Commit Graph

46 Commits

Author SHA1 Message Date
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
1b0e3a7a7f StyleCop clean OpenRA.Mods.RA 2015-01-04 17:02:46 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Hellhake
b6410bc1e0 Fix StyleCop warnings in OpenRA.Mods.RA 2015-01-02 14:39:49 +01:00
reaperrr
51fe951cd6 Move SupportPowers to Traits namespace 2014-12-26 21:38:47 +01:00
reaperrr
b217730caa Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common 2014-12-14 17:11:52 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Paul Chote
51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
e1501d5b7c Add clock overlay to support power beacons. 2014-05-31 18:41:02 +12:00
Paul Chote
91126b9c48 Move support power beacons into Airstrike/Nuke.
This allows each instance to close over the individual beacons. Fixes #5455.
2014-05-31 17:10:46 +12:00
reaperrr
bbf2364bba Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke 2014-05-16 17:43:22 +02:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724 Make nuke flight time independent from map size. 2014-04-18 18:55:34 +12:00
Paul Chote
acda996227 Remove airstrike beacon when the attack begins. 2014-03-13 01:03:24 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
ac6227b4d1 split nuke announcements based on ally (and observer) / enemy
instead of me / everyone else
2013-08-22 21:40:36 +02:00
Matthias Mailänder
d8b0c0d440 added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"

also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
7b5a8cf089 #394 nuke without a launch site crashes -- fixed 2011-01-01 21:52:43 +13:00
Paul Chote
e52771c367 Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes. 2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
718b0e7613 fix mslo nuke offset 2010-08-01 13:03:53 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
6a840dff4c move ActorGroupProxy to mod; move SupportPower traits into directory 2010-07-08 14:01:44 +12:00
Chris Forbes
842584c388 move some ra crap around 2010-05-13 19:59:06 +12:00
Chris Forbes
753f3660aa fix exploitable support powers 2010-05-13 19:57:13 +12:00
Chris Forbes
aaa9c2e579 move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs 2010-04-16 11:44:51 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
ba24ffc442 remove spurious leftovers from prev 2010-04-10 14:31:53 +12:00
Chris Forbes
f01bb9b767 removed the BS handling of supportpower sounds 2010-04-10 14:29:46 +12:00
Chris Forbes
9a19cc99e2 convert nuke to use generic SelectTarget 2010-04-10 12:33:40 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00