Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Dan9550
0e905a39eb
R3moved C4 target type from walls in D2K
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D2K Destructable trait, walls
2014-02-24 18:27:22 +11:00
ScottNZ
338fb38bd3
Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
2014-02-23 13:14:00 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Matthias Mailänder
b014af11b0
allow vehicle demolition with C4 in ra and d2k
2014-02-15 23:46:18 +01:00
ScottNZ
881d17a996
Update rules for cargo changes
2014-02-12 20:07:46 +13:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
0de1e20651
capturable husks for Dune 2000
2014-01-31 13:17:27 +01:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
reaperrr
8046bb60f0
Split D2k system.yaml into four files
2014-01-05 19:20:35 +01:00
Matthias Mailänder
4c05d98e9b
removed the build radius restrictions
2014-01-04 10:51:56 +01:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
253349e3eb
Merge pull request #4317 from Mailaender/d2k-grenadier
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Added the Atreides grenadier
2013-12-25 14:16:11 -08:00
Paul Chote
56894f811a
Use effect palette for crates. Fixes #4316 .
2013-12-18 22:27:20 +13:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Paul Chote
089973280d
Add Multiply blend mode for D2K move-flash and shroud.
2013-12-11 19:22:54 +13:00
Paul Chote
844a1355c7
Disable shadow on terrain palette.
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Fixes black spots on cliffs.
2013-12-09 19:50:47 +13:00
Paul Chote
c3e4cb5069
Remove spice1.shp.
2013-12-06 23:28:26 +13:00
Paul Chote
ca2749dcc0
Support soft edges on D2K spice tiles. Fixes #2247 .
2013-12-06 22:27:51 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
Matthias Mailänder
40d71812f2
removed unused Iron Curtain palette
2013-11-02 18:03:55 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
97a42e7d43
Fix A* debug overlay in D2K.
2013-10-14 21:14:21 +13:00
Paul Chote
5da2c319c1
Fix inconsistent naming in DebugMuzzlePositions.
2013-10-14 20:57:20 +13:00
Matthias Mailänder
14cf20aad5
add fake idle animations to avoid endless muzzle sprites
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fixes #3852
2013-10-05 21:09:55 +02:00
Matthias Mailänder
bb5a6e0155
Hotkey: O for concrete walls in d2k
2013-09-29 22:35:33 +02:00
Matthias Mailänder
b2c05b5779
bring back player buildable walls in d2k
2013-09-29 22:35:24 +02:00
Paul Chote
3f8d75a1ac
Remove SpatialBins.
2013-09-27 15:36:51 +12:00
Paul Chote
4a2a747556
Pull ActorMap back out into a trait.
2013-09-27 15:36:49 +12:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
Matthias Mailänder
420542ba5d
Merge pull request #3818 from pchote/palette-fix
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Player color / highlight palette fix
2013-09-07 04:09:44 -07:00
Paul Chote
dca59f12f7
Split highlight and player palettes. Fixes #3799 .
2013-09-07 20:59:43 +12:00
Matthias Mailänder
e58604d621
tweak alignment of the combat tank comparision info
2013-09-02 23:03:38 +02:00
Matthias Mailänder
4fe0423f6c
smaller tooltip name for Ix Research Center to avoid overlapping
2013-09-02 23:03:38 +02:00
Matthias Mailänder
8a566708a5
adjust the Deviator descrption to recent balancing changes
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it does not effect infantry but light/heavy vehicles now
in fact it does some neglectable damage
closes #3781
2013-09-02 23:03:32 +02:00
Matthias Mailänder
edd84c1c2e
bring back the deviator tank now that AI does not get confused
2013-08-29 22:27:37 +02:00
Matthias Mailänder
b5fcb297af
Merge pull request #3726 from pchote/cloak-fix
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Cloak fixes
2013-08-23 09:27:56 -07:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00