Commit Graph

213 Commits

Author SHA1 Message Date
Matthias Mailänder
7152cec589 Fix railway rendering outside the map editor. 2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0 Move Inherits on top. 2016-07-02 12:39:43 +02:00
reaperrr
46229a50b4 Add explosion sound to TS explosion inf death 2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5 Make TS inf death sequences descriptive 2016-06-12 14:25:33 +02:00
reaperrr
873e2bfce4 Fix Tiberium and Vein DamageTypes 2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98 Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6 Introduce ExplosionOnDamageTransition
And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3 Fix Cyborgs to stay slow after losing their legs
Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289 Refactored TS infantry sequences
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).

To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
Matthias Mailänder
6cc7a21629 Add FLAMEGUY. 2016-06-05 00:35:42 +02:00
Paul Chote
09e110c007 Remove CanPowerDown from gates. 2016-05-28 17:19:18 +01:00
reaperrr
b327f6a3b2 Make vehicles and cyborgs in TS slow down when damaged
By combining the new UpgradeOnDamage trait with SpeedModifiers.
2016-05-16 14:18:16 +02:00
abcdefg30
089c8261ad Merge pull request #11217 from obrakmann/fix-selfheal-percentage
Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Matthias Mailänder
891c5d9937 Merge pull request #11168 from reaperrr/hitshape-offsets
Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Oliver Brakmann
a8e6ca14ab Fix self-healing percentage in yaml rules for all mods 2016-05-02 19:05:48 +02:00
reaperrr
58ba25cc17 Merge pull request #10813 from Mailaender/vein-damage
Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
a268b5a048 TEST COMMIT
Gives TS infantry and walls hit shapes vertical top offset.
2016-04-24 20:47:57 +02:00
Paul Chote
183e5ae7ab Generate initial frozen renderables for all map-placed actors. 2016-04-21 17:21:29 +01:00
Matthias Mailänder
7795e4f524 Add damaging through Veins. 2016-04-18 08:46:04 +02:00
Matthias Mailänder
27888715de Have vehicles avoid veins. 2016-04-18 08:45:41 +02:00
Matthias Mailänder
99b072ddce Have infantry avoid Tiberium. 2016-04-18 08:44:27 +02:00
reaperrr
4894211789 Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages 2016-03-28 17:20:49 +02:00
colonelpopcorn
9c069ae3be Upgraded rules for Tiberian Sun mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Matthias Mailänder
d189838b77 Add hospital healing. 2016-02-13 20:47:34 +01:00
teees
c5da3623ac fix spelling mistake 2016-01-27 15:08:09 +01:00
teees
e721bb9602 Use correct crushing behavior 2016-01-27 14:19:41 +01:00
teees
65e1e301f4 Added Gates
FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
abcdefg30
2437091760 Remove yaml duplication in ts by creating ^Cloakable and using inheritance 2016-01-21 15:41:35 +01:00
RoosterDragon
764f5d6bd9 Merge pull request #10236 from teees/ts-air-separation
Set ideal aircraft separation to half of the default value
2016-01-09 11:43:09 +00:00
abcdefg30
22e071c57f Merge pull request #10152 from teees/ts-aircraft-husks
Added aircraft husks (Tiberian Sun)
2016-01-07 17:36:53 +01:00
teees
e8856a9268 Set ideal separation to a lower value for ts aircraft 2016-01-07 14:50:22 +01:00
teees
5ef93d330a Added aircraft husks 2016-01-07 14:36:22 +01:00
teees
3a83e0cb92 Changes to ts cloaking behaviour to closer resemble the original 2016-01-07 13:44:17 +01:00
Matthias Mailänder
c17db1245d use the original naming to keep compatible for legacy map import 2016-01-03 11:55:27 +01:00
Paul Chote
8ce274ed79 Overhaul and rename WithActiveAnimation -> WithIdleAnimation. 2016-01-03 01:17:29 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad Increase wall blocking geometry to a full cell. 2015-12-30 19:31:59 +00:00
reaperrr
7076dfaa4d HitShape Upgrade Rules
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Paul Chote
12df496f5b Merge pull request #10015 from atlimit8/MapEditorTooltips
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Oliver Brakmann
5e04c45dd9 Merge pull request #10163 from teees/cruising
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Paul Chote
372bbaf7b6 Overhaul WithDecoration trait. 2015-12-26 12:38:26 +00:00
Paul Chote
cec2c584e6 Fix TS EMP overlay. 2015-12-26 12:37:22 +00:00
Paul Chote
7b54fe1645 Fix TS actor defaults. 2015-12-26 12:37:22 +00:00
teees
1869880aab Enable Hovers: when cruising, merged common aircraft rules into defaults 2015-12-16 13:44:13 +01:00
teees
c1c386a994 Removed default definitions for repair and rearmbuildings in Aircraft.cs 2015-12-15 18:44:05 +01:00
Pavel Penev
6f8b3c45b4 Add RenderDebugState trait 2015-12-07 01:41:19 +02:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
atlimit8
e417ecb93f Add map editor only tooltips 2015-11-25 17:28:29 -06:00