reaperrr
aa953ba5a1
Remove unused and buggy stand2 sequence from ants
...
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773
Fix zombie stand2 sequence and run tickrate
2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7
Adjusted die sequence length of zombie
2019-10-14 17:28:46 +02:00
abc013
3ec0aa55b9
Fixed zombie.shp
...
Added missing zombie attack frame
and other fixes.
2019-10-14 17:28:46 +02:00
tovl
33d089a9d6
Fix lastVisibleTarget not being set in FlyAttack and AttackActivity.
2019-10-14 01:22:04 +02:00
abcdefg30
1d90e08bd0
Guard against overlaps on HiDPI by having a 5px border on graphs
2019-10-14 01:02:23 +02:00
abcdefg30
acf028581a
Special case the TD spectator UI to fit the minimum width
2019-10-14 01:02:23 +02:00
abcdefg30
9084295d7c
Reduce the width of the combat stats tab
2019-10-14 01:02:23 +02:00
abcdefg30
3f89f74d8e
Reduce the Width of INGAME_OBSERVERSTATS_BG
2019-10-14 01:02:23 +02:00
reaperrr
88d930579b
Fix missing rules in prep update path
2019-10-13 22:37:03 +01:00
abc013
3d3814f336
Add isDead-check to the flamethrowers in allies06b
2019-10-13 18:14:10 +02:00
abc013
3e244998cd
Make normal difficulty on allies06b easier
2019-10-13 18:14:10 +02:00
Nakarin Srijumrat
17bec1435b
increased ingame edge scrollspeed to 30 from 10
2019-10-13 13:20:24 +02:00
teinarss
fa1ca981ac
Production should set SubCellInit
2019-10-12 00:08:15 +02:00
abcdefg30
e9020048fb
Add an update rule to remove 'yes' and 'no'
2019-10-12 00:07:05 +02:00
abcdefg30
76ad9962d7
Split off a new UpdatePath for changes not going into prep-1908
2019-10-12 00:07:05 +02:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abc013
c4f48ad521
Use another plug location for placing plugs on a building when current plug location is already blocked
2019-10-11 22:52:55 +02:00
Paul Chote
ba2d2299d9
Update macOS launcher package.
...
This pulls in a fix for the missing libmono-native-compat.dylib
2019-10-11 21:58:32 +02:00
abcdefg30
f9f1167b62
Minor style fixes
2019-10-11 21:48:24 +02:00
abcdefg30
e2bbbde494
Reduce string allocations in ObserverStatsLogic
2019-10-11 21:48:24 +02:00
abcdefg30
3672b4e674
Keep army and income graph disabled if they were disabled once
2019-10-11 21:48:24 +02:00
abcdefg30
ee839869fc
Replace "$/min" by "Income" and increase graph update rates
2019-10-11 21:48:24 +02:00
abcdefg30
4ca42f6e83
Remove $/min from the basic stats
2019-10-11 21:48:24 +02:00
abcdefg30
0ad8320bff
Add an XAxisTicksPerLabel property to LineGraphWidget
2019-10-11 21:48:24 +02:00
abcdefg30
feb58801e0
Work around a recursive loop in TargetAndAttack
2019-10-11 21:00:53 +02:00
Paul Chote
3860cd1b98
Add "Deployed" checkbox in the map editor actor properties.
2019-10-10 19:50:05 +02:00
Paul Chote
c08e290f44
Add "Spawn Child Actor" checkbox in the map editor actor properties.
2019-10-10 19:50:05 +02:00
Paul Chote
966290a623
Add EditorActorCheckbox plumbing.
2019-10-10 19:50:05 +02:00
Paul Chote
5eaa99827d
Suppress MoveIntoWorldInit for map-placed Mobile actors.
2019-10-07 19:02:48 +02:00
tovl
eed00ded0d
pause MovePart when Mobile is paused.
2019-10-06 20:28:20 +01:00
Jonas A. Lind
1557f4c134
Redo buildpaletteorder for RA vehicles
...
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
abcdefg30
acea19312d
Fix FallsToEarth queueing an activity in its ctor
2019-10-06 14:42:50 +01:00
abcdefg30
56726a0533
Add an ICreationActivity interface
2019-10-06 14:42:50 +01:00
abcdefg30
39f8d34494
Fix setting the position of the wrong actor
2019-10-06 14:42:50 +01:00
abcdefg30
ab87e78dff
Fix the XAxis of LineGraphWidget not being updated properly
2019-10-06 13:10:58 +01:00
abcdefg30
548ff411ef
Cache method call results in variables in Draw of LineGraphWidget
2019-10-06 13:10:58 +01:00
Chris Cameron
36c48e1785
feat: Using a glDebugMessageCallback instead of glGetError on devices that support it
2019-10-05 21:26:20 +01:00
Punsho
460f5bbb30
Make EMP dissable subterranean units while they're underground
2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88
Make EMP dissable detection of mobile sensor array
2019-10-05 19:19:57 +02:00
Punsho
e1e7691fb4
Make laser fence dissable on emp
2019-10-05 19:19:57 +02:00
tovl
ac6431acf8
Clean up usage of CancelActivity.
2019-10-05 19:07:54 +02:00
teinarss
1e786b8e31
Add null check to EditorDefaultBrush for resources
2019-10-05 18:39:39 +02:00
Paul Chote
575541ff4e
Remove double-negative from appimage wrapper.
2019-10-05 18:25:13 +02:00
Paul Chote
e94f20f7ca
Reset environment variables before switching mods.
2019-10-05 18:25:13 +02:00
Paul Chote
3bda890f7b
Add Engine.LaunchWrapper launch argument for mod switching.
2019-10-05 18:25:13 +02:00
Paul Chote
bdd0f68a4a
Compile using Mono 6.4.0.
2019-10-05 18:24:45 +02:00
Paul Chote
275365917c
Update packaged mono to 6.4.0.
2019-10-05 18:24:45 +02:00
SoScared
b9b7f435dd
Redo buildpaletteorder for D2K buildings
2019-10-05 18:21:08 +02:00
Andre Mohren
7f7341a369
Fixed incorrect sequence frame amount checks using Stride.
2019-10-05 18:03:09 +02:00