RoosterDragon
3275875ae5
Fix CA1851
2023-08-20 20:41:27 +02:00
Matthias Mailänder
1899eed839
Add localisation support to transient lines.
2023-08-19 20:46:04 +03:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Ivaylo Draganov
24b9482cc1
Add support for transient text notifications matching speech notifications
2022-04-30 12:39:29 +01:00
RoosterDragon
2f955e01f5
Fix style errors
2021-09-26 15:49:48 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
abcdefg30
19549a9068
Fix null being passed through the INotifyAttack interface
2017-01-29 11:07:20 +01:00
reaperrr
d05d7a6944
Remove Game.RunAfterDelay from SwallowActor
...
RunAfterDelay might be potentially problematic for savegame support.
2017-01-22 17:41:55 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
...
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
...
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
...
Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Sean Hunt
a7a22d7a49
Style fixes.
2016-01-03 12:02:26 -05:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
...
Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
...
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
reaperrr
2be06e610a
Removed RenderUnit
...
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
penev92
76a3b9c3b7
Add sandworm attack sound
2015-05-03 12:55:32 +03:00
penev92
665c82305e
Fix carryalls telling carryables to unreserve when they are reserved for a different carryall;
...
Reserve carryable in FreeActorWithDelivery
2015-04-15 00:40:06 +03:00
reaperrr
1e9d1a6cb7
Cache trait look-ups in the constructor where possible for Air activities/traits
2015-03-27 13:47:04 +01:00
penev92
efee3598f9
Add D2k harvester insurance on worm frenzy
2015-03-22 17:00:59 +02:00
penev92
7608cb93b4
Split CarryUnit into PickupUnit and DeliverUnit
2015-03-22 16:58:15 +02:00