Commit Graph

427 Commits

Author SHA1 Message Date
Paul Chote
b29b685058 Rename Fluent-related code to be more precise. 2024-10-04 15:11:27 +03:00
Matthias Mailänder
41f28f2519 Guard the trait lookup. 2024-08-31 09:47:33 +03:00
RoosterDragon
0649f3dc32 RCS0056 - roslynator_max_line_length = 160 2024-07-29 21:56:36 +02:00
Gustas
5fc36bd45f Make player stance colours universally respected 2024-05-04 16:31:35 +02:00
Gustas
d3c44de5d2 Fix force rally point not setting building as primary 2024-02-23 19:10:35 +01:00
Gustas
8e7fa26709 Add TransformsIntoDockClient 2023-12-02 13:50:46 +01:00
RoosterDragon
e6914f707a Introduce FirstOrDefault extensions method for Array.Find and List.Find.
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045 Fix RCS1077 2023-11-19 19:28:57 +02:00
RoosterDragon
360f24f609 Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
889de5e08a Fix CA1822 2023-11-15 19:13:17 +02:00
RoosterDragon
9f1ea57d3c Fix RCS1041 2023-10-30 23:31:33 +02:00
michaeldgg2
b9b5b90330 Allow changing ZOffset of renderables in ActorPreviewPlaceBuildingPreview 2023-10-30 15:15:21 +01:00
dnqbob
13a6e027ef Add LandOffset for ProductionAirdrop 2023-10-13 14:41:23 +03:00
dnqbob
fc77c3ce48 Add LandingTick to ProductionAirdrop 2023-10-13 14:41:23 +03:00
RoosterDragon
b7e0ed9b87 Improve lookups of nodes by key in MiniYaml.
When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:

// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");

// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();

// Lookup a single key in the dictionary.
var node = dict["SomeKey"];

To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.

Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
2023-09-23 14:31:04 +02:00
RoosterDragon
23f3f8d90c Add helper methods to locate actors that can be reached via a path.
Previously, the ClosestTo and PositionClosestTo existed to perform a simple distance based check to choose the closest location from a choice of locations to a single other location. For some functions this is sufficient, but for many functions we want to then move between the locations. If the location selected is in fact unreachable (e.g. on another island) then we would not want to consider it.

We now introduce ClosestToIgnoringPath for checks where we don't care about a path existing, e.g. weapons hitting nearby targets. When we do care about paths, we introduce ClosestToWithPathFrom and ClosestToWithPathTo which will check that a path exists. The PathFrom check will make sure one of the actors from the list can make it to the single target location. The PathTo check will make sure the single actor can make it to one of the target locations. This difference allows us to specify which actor will be doing the moving. This is important as a path might exists for one actor, but not another. Consider two islands with a hovercraft on one and a tank on the other. The hovercraft can path to the tank, but the tank cannot path to the hovercraft.

We also introduce WithPathFrom and WithPathTo. These will perform filtering by checking for valid paths, but won't select the closest location.

By employing the new methods that filter for paths, we fix various behaviour that would cause actors to get confused. Imagine an islands map, by checking for paths we ensure logic will locate reachable locations on the island, rather than considering a location on a nearby island that is physically closer but unreachable. This fixes AI squad automation, and other automated behaviours such as rearming.
2023-09-07 17:46:35 +03:00
RoosterDragon
2ac855488b Validate order targets when resolving orders. 2023-09-07 17:46:35 +03:00
RoosterDragon
93a97d5d6f Fix CA1851, assume_method_enumerates_parameters = true 2023-08-20 20:41:27 +02:00
RoosterDragon
3275875ae5 Fix CA1851 2023-08-20 20:41:27 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
1899eed839 Add localisation support to transient lines. 2023-08-19 20:46:04 +03:00
Gustas
d0974cfdd2 Abstract docking logic from Harvester and Refinery 2023-08-08 14:48:59 +02:00
Gustas
da16e4ed99 Rename docking activities
HarvesterDockSequence -> GenericDockSequence
DeliverResources -> MoveToDock
2023-08-08 14:48:59 +02:00
Gustas
55536bba4c Remove unused variables
Redundant since 2013
PR: # 3407
Commit: 1eb04a70a5
2023-08-08 14:48:59 +02:00
dnqbob
628cc837ef Fix a crash when RallyPoint creates RallyPointIndicator 2023-07-01 12:51:54 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
Gustas
dc390a7301 Add IMove.MoveOntoTarget interface
In `TraitsInterfaces` we expose offset as WPos instead of CPos. In an upcoming PR we'll translate the same change to yaml.
2023-04-21 18:29:43 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
bd2b3d9793 Fix IDE0074 2023-04-08 16:51:51 +03:00
michaeldgg2
069b7c5500 RepairableBuilding: play/display notification when repair process is aborted. 2023-03-23 10:28:12 +01:00
Paul Chote
7cd4272350 Access sequences from Map. 2023-03-10 20:11:33 +02:00
RoosterDragon
939f715e3c Fix IDE0053 2023-03-07 13:18:13 +02:00
RoosterDragon
52fd564eac Fix some whitespace formatting issues: stray tabs or spaces.
Wrap some long lines on affected code.
2023-03-02 20:02:45 +02:00
Gustas
8d0fe52dd8 Remove unnecessary parentheses 2023-02-27 08:36:47 +02:00
Gustas
049d0283f9 Remove TiberianSunRefinery
Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
Gustas
f5aa2f153a Use Refinery reference in HarvesterDockSequence 2023-01-31 23:49:10 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
RoosterDragon
a85ac26367 Pathing considers reachability of source cells consistently.
Using the local pathfinder, you could not find a path to an unreachable destination cell, but it was possible to find a path from an unreachable source cell if there was a reachable cells adjacent to it.

The hierarchical pathfinder did not have this behaviour and considering an unreachable source cell to block attempts to find a path.

Now, we unify the pathfinders to use a consistent behaviour, allowing paths from unreachable source cells to be found.
2022-11-13 19:59:36 +01:00
ThomasChr
6c348620f3 Use Stop button on (production) buildings to reset rally point fixes #20414 2022-11-09 08:44:09 +02:00
abcdefg30
d8349a429a Remove unnecessary uses of Exts.IsTraitEnabled 2022-10-14 13:50:57 +03:00
Gustas
858d782af1 Simplify 'default' expression (IDE0034) 2022-10-11 17:40:05 +02:00
dnqbob
6ccd000257 Make building and bridge repair traits public 2022-09-07 14:04:23 +02:00
Gustas
dfd5a960ed Fix RepairableBuilding never stopping repair 2022-09-01 18:30:47 +03:00
tomas
ac623d784a Remove Do() and replace with foreach() 2022-08-19 22:38:38 +02:00
RoosterDragon
aef65d353d Replace DomainIndex internals with a lookup from HierarchicalPathFinder instead
Teach HierarchicalPathFinder to keep a cache of domain indices, refreshing them only on demand and when invalidated by terrain changes. This provides an accurate and quick determination for checking if paths exist between given locations.

By exposing PathExistsForLocomotor on the IPathFinder interface, we can remove the DomainIndex trait entirely.
2022-08-03 23:12:42 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
7eb64ea6fc Use read-only autoimplemented property when possible 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Ivaylo Draganov
24b9482cc1 Add support for transient text notifications matching speech notifications 2022-04-30 12:39:29 +01:00