Commit Graph

361 Commits

Author SHA1 Message Date
Paul Chote
b77dcd476c Pull the master server communication into a ServerTrait 2010-11-10 10:30:25 +13:00
Paul Chote
ee3437d0f6 Pull the traits into their own files 2010-11-10 10:30:25 +13:00
Paul Chote
047a09bbbd Excise previous server extensions code 2010-11-10 10:30:24 +13:00
geckosoft
f793f4548b Added: A PasswordField widget (based on the TextField widget) 2010-11-06 16:49:46 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
39b09780f6 refactor Targetable into Targetable{Unit,Building} and ITargetable 2010-11-05 19:50:15 +13:00
geckosoft
9489196911 Added a new trait : Scale 2010-11-05 19:48:29 +13:00
Chris Forbes
1409016cbd (gecko) Allow mods to override order validation 2010-11-05 19:48:26 +13:00
Chris Forbes
526cf6059a remove Misc.cs; put its contents in sensible places. 2010-11-01 20:15:32 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
geckosoft
298314626e Added: Dedicated server support
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
Bob
25582cb9f8 move CancelableActivity into its own file 2010-10-25 08:03:08 +13:00
Bob
fece294cc6 move RemoveSelf activity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
c3501f68e3 move TurnActivity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Bob
f8776d773d extract FrameData from OrderManager. fix disconnect bug in NetworkConnection 2010-10-12 17:22:17 +13:00
Bob
915ad7fb7b extract replay saving from OrderManager 2010-10-12 17:22:12 +13:00
Caleb Anderson
9a2fd38ab6 MOTD ticker. ScrollingText Widget 2010-10-02 01:13:51 -05:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Chris Forbes
a64245fc10 fix it so it compiles with VS again 2010-09-18 11:52:51 +12:00
Paul Chote
ad8038867d PlayerProductionQueue -> ClassicProductionQueue. 2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524 Rename TechTreeCache -> TechTree 2010-09-18 11:28:48 +12:00
Paul Chote
22861fca5a Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Paul Chote
dbbdc171d2 Use the new-format sequences. 2010-09-09 20:31:53 +12:00
alzeih
c88ea2bd7c Fix #51 2010-09-08 21:30:32 +12:00
Bob
c0d0636e08 store traits differently (index on trait class rather than actor) 2010-08-26 19:32:59 +12:00
Paul Chote
142be86934 Import infantry subcell and actor stance 2010-08-25 20:15:47 +12:00
Paul Chote
46d0ce89e9 Fix silly naming conventions 2010-08-24 19:53:05 +12:00
Chris Forbes
09d9396123 move Session back to Game 2010-08-23 18:31:43 +12:00
Bob
9eaa0e5765 extract SyncReport class from Game 2010-08-21 17:59:17 +12:00
Bob
15bd58ddce extracting world-specific data from Game 2010-08-21 17:11:26 +12:00
Paul Chote
21b0b12948 Fix MP gamestart 2010-08-18 22:21:08 +12:00
Paul Chote
2c1ab33893 Add a "Video Player" menu with basic impl; kill the music player widget. 2010-08-12 18:06:12 +12:00
Paul Chote
44d7aa14a4 Hacky ingame video widget 2010-08-11 11:45:37 +12:00
Chris Forbes
8f6fe8344b split PrimaryBuilding from Production 2010-08-09 17:20:34 +12:00
Paul Chote
711378d352 Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested). 2010-08-02 23:35:35 +12:00
Paul Chote
7d044a9e1b Remove custom cnc behavior 2010-08-02 20:43:56 +12:00
Bob
970eb4d6e1 use the new actorinit stuff when loading map yaml 2010-08-01 19:38:42 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Paul Chote
bd979f65b8 Kill Unit trait; Radar signature tweaks 2010-08-01 01:26:59 +12:00
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00
Paul Chote
bce9791b56 Fix building repair; Kill GlobalDefaults. 2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Paul Chote
eaa80fab74 Shift Sight onto its own trait. Only cnc for now. 2010-07-28 21:37:43 +12:00
Paul Chote
8fab45ae39 Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff. 2010-07-28 21:11:50 +12:00