Commit Graph

39 Commits

Author SHA1 Message Date
James Dunne
b127ae8027 Added sub-pixel position/vector types.
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
9eecd7ba6b tidy Traits.Util usings 2011-10-04 22:55:19 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
a3818a6aa2 fix MoveAdjacentTo so it doesnt suck so much 2011-09-07 20:43:18 +12:00
Paul Chote
6495478433 Kill Util.Centered 2011-05-04 09:21:30 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
alzeih
255bac6aff QueuedActivity's Insert is broken 2011-04-16 12:50:13 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
48482cf09a Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove. 2011-02-11 21:50:10 +13:00
Paul Chote
0bd466a9e9 Use a lookup table for fvecs. 2011-01-27 12:05:13 +13:00
Paul Chote
9db41f5638 Remove fp from facing calculation. 2011-01-27 12:01:02 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Chris Forbes
d8eaa7c841 shuffle exits 2010-12-27 19:43:32 +13:00
Paul Chote
00a0aac7a3 Scale is now set via a field on Render* and interacts properly with chronoshift and building previews. 2010-11-27 13:30:08 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
geckosoft
9489196911 Added a new trait : Scale 2010-11-05 19:48:29 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Chris Forbes
5233ae4770 remove spam from Util.GetFacing 2010-09-22 19:21:22 +12:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Chris Forbes
67fa079658 more debug 2010-09-21 21:05:28 +12:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Paul Chote
29fa9e3aeb Shift movement cost/speed into IMove; regressions in a few areas 2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Chris Forbes
308a7b0cf6 remove hardcoded magic number 2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c removing a bunch of excessively low-level pixel -> cell conversions 2010-06-24 21:51:21 +12:00
Chris Forbes
1d0848466f moved most render bits to ra 2010-05-20 19:09:48 +12:00
Chris Forbes
67d741e671 unfail recoil directions (wtf) 2010-05-16 15:05:01 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00