Ectras
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d9946f63e4
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Renamed EditorTilesetFilter to MapEditorData and added an update rule
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2018-09-22 15:12:15 +02:00 |
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Paul Chote
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75f78f8d27
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Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
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2018-06-14 13:40:18 +02:00 |
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abcdefg30
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917fd2103f
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Use ShakeOnDeath instead of the hardcoded shaking for bridges
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2018-05-06 04:51:03 +02:00 |
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Arular101
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ede72410ff
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Increase damage and HP by 100x
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2017-12-28 10:12:52 +01:00 |
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Paul Chote
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c87409ed1a
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Remove legacy bounds code.
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2017-12-11 19:45:07 +01:00 |
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reaperrr
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56b6aabbb8
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Use new IAutoRenderSize for determining actor render bounds
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2017-11-21 01:00:09 +02:00 |
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reaperrr
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2501a93b87
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Remove superflous AutoSelectionSize from TS high bridge placeholder
It defines CustomSelectionSize, so AutoSelectionSize is redundant/wrong here.
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2017-11-21 01:00:09 +02:00 |
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rob-v
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aab9dfcaa0
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Add TS Actor Categories
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2017-07-06 01:50:43 +02:00 |
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reaperrr
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7f81de2f8a
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Upgrade rule for Health.Shape to HitShape.Type
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2017-06-04 00:07:08 +02:00 |
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reaperrr
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f3f443d904
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Add FS Tiberium Floater to TS
For better compatibility with FS maps, and more variety for mappers.
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2017-04-23 15:00:31 +02:00 |
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Paul Chote
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4f41b6e9ce
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Implement elevated bridge placeholders.
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2017-01-29 18:58:34 +00:00 |
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reaperrr
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20439975d7
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Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
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2016-12-10 14:20:11 +01:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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f91307f4be
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Rename LowBridge to GroundLevelBridge.
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2016-12-10 11:36:40 +00:00 |
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Matthias Mailänder
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72764c2473
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Don't show broken bridges on the radar.
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2016-09-18 10:07:56 +02:00 |
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Matthias Mailänder
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4717d3e190
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Add static Tiberian Sun low bridges.
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2016-08-29 13:29:01 +01:00 |
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