Paul Chote
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d6ab8b2456
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Fix tech structures: cannot sell, can repair, fix husks.
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2011-07-27 13:36:47 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
|
Paul Chote
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5722db0e34
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Make Civilians crushable
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2011-07-16 05:03:19 +12:00 |
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Paul Chote
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6090fda144
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Increase building repair rate, cost.
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2011-07-15 20:10:21 +12:00 |
|
Paul Chote
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e9bd03b686
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Add crushable infantry support, enabled in C&C.
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2011-07-15 20:10:21 +12:00 |
|
Paul Chote
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dc0c0e744a
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Production group icons
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2011-07-14 20:29:14 +12:00 |
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Paul Chote
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a835edfab1
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Increase tiberium pathing penalty for infantry. Fixes #953.
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2011-07-01 00:16:28 +12:00 |
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Paul Chote
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11a9bc7e43
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Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Paul Chote
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31cb1c017f
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Fix e4, e5 firing offsets.
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2011-06-26 02:29:25 +12:00 |
|
Paul Chote
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099ede0428
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Halve bridge strength
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2011-06-21 20:44:19 +12:00 |
|
Paul Chote
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64497c9b2f
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Fix exploding walls
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2011-06-20 13:03:23 +12:00 |
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Paul Chote
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16e0a6551a
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Disable capturable husks in cnc
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2011-05-11 21:33:59 +12:00 |
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Chris Forbes
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73352937ff
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fix 705 for cnc
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2011-04-18 09:09:20 +12:00 |
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Paul Chote
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715425d821
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Capturable husks for cnc
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2011-04-12 08:42:07 +12:00 |
|
Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
|
Paul Chote
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110f1aacc2
|
Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
|
Paul Chote
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6ecf8aaf20
|
Set autotarget range to sight for all cnc infantry
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2011-03-23 20:35:50 +13:00 |
|
Chris Forbes
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7e25947689
|
yaml changes for sellable
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2011-03-17 19:14:20 +13:00 |
|
Paul Chote
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754e45094c
|
Remove ProximityCaptor from cnc.
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2011-02-23 21:54:57 +13:00 |
|
Paul Chote
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18d73aef53
|
Split out RenderInfantryPanic.
|
2011-02-17 21:38:04 +13:00 |
|
Paul Chote
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06bf38b526
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Split out RenderInfantryProne
|
2011-02-17 21:10:44 +13:00 |
|
Paul Chote
|
b6328b356c
|
ScaredyCat trait for civilians.
|
2011-02-15 22:38:13 +13:00 |
|
Paul Chote
|
fa86502795
|
Emit e6,e1 on sell.
|
2011-02-15 22:17:43 +13:00 |
|
Paul Chote
|
03f014ffb9
|
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
|
2011-02-11 23:05:01 +13:00 |
|
Paul Chote
|
51138fcdc3
|
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
|
2011-02-11 22:25:16 +13:00 |
|
geckosoft
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0f17fa34a8
|
Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
|
Paul Chote
|
504fe9e427
|
Fix infantry group damage
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
|
73a08624ef
|
Hacky fix for group movement
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4b538fd2fe
|
Fix palette issues with Oil Derricks and walls (fixes #501).
|
2011-01-29 13:21:55 +13:00 |
|
Paul Chote
|
76216b8dd9
|
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
4a47641656
|
Tweak cnc wall sounds.
|
2011-01-04 14:34:00 +13:00 |
|
Chris Forbes
|
94715a1561
|
add AutoTargetIgnore to ^Wall in ra and cnc
|
2010-12-05 11:41:14 +13:00 |
|
Paul Chote
|
748a055a24
|
Disable FrozenUnderFog for this release.
|
2010-11-28 10:29:05 +13:00 |
|
Paul Chote
|
9655b34e5f
|
Fix FrozenUnderFog; add to cnc.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Chris Forbes
|
6dcc401342
|
add missing EditorAppearance for trees & cnc rocks
|
2010-11-21 10:59:36 +13:00 |
|
Chris Forbes
|
13d76f8e9c
|
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
|
2010-11-06 15:10:29 +13:00 |
|
Bob
|
39b09780f6
|
refactor Targetable into Targetable{Unit,Building} and ITargetable
|
2010-11-05 19:50:15 +13:00 |
|
Bob
|
f5fe1013ee
|
remove AttackDefault; use AttackFrontal instead
|
2010-10-25 09:51:14 +13:00 |
|
Chris Forbes
|
1cde37f32b
|
update cnc to work with updated engine (AttackBase -> AttackDefault)
|
2010-10-25 08:45:49 +13:00 |
|
Paul Chote
|
f13343ef2e
|
Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
|
2010-10-13 19:57:18 +13:00 |
|
max621
|
c150fd9475
|
Added attack move
|
2010-10-13 08:13:20 +13:00 |
|
Chris Forbes
|
9c0e3ac4c9
|
allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
|
2010-10-11 18:54:13 +13:00 |
|
Chris Forbes
|
a97ddffa53
|
fix cnc movement (argh)
|
2010-09-22 19:00:07 +12:00 |
|
Paul Chote
|
f616a527ee
|
Reorganise cnc mod dir. Exposes a bug in folder/package priority.
|
2010-09-09 20:31:54 +12:00 |
|