Commit Graph

227 Commits

Author SHA1 Message Date
Matthias Mailänder
0260884369 Added translation support for server orders. 2022-04-03 19:23:26 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
Matthias Mailänder
a3ccc81892 Remove unused fields and parameters. 2021-10-22 22:02:15 +02:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
abcdefg30
62c083bb01 Remove a bogus and unneeded import 2021-10-08 00:47:10 +03:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Paul Chote
f9294f0e9e Enable dedicated server lint checks. 2021-04-21 18:57:44 +02:00
Paul Chote
9770967b04 Optimize MapPreview rule loading. 2021-04-21 18:57:44 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Matthias Mailänder
bbbed49f82 Add a lint check for cursor definitions. 2021-03-20 17:37:16 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00
Paul Chote
2518a353af Add lint test for invalid map tiles. 2020-12-19 13:07:01 +01:00
abcdefg30
538623c835 Add a lint check for player counts 2020-10-24 10:09:22 +02:00
Paul Chote
7f7bce50dc Add dictionary support for ActorReference. 2020-09-15 09:27:50 +02:00
Paul Chote
94180f6a0a Add SequenceReference support for dictionaries. 2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
Paul Chote
b985edbc29 Add ModData to ILintRulesPass.Run. 2020-09-12 17:52:46 +02:00
Paul Chote
ffdb3f86d7 Move mod-specific lint attributes to Mods.Common. 2020-09-12 17:52:46 +02:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Matthias Mailänder
3a427c3630 Add a sequence reference attribute to label fallbacks. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
336656e8f7 Remove superflous warning as null is a valid value here. 2020-08-02 22:15:13 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. 2020-06-19 17:57:56 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Mustafa Alperen Seki
5b34af0f12 Change all instances of ToLower() to ToLowerInvariant() 2020-04-17 17:01:42 -05:00
Paul Chote
73a78eadb1 Move Interactable and Selectable to Mods.Common. 2020-03-24 00:07:10 -05:00
Paul Chote
09a019f9c6 Add a lint check for LockFaction on mission players. 2020-02-16 20:51:29 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
fb075dc803 Improve linting of weapon and trait yaml removals. 2019-05-31 20:55:38 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
reaperrr
10e51db236 Remove hardcoded mpspawn owner lint check
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.

Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
reaperrr
fcb09d069b Add RequiresSpecificOwners trait
To enforce specific owners via Lint rules,
and possibly other means later.
This is for cases where accidentally setting an
unfitting owner via editor could cause issues.

Example: AI might try to attack Creeps-owned trees
and get stuck.
2018-11-21 22:29:55 +00:00
Andre Mohren
89051d40e8 Remove utf8 BOM. 2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Paul Chote
81d53a4f1a Improve error message for children of removals. 2018-11-03 17:36:40 +01:00
Paul Chote
f05e3e871f Fix crash when Inherits has child nodes. 2018-11-03 17:36:40 +01:00
Andre Mohren
640078a2b1 Refactored Health usage to IHealth. 2018-09-29 18:12:40 +02:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Mustafa Alperen Seki
c14c7653bc Make Prerequisite Lint Check use ITechTreePrerequisiteInfo 2018-07-26 12:34:26 +01:00
reaperrr
1c78073808 Lint check for distinct sprite body names 2018-07-01 13:16:07 +02:00
Paul Chote
707514572b Fix crlfs in CheckUnknown*Fields lint tests. 2018-07-01 00:25:56 +02:00
Paul Chote
51a2ca8253 Add CheckUnknownWeaponFields lint check. 2018-06-30 17:12:19 +01:00
Paul Chote
0a5016c803 Add CheckUnknownTraitFields lint check. 2018-06-30 17:12:19 +01:00
Paul Chote
d46278ab0e Add ModData parameter to ILintMapPass. 2018-06-30 17:12:19 +01:00