e5e
fixes #2885 forgot to enable the cursor palette before drawing
...
split HardwarePalette.Update into two functions, closes #2847
2013-04-06 08:44:32 +02:00
Matthias Mailänder
6c6f5601d8
make PaletteTexture private and only use it for sprite renders
2013-04-06 08:44:32 +02:00
Matthias Mailänder
63893e97e7
use SharpFont instead of custom Tao.FreeType
2013-04-02 12:46:25 +02:00
Paul Chote
819d315d56
Remove Turret and PVecFloat cruft.
2013-04-01 12:59:50 +13:00
Paul Chote
34a9675744
Remove unnecessary PPos.FromWPosHackZ() usage.
2013-03-31 21:35:30 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Paul Chote
9e4bab07e5
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
851512a84e
eliminate public CursorProvider.Palettes
...
don't hand over the cursor palette to the world renderer at all
still update worldrender palette (set and apply modifiers)
2013-03-25 06:30:39 +01:00
Matthias Mailänder
ba12aafd78
refactor cursor rendering
...
create a new cursor palette only once and not in WorldRenderer
move cusrsor sequence lookup and drawing to CursorProvider
2013-03-24 21:21:30 +01:00
Matthias Mailänder
227a7a61eb
don't crash when trying to get the game assets on first start
...
wr is null at that stage
2013-03-24 15:16:49 +01:00
Chris Forbes
942cbb2fe2
Merge pull request #2808 from Mailaender/trait-documentation
...
Auto-Generated Trait Documentation
2013-03-20 17:31:18 -07:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
...
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00