Chris Forbes
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69a74425d9
|
a free 40% or so.
|
2010-07-26 21:23:19 +12:00 |
|
Paul Chote
|
eb1e325fe2
|
More caching
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2010-07-26 20:44:47 +12:00 |
|
Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
|
alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
|
Draw targeting lines for player-issued orders. Can force-display targets with [alt].
|
2010-07-26 12:01:13 +12:00 |
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Paul Chote
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20c0419782
|
Don't leak information on the underlying terrain via the mouse cursor. Cursor and voice response always "move" for terrain under shroud.
Needs pathfinder changes before being mergeable
|
2010-07-23 22:53:38 +12:00 |
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Paul Chote
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c74fe87fc8
|
Fix voice on unpathable terrain
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2010-07-23 22:45:11 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Chris Forbes
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a78001a5cc
|
strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything
|
2010-07-22 08:03:44 +12:00 |
|
Chris Forbes
|
3a7bec1eef
|
implement INudge on Mobile
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2010-07-21 19:37:24 +12:00 |
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Chris Forbes
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8006e20dd3
|
however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
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2010-07-21 19:27:49 +12:00 |
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Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Paul Chote
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df3581237e
|
Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
|
Paul Chote
|
08ee425415
|
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
|
2010-06-26 12:02:30 +12:00 |
|
Paul Chote
|
bf6b2da1a8
|
Unhardcode terrain types. Needs a bit more work re initialization and bridges
|
2010-06-26 10:55:29 +12:00 |
|
Paul Chote
|
7c3a10396c
|
New crush code, now with less bs
|
2010-06-25 20:57:06 +12:00 |
|
Paul Chote
|
00b91bd7ad
|
Reimplement ICustomTerrain with far less bs
|
2010-06-25 19:26:08 +12:00 |
|
Paul Chote
|
29fa9e3aeb
|
Shift movement cost/speed into IMove; regressions in a few areas
|
2010-06-25 17:05:56 +12:00 |
|
Paul Chote
|
6a5869f2c6
|
Begin cleaning up terraintypes/movetypes
|
2010-06-25 15:52:12 +12:00 |
|
Paul Chote
|
0aeca2aadc
|
Helicopters use pathfinder
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
37cf30a097
|
Refactor Mobile.TeleportTo -> IMove.SetPosition
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
b42589b479
|
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
|
2010-06-24 21:51:22 +12:00 |
|
Chris Forbes
|
b8093b7f6c
|
removing a bunch of excessively low-level pixel -> cell conversions
|
2010-06-24 21:51:21 +12:00 |
|
Paul Chote
|
7d717592c7
|
Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
|
2010-06-24 21:51:21 +12:00 |
|
Chris Forbes
|
66adbee2a6
|
moving Actor.Location onto the appropriate traits (bob)
|
2010-06-19 14:37:06 +12:00 |
|
Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Chris Forbes
|
572cdc9dbf
|
vacate cells earlier
|
2010-06-18 22:36:24 +12:00 |
|
Bob
|
493dec031b
|
allow queueing on Mobile
|
2010-05-31 14:24:35 +12:00 |
|
Chris Forbes
|
027d7e2c2b
|
filtering of unusable cells in minefield support; rationalize mobile a bit
|
2010-05-24 21:10:10 +12:00 |
|
Chris Forbes
|
595dd57b6f
|
HasSight -> RevealsShroud and used everywhere
|
2010-04-19 20:49:32 +12:00 |
|
Paul Chote
|
fcf8eb2726
|
Terrain speed modifiers
|
2010-04-17 21:56:57 +12:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
d211056082
|
remove dead crap from ShroudRenderer
|
2010-03-30 18:57:56 +13:00 |
|
Chris Forbes
|
78aff19fa2
|
hooked into Mobile
|
2010-03-30 07:55:17 +13:00 |
|
Paul Chote
|
b4540db406
|
Begin unfailing movement types / IsBuildable / etc
|
2010-03-21 18:56:22 +13:00 |
|
Chris Forbes
|
a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|