Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
Mustafa Alperen Seki
b54a724aea
Add ability to override CannotPlaceNotification per queue.
2022-03-12 12:55:41 +01:00
Mustafa Alperen Seki
2f1edd4516
Remove Replacable actors for LineBuild too.
2022-03-11 22:32:08 +01:00
penev92
bf332b6619
Fixed fields missing the readonly modifier
2022-01-22 18:47:06 +00:00
Matthias Mailänder
b147da388a
Mark fields readonly.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1
Fix CA1825 warnings on empty array initialisation.
2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc
Run spell check over solution
2021-12-05 19:23:43 +01:00
Gustas
c5a6577cee
Fix production scalling
2021-11-05 00:01:21 +01:00
abc013
311b6fcd83
Don't count actors owned by noncombatant players to kills statistic
2021-10-29 21:07:06 +02:00
penev92
f056cbba13
Added a bunch of TraitLocationAttributes
...
Also moved a few traits to their proper subfolders.
2021-10-16 20:52:50 +02:00
penev92
8ba6d13b2f
Removed unused using directives
2021-10-15 13:12:33 +02:00
Ivaylo Draganov
091d756c14
Change lobby options description to make sense in both disabled and enabled state
2021-10-09 08:43:28 -05:00
Matthias Mailänder
978de64903
Don't count suicides into the game score.
2021-09-02 08:00:44 +02:00
Paul Chote
7f94d67d39
Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
...
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
82115c6bf7
Move Text handling to its own class
2021-06-04 21:47:39 +02:00
Matthias Mailänder
6876fe45e1
Use nameof for additional robustness in trait documentation.
2021-05-22 23:22:31 +01:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
reaperrr
f1a9a5180d
Use real (milli)seconds for notifications
...
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
Paul Chote
abee274f88
Remove direct access to MapPreview.Rules.
2021-04-21 18:57:44 +02:00
reaperrr
e3fd54e147
Replace * 25 in internal tick defaults with actual total
...
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
reaperrr
1a9dfc0893
Refactor GameSpeed setting
...
*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
teinarss
8b0a3ea680
Remove our own impl of ReadOnlyList and update usages
2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
d52ba83f96
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
3e7665146a
Avoid BuildUnit crash if the item is invalidated before the task runs.
2021-01-10 01:34:51 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
abcdefg30
ef9f26a60d
Fix MissionObjectives not properly ending the game
2020-12-12 14:59:49 +01:00
abcdefg30
e7e50cc101
Remove WorldUtils.AreMutualAllies
2020-11-15 16:37:51 +01:00
abcdefg30
6de1b7b915
Always mark defeated/victorious players as spectating
2020-11-15 09:45:16 +01:00
Paul Chote
79019b06ca
Remove BuildingInfluence from Plug placement.
2020-10-26 16:51:12 +01:00
Paul Chote
daa8c74c37
Improve Replaceable logic:
...
- Remove BuildingInfluence checks
- Support multiple Replaceable/Replacement traits on the same actors
- Fix description typos
2020-10-22 22:15:43 +02:00
RoosterDragon
e11c8436bd
Misc changes to reduce allocation:
...
- Avoid creating new strings in SpriteRenderer.Flush.
- ProductionQueue.CancelUnbuildableItems can exit early if the queue is empty. It can also use a set of names for quicker lookups.
- OpenGL.CheckGLError avoids a Enum.HasFlag call.
2020-10-17 23:48:48 +02:00
abcdefg30
0dac4520ad
Add a 'refundableValue' parameter to 'Produce'
2020-10-02 11:51:48 +02:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
abcdefg30
3fc5859f08
Add 'AddToAssetsValue' to 'UpdatesPlayerStatistics'
2020-09-11 23:44:30 +02:00
reaperrr
1344b1f2e3
Remove system order checks from PlayerStatistics
...
ResolveOrder for actors isn't even used
for these.
2020-09-05 17:22:04 +01:00
reaperrr
c8afa4a2a8
Remove defenderStats look-up from UpdatePlayerStatistics
...
playerStats is updated on owner change,
so it should always be identical to the removed defenderStats.
2020-09-05 11:12:38 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
b3ee8b447e
Reduce duplication between Map and PlayerRadarTerrain.
2020-07-07 22:12:22 +02:00
Paul Chote
5f588561b6
Rewrite TS minimap rendering:
...
* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
2020-07-07 22:12:22 +02:00