ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
2a7318b69f
Add GPSDot for RA structures. Fixes #3631 .
2013-08-17 20:11:09 +12:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
reaperrr
d815348230
Larger rotor for Hind.
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The default lrotor looks too small for the mighty Hind, so I made a larger one.
2013-08-05 20:01:19 +02:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
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Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
ScottNZ
7ead562349
Use correct sound for teleporting chronotanks
2013-07-14 00:24:11 +12:00
Matthias Mailänder
504dfff769
added General Stavros voice from Counterstrike
2013-07-11 20:53:48 +02:00
Matthias Mailänder
861be8f157
added ant larvae from Counterstrike
2013-07-11 20:53:48 +02:00
Matthias Mailänder
be38038782
added Ant Queen from Counterstrike
2013-07-11 20:52:55 +02:00
Matthias Mailänder
016292fca4
added the ant hill from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
f638bf4156
added Giant Ant from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
4d7f1462ef
added an alarm sound from EXPAND2.MIX
2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899
added a Zombie unit
2013-07-11 20:52:10 +02:00
Matthias Mailänder
4cebe6b9dc
split ammobox into 3 single SHPs because of editor limitations
2013-07-09 17:33:37 +02:00
Matthias Mailänder
93d1241a72
more descriptive and consistent name for utility poles
2013-07-09 17:33:37 +02:00
Matthias Mailänder
827352aa4e
consistently name tank traps
2013-07-09 17:33:34 +02:00
Matthias Mailänder
2d1a4404bc
added an Asian hut by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=351
Conflicts:
mods/ra/rules/civilian.yaml
2013-07-09 17:32:47 +02:00
Matthias Mailänder
e0a7819c54
Added Russian city building by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=308
2013-07-09 17:32:46 +02:00
Matthias Mailänder
71a4ebe8b7
added a temperat rice field by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=307
2013-07-09 17:32:46 +02:00
Matthias Mailänder
6a7f8c9416
added a tank trap by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=322
2013-07-09 17:32:46 +02:00
Matthias Mailänder
f93aa9511b
Added a new mine that seeds gems by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=323
2013-07-09 17:32:46 +02:00
Matthias Mailänder
3cff9cc392
Added ammo boxes by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=324
2013-07-09 17:32:46 +02:00
Matthias Mailänder
e7708e7b4a
Added Utility Poles by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=330
2013-07-09 17:32:46 +02:00
Matthias Mailänder
8fedf1f0f4
added Czech hedgehog by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=339
2013-07-09 17:32:46 +02:00
Matthias Mailänder
62b193254b
adjust explosion positions with sequence offsets instead
2013-06-29 20:24:51 +02:00
reaperrr
e1669ecd70
construction yard with shadow
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It always annoyed me that the CY had no shadow at all. This adds some at the edges.
2013-05-20 15:48:59 +02:00
reaperrr
3cc3a7dd65
crates with shadow and wood crate palette fix
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- westwood never bothered converting the wood crate to RA's palette. I did.
- shadows added to both wood crate and silver crate.
2013-05-20 02:14:02 +02:00
reaperrr
2abb6421fe
gap gen & mgg with shadows
2013-05-20 02:03:53 +02:00
reaperrr
579bafd439
Yak shp fix
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Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
2013-05-20 02:01:09 +02:00
reaperrr
0719b89cdf
adjusting explosion position
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- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
- fball1 appeared quite a bit below the impact point. This moves it up a little.
2013-05-20 01:58:53 +02:00
reaperrr
fbe06df9e6
silo gfx improvements
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- fixed some minor errors on the undamaged frames.
- added shadow.
2013-05-20 01:49:28 +02:00
reaperrr
4e7f04da5f
airfield gfx improvements
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- added separate idle shp to allow using all 8 frames while keeping idle/active separate.
- replaced some empty/background pixels inside tower with shadow.
2013-05-20 01:47:42 +02:00
Matthias Mailänder
4a1ebb69c3
remove duplicate ra-desert bridge tiles
2013-05-15 18:13:39 +02:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Matthias Mailänder
d76d53bee2
removed Volkov voices which is actually Romanov from RA2
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fixes #3190
2013-04-29 18:23:53 +02:00
Matthias Mailänder
0f3f77c52a
e8.shp is a duplicate of gnrl.shp
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used for both Volkov and Stavros
2013-04-27 12:22:50 +02:00
Matthias Mailänder
77d17ce761
added building husks for RA
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refinery, construction yard and power-plants
made by Harisson
2013-04-19 12:10:13 +02:00
Matthias Mailänder
371888b886
remove redundant kennel SHP added by @ScottNZ accidentily
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contains no artwork fixes/polishing
2013-04-19 11:47:37 +02:00
Matthias Mailänder
713260a49f
added more silo fillstep animations
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made by Harisson
2013-04-19 11:19:30 +02:00
Matthias Mailänder
2c66e5352e
added more frames to the RA weapon factory doors
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smoother opening animation made by Harisson
2013-04-19 10:19:03 +02:00
Curtis Shmyr
7babb1b96c
Added a faction superpower icon for armor airdrop
2013-04-13 20:06:44 -06:00
Curtis Shmyr
10ead15023
Update mech.shp to be the HIRES sprite
2013-04-13 20:03:23 -06:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Matthias Mailänder
0880c1241d
fixes #2190 added announcer voice upon game start
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Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Scott_NZ
60e9d3f660
Add c3 civilian, made by JOo
2013-01-28 00:33:06 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Matthias Mailänder
107c37f33d
RA: Snow craters fix by MrFlibble
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Small graphical patch fixing some snow craters and scorch marks
2012-12-04 10:05:31 +13:00
Matthias Mailänder
88949024e6
RA: add shadow to supply truck
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copied from the demolition truck
2012-12-04 10:04:12 +13:00
Curtis Shmyr
f3e796e972
RA Desert - Removed fenc.des which was another barbed wire shp
2012-11-25 17:33:29 -07:00