Pavlos Touboulidis
df6159f12b
Do not use the map's rules when rendering the minimap in the map chooser
...
Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
d2ba50fe19
Add null perf channel to Editor
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
10b8093d5a
Rename ModInformation to ModMetadata
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Paul Chote
8cd643e06a
Fix editor compilation.
2014-03-16 21:46:21 +13:00
Curtis Shmyr
0052000f7b
Flood fill now treats similar grass/snow/desert tiles as the same - fixes #4695
2014-02-21 17:54:27 -07:00
Matthias Mailänder
d939d5183c
fixed a crash in the actor border rendering
2014-01-16 20:59:18 +01:00
ScottNZ
411b1650a0
Fix the editor painting black squares. Closes #4416
2014-01-04 17:57:50 +13:00
Matthias Mailänder
c6d9574d52
automatically fix open areas
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and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
50bc073791
move legacy map import into the command line utility
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closes #4368
2014-01-03 16:45:40 +01:00
Paul Chote
e9151e3749
Fall back to square tiles for the editor.
2013-12-30 11:11:24 +13:00
Paul Chote
0143e8bfb8
Support rectangular tiles.
2013-12-29 14:16:20 +13:00
ScottNZ
5e42554b2b
Fix legacy map importer NRE. Closes #4366
2013-12-25 12:52:07 +13:00
Matthias Mailänder
c86d7b85a4
updated the Bountysource link
2013-12-20 14:55:35 +01:00
Paul Chote
c09e4ff541
Fixes #4269 .
2013-12-11 23:13:46 +13:00
Matthias Mailänder
3fa5aef8d4
Merge pull request #4260 from pchote/editor-fix
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Fix editor parsing templates.
2013-12-08 00:15:48 -08:00
Paul Chote
a13de137e7
Fix editor parsing templates. Fixes #4247 .
2013-12-08 17:51:18 +13:00
Paul Chote
250a7cb349
Move map upgrading to OpenRA.Utility.
2013-12-08 11:25:54 +13:00
Paul Chote
f5f6f1e7aa
Allow maps to be saved during initialisation.
2013-12-08 10:38:35 +13:00
Igor Popov
1434d4ae8f
fix 4236; Editor has to add RequiresMod to map.yaml
2013-12-07 01:37:48 +04:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Paul Chote
314f819940
Load terrain from any SpriteSource.
2013-12-01 09:49:25 +13:00
Paul Chote
f92ce8bf51
Define a consistent interface for sprite loading. Fixes #4176 .
2013-12-01 09:47:49 +13:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
ScottNZ
86a3e14f2d
Remove constructor base() redundancies
2013-11-12 17:31:55 +13:00
ScottNZ
7c5f3cc0f1
Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault
2013-11-12 17:21:31 +13:00
Matthias Mailänder
cdf44767a7
use StreamExts for LegacyMapImporter
2013-08-28 20:52:42 +02:00
Matthias Mailänder
ba13c1d982
StyleCop clean Map/*.cs files
2013-08-25 14:30:00 +02:00
Matthias Mailänder
d565413e4d
Merge pull request #3687 from pchote/mapoptions
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Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Paul Chote
3fd64dfe52
Remove dead InitialCash setting from PlayerReference.
2013-08-17 14:42:43 +12:00
Paul Chote
f83ad88d2a
Use Manifest.TileSize everywhere.
2013-08-15 17:43:12 +12:00
Paul Chote
f6d0ea4b0f
Remove TileSet rendering code.
2013-08-14 23:08:25 +12:00
Paul Chote
18759e01cf
Use TileSetRenderer in the editor.
2013-08-14 23:08:25 +12:00
Matthias Mailänder
2dbc4f4786
Stylecop clean Editor
2013-08-08 14:31:36 +02:00
Matthias Mailänder
79355bbb32
remove unused AssemblyInfos
2013-08-07 15:42:29 +02:00
Matthias Mailänder
f02bfbf0c2
disable StyleCop rules SA1115 and SA1116
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closes #3562
2013-08-07 13:50:23 +02:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
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with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
...
Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Matthias Mailänder
7a143d94f9
added an eraser toolbar button
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to erase with left-click as in image editing programs
2013-04-02 11:54:41 +02:00
Matthias Mailänder
a55a902ba5
added switchable ruler markings to editor
2013-04-02 11:16:02 +02:00
Matthias Mailänder
e82dd025f6
added toolbar buttons for pan and zoom
2013-04-02 08:37:51 +02:00
Matthias Mailänder
918f27575d
added total cash count to editor status bar
2013-03-29 23:20:52 +01:00