abcdefg30
bf7ec4aec1
Update nuget packages
2022-01-04 12:34:30 +01:00
Matthias Mailänder
82ce4717aa
Bump Pfim
2021-12-27 22:33:06 +01:00
Matthias Mailänder
2b23bde925
Bump NVorbis
2021-12-27 22:33:06 +01:00
teinarss
9eab92e90a
Add Rich Presence button with link to website
2021-09-22 15:57:54 +02:00
Matthias Mailänder
b2f18ad0ad
Add support for .ogg files.
2021-07-12 00:35:16 +02:00
Paul Chote
25c095619a
Parse Mp3 length from metadata tags.
2021-07-07 15:20:47 +02:00
Matthias Mailänder
407372268d
Add support for .mp3 files.
2021-07-07 15:20:47 +02:00
CrazyAlex25
2d05e10819
Modify build properties
2021-04-12 00:44:17 +02:00
teinarss
7073279ab8
Replace WebClient with HttpClient
2021-03-07 16:04:57 +00:00
teinarss
ed43071792
Compile engine and mod dlls as NET5 when not using mono
2021-03-07 16:04:57 +00:00
Paul Chote
f341c9a8a6
Add TGA and DDS sprite loaders.
2021-01-16 23:16:34 +01:00
teinarss
5e74e58b22
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
teinarss
e13fd693c3
Add Nuget packages for all dependencies
2020-04-18 11:36:25 -05:00
Paul Chote
4f7dca809f
Fix csproj formatting.
2019-05-26 23:13:37 +02:00
Paul Chote
845fca25d1
Change platform from x86 to Any CPU (preferring 64 bit)
...
A Release-x86 configuration allows x86 Windows installers to still be created.
2019-05-26 23:13:37 +02:00
Paul Chote
ba282865f1
Replace legacy StyleCop(Plus) with StyleCopAnalyzers
...
Analyzers are enabled in the Debug configuration
only to avoid unnecessary overheads when compiling
normally.
2019-05-09 20:40:08 +02:00
Paul Chote
ac8252531b
Fix solution listings in the Rider IDE.
2019-05-05 23:19:04 +02:00
Paul Chote
1955cac84e
Unify Windows and mono build systems.
...
The Makefile behaviour is recreated using the new and significantly
cleaner .NET Core csproj format.
fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs
on all platforms.
2019-05-05 23:19:04 +02:00
Paul Chote
753a0b1e3e
Add --refresh-map utility command.
2019-05-02 13:40:22 +02:00
reaperrr
ad4c0e6dee
Remove HeliFlyCircle activity
...
FlyCircle actually works fine for D2k Carryalls,
and no other place used this.
2019-05-01 20:50:10 +01:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
reaperrr
ba4b5738d7
Merge Rearm and Repair into Resupply activity
...
Allows parallel rearming and repairing.
2019-04-29 01:40:52 +01:00
Mustafa Alperen Seki
de7706c98f
Add ProductionCost/TimeMultiplier
2019-04-22 20:44:50 +02:00
Mustafa Alperen Seki
8752e76d1e
Split EngineerRepairable to its own file.
2019-04-22 20:25:52 +02:00
Paul Chote
492b5aec82
Save and restore viewport position / selection / control groups.
2019-04-20 14:54:48 +02:00
Paul Chote
de9649df27
Add save/load browser and buttons to the UI.
2019-04-20 14:54:48 +02:00
Paul Chote
3a693d8def
Implement loading screens.
2019-04-20 14:54:48 +02:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
reaperrr
2cdae0b380
Merge HeliReturnToBase into ReturnToBase
2019-04-13 18:47:08 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
teinarss
1dd90a1d7b
Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic
2019-04-04 20:10:34 +02:00
Mustafa Alperen Seki
9fef2c01ec
Add AppearsOnMapPreview
...
Allows preplaced actors to be rendered on map preview when saving the
map.
Also removes requirements for ResourceLayer in OpenRA.Game and moves it
to OpenRA.Mods.Common.
2019-04-04 19:37:19 +02:00
tovl
ea4f24d0b7
Rework harvester automation.
2019-04-04 19:22:25 +02:00
tovl
bc7516989e
Rework harvester unblock and idle behavior.
2019-04-04 19:22:25 +02:00
Paul Chote
d53338ca5e
Switch to the newer Roslyn compiler on Linux/macOS.
2019-03-30 20:17:17 +01:00
reaperrr
c82888204b
MovementTypes refactor update rule
2019-03-30 16:24:47 +00:00
Ivaylo Draganov
7695714f66
Add hotkey for removing actors from control groups
...
* Add `RemoveFromControlGroup` hotkey
* Add `RemoveFromControlGroup` method to `OpenRA.Game.Selection`
2019-03-28 13:20:47 +01:00
reaperrr
9a15df9dde
Update bleed update rule folder and update path
...
The release is out now, so it's time for updating this.
2019-03-23 21:34:22 +01:00
Paul Chote
2ba2510018
Check for unpackaged dependencies in make check.
2019-03-22 21:36:20 +01:00
Mustafa Alperen Seki
d54e4395e5
Add GrantConditionOnHealth
2019-03-21 14:36:33 +01:00
abcdefg30
e2a51676f7
Add an update rule for the PlaceSimpleBeacon removal
2019-03-14 01:55:34 +01:00
Mustafa Alperen Seki
35ad33e8be
Fix filenames of capture related traits.
2019-03-13 23:43:16 +01:00
abcdefg30
ed255fa919
Move update rules into the correct subfolder
2019-03-11 21:56:13 +00:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
reaperrr
ea2e452075
Add SpawnActorEffect
...
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Mustafa Alperen Seki
1a728ee153
Add ExperienceTrickler trait.
2019-03-10 13:13:16 +01:00