Commit Graph

9737 Commits

Author SHA1 Message Date
abcdefg30
b1f6c69fce Use a global script in Tiberian Dawn 2019-12-21 00:48:03 +01:00
Paul Chote
f36d0cc214 Fix ModContent cursor. 2019-12-15 22:29:26 +01:00
Paul Chote
28dbda29e3 Add zoom hotkeys. 2019-12-13 21:29:43 +01:00
Paul Chote
1dcb903580 Implement new viewport size/zoom UI. 2019-12-13 21:29:43 +01:00
Paul Chote
b0c65c5eb9 Overhaul cursor double setting. 2019-12-11 13:38:52 +01:00
abcdefg30
22374ed732 Remove the bogus 'GameSaved' speech notification definition 2019-12-08 21:56:24 +01:00
abcdefg30
bc484a9858 Add 'AirstrikeReady' to 'DisablePrefixes' 2019-12-08 21:56:24 +01:00
abcdefg30
9a57980952 Remove 'AbilityInsufficientPower' from cnc's notifications 2019-12-08 21:56:24 +01:00
Ivaylo Draganov
0900ac2b2f Remove stray "Hotkeys" label in the Input Settings panel in TD 2019-12-08 21:38:28 +01:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
tovl
088919fecc Change color of selection box based on selection mode. 2019-12-08 17:34:10 +01:00
reaperrr
948a9c9b19 Add ProductionAirdrop.ActorType update rule 2019-12-08 16:03:14 +00:00
Paul Chote
494a7870d6 Add fallback exits to RA Kennel. 2019-12-05 18:01:09 +01:00
Paul Chote
dbe1d2d928 Add fallback exits to TS barracks. 2019-12-05 18:01:09 +01:00
reaperrr
074ebefee1 Fix FCOM still providing space while being captured 2019-11-27 23:04:28 +01:00
reaperrr
c4597b5c6b Fix RA desert tree fire palette
By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
2019-11-23 18:40:27 +01:00
teinarss
a47f60d3a6 Add a trait PlayerRadarTerrain to track explored terrain 2019-11-20 16:24:56 +01:00
tovl
d2991247a3 Add separate condition to mobile for disabling nudging only. 2019-10-28 19:35:32 +01:00
Paul Chote
988d6079e3 Disable Carryable while submerged. 2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0 Allow carryall pickup orders on deployed vehicles. 2019-10-19 13:11:00 +02:00
reaperrr
aa953ba5a1 Remove unused and buggy stand2 sequence from ants
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773 Fix zombie stand2 sequence and run tickrate 2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7 Adjusted die sequence length of zombie 2019-10-14 17:28:46 +02:00
abc013
3ec0aa55b9 Fixed zombie.shp
Added missing zombie attack frame
and other fixes.
2019-10-14 17:28:46 +02:00
abcdefg30
1d90e08bd0 Guard against overlaps on HiDPI by having a 5px border on graphs 2019-10-14 01:02:23 +02:00
abcdefg30
acf028581a Special case the TD spectator UI to fit the minimum width 2019-10-14 01:02:23 +02:00
abcdefg30
9084295d7c Reduce the width of the combat stats tab 2019-10-14 01:02:23 +02:00
abcdefg30
3f89f74d8e Reduce the Width of INGAME_OBSERVERSTATS_BG 2019-10-14 01:02:23 +02:00
abc013
3d3814f336 Add isDead-check to the flamethrowers in allies06b 2019-10-13 18:14:10 +02:00
abc013
3e244998cd Make normal difficulty on allies06b easier 2019-10-13 18:14:10 +02:00
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
abcdefg30
ee839869fc Replace "$/min" by "Income" and increase graph update rates 2019-10-11 21:48:24 +02:00
abcdefg30
4ca42f6e83 Remove $/min from the basic stats 2019-10-11 21:48:24 +02:00
abcdefg30
feb58801e0 Work around a recursive loop in TargetAndAttack 2019-10-11 21:00:53 +02:00
Paul Chote
966290a623 Add EditorActorCheckbox plumbing. 2019-10-10 19:50:05 +02:00
Jonas A. Lind
1557f4c134 Redo buildpaletteorder for RA vehicles
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
Punsho
460f5bbb30 Make EMP dissable subterranean units while they're underground 2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88 Make EMP dissable detection of mobile sensor array 2019-10-05 19:19:57 +02:00
Punsho
e1e7691fb4 Make laser fence dissable on emp 2019-10-05 19:19:57 +02:00
SoScared
b9b7f435dd Redo buildpaletteorder for D2K buildings 2019-10-05 18:21:08 +02:00
abcdefg30
ca92e13b24 Fix harvesters idling on Infiltration 2019-10-05 16:09:42 +02:00
abcdefg30
294908485f Fix the town attackers in Infiltration not stopping 2019-10-05 16:09:42 +02:00
abcdefg30
d2a2c11326 Remove unnecessary SearchFromHarvesterRadius overwrites from TD missions 2019-10-05 16:03:32 +02:00
abcdefg30
716aeb1e8c Add SearchFromProcRadius to TD missions that need it 2019-10-05 16:03:32 +02:00
Punsho
38f5d2c100 RA balance changes for September 2019 2019-10-05 11:03:06 +01:00
Michael Silber
81eb939d4d Fix destroyed truck escaping ra mission sarin-gas-1 2019-10-04 22:41:10 +01:00
abcdefg30
6f85711252 Increase the SearchFromProcRadius radius in soviet05 2019-09-30 20:28:26 +02:00
abcdefg30
70c278dec5 Remove the now unnecessary Helper refinery 2019-09-30 20:28:26 +02:00
Punsho
9ca7eb6ab1 Make mine targetable on attack everything stance for AutoTargetGround 2019-09-28 14:20:23 +02:00
abcdefg30
411316726b Fix the expansion mcv in soviet05 being transported off the map 2019-09-28 14:01:36 +02:00