Commit Graph

26 Commits

Author SHA1 Message Date
reaperrr
a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
d93a3a61ee Use DistanceFromEdge instead of OuterRadius for CreateEffectWarhead's hit check 2016-01-01 15:52:13 +01:00
reaperrr
c02206601c Use airMargin in CreateEffectWarhead's water check
Closes #10350.
2016-01-01 15:43:34 +01:00
Huw Pascoe
a8299221db Integrated HitShapes
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
atlimit8
cdb2da33be CreateEffectWarhead target types support 2015-11-08 12:54:17 -06:00
atlimit8
def564e97c reorganize CreateEffectWarhead.GetImpactType(World world, CPos cell, WPos pos) 2015-11-08 12:54:14 -06:00
atlimit8
1e890a921f Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Huw Pascoe
c95fc793e4 Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
abcdefg30
7a0a618169 Merge pull request #9309 from reaperrr/missile-airfix
Add margin to CreateEffectWarhead air check
2015-09-28 17:33:46 +02:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
reaperrr
0b9fb4420b Add margin to CreateEffectWarhead isAir check 2015-09-11 16:20:25 +02:00
Taryn Hill
22ffeb2a12 Use DistanceAboveTerrain in CreateEffectWarhead 2015-08-01 11:48:50 -05:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
reaperrr
9e2da0d2df Add support for player color explosions to CreateEffectWarhead 2015-03-27 13:51:13 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
reaperrr
d074fb4471 Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace 2014-12-26 21:38:50 +01:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
reaperrr
52bb0e8c6b Move some Warheads to Mods.Common 2014-11-07 15:15:47 +01:00