Commit Graph

361 Commits

Author SHA1 Message Date
alzeih
fe527c1297 Some of DeveloperMode trait (not working yet) 2010-07-26 22:23:24 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
Paul Chote
c39116df84 DefaultInputController -> WorldInteractionController; Tooltip tweaks. 2010-07-26 20:14:36 +12:00
Paul Chote
816722256b Split viewport scrolling into its own widget 2010-07-26 20:14:36 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Paul Chote
2248320af7 Move Game.Controller.HandleInput into a widget; works but is hacky 2010-07-26 20:14:35 +12:00
Paul Chote
e8adc357e9 Draw targeting lines for player-issued orders. Can force-display targets with [alt]. 2010-07-26 12:01:13 +12:00
Chris Forbes
f2bfa8e2ee reinstate range circles; IRenderSelection allows arb. plugging in of these things 2010-07-25 15:56:40 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
alzeih
795da1b088 unhacking IChromeButton. 2010-07-21 16:00:26 +12:00
Paul Chote
ca2c9991fe Kill PostGameWidget 2010-07-21 11:51:15 +12:00
alzeih
f92b59e6db Developer Mode (pchote: amended) 2010-07-20 21:20:03 +12:00
Chris Forbes
fa0d6b3e72 move LimitedAmmo to RA dll; reduce pips for YAK 2010-07-19 19:44:18 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
44e1b8311f Color picker panel; sliders don't work yet 2010-07-16 21:54:35 +12:00
alzeih
db4c18b520 Timer Widget
Added a new Timer Widget
Made one to display the ingame time elapsed
Hooked up to reset on Game Start
Added a setting for it in Settings Menu (default true)
2010-07-15 20:38:12 +12:00
Paul Chote
d01b3a25c4 Fix some initial nits 2010-07-14 23:39:14 +12:00
Chris Forbes
093e445564 fix chat (1/2) 2010-07-14 20:55:07 +12:00
alzeih
992c1eec88 Slider Widget (thanks to pchote) 2010-07-14 00:43:12 +12:00
Paul Chote
9b5df39a04 Basic listbox for map list 2010-07-12 18:30:53 +12:00
Paul Chote
ca07318dc5 Move the easy things from the hardcoded map chooser into widgets 2010-07-11 12:52:41 +12:00
Paul Chote
50f3aecf53 Move chat display into a widget 2010-07-10 20:43:29 +12:00
Paul Chote
faf5e7bbf1 Beginnings of textfield widget 2010-07-10 17:48:46 +12:00
Paul Chote
df3581237e Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA. 2010-07-08 20:23:19 +12:00
Paul Chote
476d40b317 Move StoresOre into Mods.RA 2010-07-08 19:32:07 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Bob
bd74b29ea3 move projectile effects into mod 2010-07-08 16:04:18 +12:00
Bob
7a738ed6af move CYard trait and UndeployMCV activity into mod 2010-07-08 15:34:21 +12:00
Bob
6a840dff4c move ActorGroupProxy to mod; move SupportPower traits into directory 2010-07-08 14:01:44 +12:00
Chris Forbes
c310713cd5 beginning of RALint 2010-07-01 13:11:32 +12:00
Paul Chote
d275c72cb8 Cleaner TileSet init 2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479 Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset. 2010-06-24 21:51:22 +12:00
Chris Forbes
c3490fcb66 buildings under fog 2010-06-19 15:17:48 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Paul Chote
aba5c777db The original method worked better; take the best of both worlds 2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6 Trial a new resource model in cnc 2010-06-13 22:00:05 +12:00
alzeih
1a20249f44 Basic ImageButton for drawing flags 2010-06-13 18:03:17 +12:00
alzeih
f946382e38 Split Radar and Power widgets 2010-05-30 14:06:50 +12:00
Chris Forbes
ce9f7666b4 make build process saner (emit binaries into root rather than spray them through /bin/Debug/) 2010-05-27 20:59:02 +12:00
Chris Forbes
431bbe2764 remove spurious IProducer interface; add IBlocksBullets and move Wall 2010-05-24 21:10:11 +12:00
Chris Forbes
560c41bf42 fix bad merge 2010-05-20 19:39:22 +12:00
Bob
e9799ffdfa move CanPowerDown, PowerDownButton, and 3 IOGs 2010-05-20 19:33:10 +12:00
Chris Forbes
7609097f4f move render modifiers to ra 2010-05-20 19:26:09 +12:00
Chris Forbes
91a4ac5faf move victory conditions 2010-05-20 19:21:09 +12:00
Chris Forbes
586d5ec11e housekeeping 2010-05-20 19:19:28 +12:00
Chris Forbes
3276a4f557 moved Reservable to ra 2010-05-20 19:15:24 +12:00