Paul Chote
b77dcd476c
Pull the master server communication into a ServerTrait
2010-11-10 10:30:25 +13:00
Paul Chote
ee3437d0f6
Pull the traits into their own files
2010-11-10 10:30:25 +13:00
Paul Chote
047a09bbbd
Excise previous server extensions code
2010-11-10 10:30:24 +13:00
geckosoft
f793f4548b
Added: A PasswordField widget (based on the TextField widget)
2010-11-06 16:49:46 +13:00
Chris Forbes
13d76f8e9c
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
2010-11-06 15:10:29 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00
geckosoft
9489196911
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
Chris Forbes
1409016cbd
(gecko) Allow mods to override order validation
2010-11-05 19:48:26 +13:00
Chris Forbes
526cf6059a
remove Misc.cs; put its contents in sensible places.
2010-11-01 20:15:32 +13:00
Chris Forbes
d7d0d371c6
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
geckosoft
298314626e
Added: Dedicated server support
...
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
Bob
25582cb9f8
move CancelableActivity into its own file
2010-10-25 08:03:08 +13:00
Bob
fece294cc6
move RemoveSelf activity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c3501f68e3
move TurnActivity into Mods/
2010-10-25 08:03:07 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Bob
f8776d773d
extract FrameData from OrderManager. fix disconnect bug in NetworkConnection
2010-10-12 17:22:17 +13:00
Bob
915ad7fb7b
extract replay saving from OrderManager
2010-10-12 17:22:12 +13:00
Caleb Anderson
9a2fd38ab6
MOTD ticker. ScrollingText Widget
2010-10-02 01:13:51 -05:00
Bob
afda1647fd
moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
Paul Chote
ce9caec291
Begin splitting power into its own trait; incomplete and non-working.
2010-09-18 20:46:00 +12:00
Chris Forbes
a64245fc10
fix it so it compiles with VS again
2010-09-18 11:52:51 +12:00
Paul Chote
ad8038867d
PlayerProductionQueue -> ClassicProductionQueue.
2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524
Rename TechTreeCache -> TechTree
2010-09-18 11:28:48 +12:00
Paul Chote
22861fca5a
Sanitize ProductionQueue and fix bugs in TechTreeCache.
...
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Paul Chote
dbbdc171d2
Use the new-format sequences.
2010-09-09 20:31:53 +12:00
alzeih
c88ea2bd7c
Fix #51
2010-09-08 21:30:32 +12:00
Bob
c0d0636e08
store traits differently (index on trait class rather than actor)
2010-08-26 19:32:59 +12:00
Paul Chote
142be86934
Import infantry subcell and actor stance
2010-08-25 20:15:47 +12:00
Paul Chote
46d0ce89e9
Fix silly naming conventions
2010-08-24 19:53:05 +12:00
Chris Forbes
09d9396123
move Session back to Game
2010-08-23 18:31:43 +12:00
Bob
9eaa0e5765
extract SyncReport class from Game
2010-08-21 17:59:17 +12:00
Bob
15bd58ddce
extracting world-specific data from Game
2010-08-21 17:11:26 +12:00
Paul Chote
21b0b12948
Fix MP gamestart
2010-08-18 22:21:08 +12:00
Paul Chote
2c1ab33893
Add a "Video Player" menu with basic impl; kill the music player widget.
2010-08-12 18:06:12 +12:00
Paul Chote
44d7aa14a4
Hacky ingame video widget
2010-08-11 11:45:37 +12:00
Chris Forbes
8f6fe8344b
split PrimaryBuilding from Production
2010-08-09 17:20:34 +12:00
Paul Chote
711378d352
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
2010-08-02 23:35:35 +12:00
Paul Chote
7d044a9e1b
Remove custom cnc behavior
2010-08-02 20:43:56 +12:00
Bob
970eb4d6e1
use the new actorinit stuff when loading map yaml
2010-08-01 19:38:42 +12:00
Bob
10b7ece62e
new mapactor init stuff
2010-08-01 19:38:39 +12:00
Paul Chote
bd979f65b8
Kill Unit trait; Radar signature tweaks
2010-08-01 01:26:59 +12:00
Bob
ede160f1b6
move some more (gameplay related) widgets into mods/
2010-07-30 20:55:03 +12:00
Bob
b4c84a11f2
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
2010-07-30 20:15:14 +12:00
Paul Chote
bce9791b56
Fix building repair; Kill GlobalDefaults.
2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
...
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
7a4fa93ce9
Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
2010-07-28 22:57:14 +12:00
Paul Chote
eaa80fab74
Shift Sight onto its own trait. Only cnc for now.
2010-07-28 21:37:43 +12:00
Paul Chote
8fab45ae39
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
2010-07-28 21:11:50 +12:00