Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
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and Shellmap
2017-11-19 15:08:42 +01:00
Arular101
3e5829355d
Small override fix mission Intervention
2017-11-19 13:48:42 +00:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
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AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
abcdefg30
e2a2c6433f
Rename all "medium" difficulties to "normal"
2016-08-31 23:05:34 +02:00
Oliver Brakmann
e25eeaba17
Minor mission cleanups
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* Remove exlamation mark from map title for Intervention
* Remove redundant yaml rule for Evacuation
2016-08-19 19:12:51 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
Oliver Brakmann
a0fdfc3f79
Add testcase for StanceInit
2015-10-27 19:41:49 +01:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
clemty
76de14b6f5
PNG file size reduction
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run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
Oliver Brakmann
d5c65b59b0
Fix scripted paradrops
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A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
abcdefg30
5a47beeb64
Merge pull request #8453 from clemty/upstream/mapfix
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fix mapping errors in shipped maps
2015-06-18 22:18:27 +02:00
clemty
d7ec296e8a
fixes mapping errors in shipped maps
2015-06-18 21:21:02 +02:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
Oliver Brakmann
c61b893e11
Add a missing DamageType to missions which re-define weapons
2015-05-28 22:23:59 +02:00
abcdefg30
5aa9d50551
Use the new lua UserInterface in the missions
2015-05-27 16:51:26 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
Oliver Brakmann
cda7310b25
Convert RGB map preview image files to RGBA
2015-04-18 11:35:01 +02:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
abcdefg30
4be5c03385
Removed Facing: 0 and Health: 1
2015-01-11 16:04:41 +01:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
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But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
abcdefg30
71fa6b2aed
Fixed a bug in Intervention
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https://github.com/OpenRA/OpenRA/pull/5483#issuecomment-44781904
broke the game.
2014-11-23 13:31:36 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
atlimit8
1ab5b76a3e
Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges & rejects bridges under repair
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Closes #4354
2014-10-30 12:55:20 -05:00
Oliver Brakmann
35ccc79902
Move Utils.CenterOfCell into Map global
2014-10-21 22:08:06 +02:00
Oliver Brakmann
37c5d51f19
Move Utils.Seconds and .Minutes into DateTime global
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Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Oliver Brakmann
22e6e5d759
Port Intervention to the new Lua API
2014-10-18 18:19:03 +02:00
Matthias Mailänder
f249aa85b4
Merge pull request #6731 from obrakmann/fix6728_intervention_breakage
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Fix old Lua breakage
2014-10-11 14:44:26 +02:00
Oliver Brakmann
18b9f9a021
Fix old Lua breakage
...
Works around a problem in the old Lua API where a trait lookup would
not find the correct class and make the script crash.
In this instance, `Game.modData.ObjectCreator.FindType("RallyPoint")`
return `OpenRA.Mods.Common.Effects.RallyPoint` instead of the expected
`OpenRA.Mods.Common.RallyPoint`.
The other change is an oversight from the recent warhead rewrites.
Fixes #6728
2014-10-11 13:39:31 +02:00