ScottNZ
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2a8efde8e6
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Add map beacons and radar pings
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2014-02-22 00:07:53 +13:00 |
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reaperrr
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0763fc0167
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Added HitAnimPalette trait to LaserZap projectile, LaserZap HitAnim can now use other palettes than the default effect palette.
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2014-01-06 18:14:19 +01:00 |
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reaperrr
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26013c21f9
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Added descriptions for LaserZap Color and HitAnim traits
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2014-01-06 18:11:34 +01:00 |
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Matthias Mailänder
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027a281ae3
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define torpedoes in a more generic way
fixes #3252 and closes #2097
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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4b43bb1cad
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replace misleading Underwater bool with what it really does
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2014-01-04 09:39:43 +01:00 |
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Paul Chote
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ecdae4cbbe
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Convert weapons to world coords.
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2013-12-26 19:45:12 +13:00 |
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Paul Chote
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aa2f865d5d
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Convert Altitude to world coords.
Removes the obsolete AltitudeInit: use CenterPositionInit instead.
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2013-12-26 17:25:07 +13:00 |
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Paul Chote
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393b1bbc0a
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Remove ContrailFader when complete. Fixes #4302.
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2013-12-13 22:36:30 +13:00 |
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Paul Chote
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708c549d27
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Improve rank chevron positioning. Closes #4196.
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2013-12-08 21:12:25 +13:00 |
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Matthias Mailänder
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da235d7aee
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.IsDead() includes the .Destroyed check
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2013-11-17 23:32:32 +01:00 |
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Matthias Mailänder
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8a13cd6c6a
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additional checks to avoid giving dead actors a rank sign
closes #4134
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2013-11-17 23:28:02 +01:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Matthias Mailänder
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bb57caef8d
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separate Rank effect from GainsExperience
fixes #3957
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2013-11-02 08:53:31 +01:00 |
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Paul Chote
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911716fb18
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Fix GravityBomb explosion position.
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2013-11-01 17:47:30 +13:00 |
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Paul Chote
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7ecf84dc61
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Extract contrail fading for dead projectiles into an IEffect.
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2013-10-21 18:27:37 +13:00 |
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Paul Chote
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8aa76b07cb
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Use the current position for projectile explosions. Fixes #3795.
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2013-10-16 17:31:28 +13:00 |
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Matthias Mailänder
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5f8d8beec1
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sync bullets and missiles
to investigate desyncs
StyleCop clean WeaponInfo and friends
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2013-08-29 17:37:35 +02:00 |
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Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Matthias Mailänder
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f485ef2ecf
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added support for weapon launch sound effects
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2013-08-22 20:55:17 +02:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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Paul Chote
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1e53434e45
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Simplify cloak crate behavior.
This removes the runtime trait addition which
prevented Cloak from being cached.
The CloakCrateAction in D2K was never used, so
has also been removed.
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2013-08-22 19:29:05 +12:00 |
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Matthias Mailänder
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cadf689406
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fix possible null reference exceptions
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2013-08-20 20:31:41 +02:00 |
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Matthias Mailänder
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d8ae966d64
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don't display gps dots for dead actors
fixes #3709
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2013-08-19 20:45:16 +02:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Matthias Mailänder
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f4371f886c
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Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
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2013-08-11 02:14:34 -07:00 |
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Paul Chote
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18ae6aed28
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Hide CashTicks under fog. Fixes #3664.
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2013-08-11 12:52:47 +12:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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805b4b6258
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Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases.
Fixes #3621.
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2013-08-03 11:16:52 +12:00 |
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Matthias Mailänder
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b62d9b7517
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Merge pull request #3616 from pchote/wobbly-turrets
Fix wobbly turrets
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2013-08-02 10:58:50 -07:00 |
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Paul Chote
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cdef41adb4
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Specify sprite positions as center pos + offset. Fixes #3611.
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2013-08-01 22:23:21 +12:00 |
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Paul Chote
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b374816fa1
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Convert Missile to world coordinates. Fixes #3347. Closes #3434.
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2013-08-01 20:18:42 +12:00 |
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Paul Chote
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285ecb8c03
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Rewrite bullets using world coords and improved trails.
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2013-08-01 20:18:42 +12:00 |
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Paul Chote
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da5c85dbac
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Rewrite GravityBomb with world coords and gravity.
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2013-08-01 20:18:42 +12:00 |
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Paul Chote
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547fcdfa4d
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Split TeslaRenderable out from TeslaZap.
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2013-08-01 20:18:41 +12:00 |
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Paul Chote
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df46ffeb84
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Convert ProjectileArgs to world coords.
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2013-08-01 20:18:41 +12:00 |
|
Paul Chote
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bdded2f14c
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Hide crate effects / rank animation under fog.
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2013-07-25 18:16:10 +12:00 |
|
Paul Chote
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126fc79eed
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Fix FrozenUnderFog.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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7405921621
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Hide Repair, Powerdown icons when cloaked. Fixes #3588. Fixes #3502.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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b24427a9c1
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Hide smoke under fog.
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2013-07-25 18:11:55 +12:00 |
|
Paul Chote
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7cb70d3aab
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Hide corpses under fog.
|
2013-07-25 18:11:54 +12:00 |
|
Paul Chote
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bc4061aabd
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Hide explosions under fog.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
|
2013-07-21 17:35:47 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
|
Paul Chote
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ddd1314613
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Convert ScreenShaker to world coords.
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2013-07-20 15:34:28 +12:00 |
|
Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
|
Paul Chote
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1e7f1ab225
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Convert Explosion to world coords.
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2013-07-08 23:40:22 +12:00 |
|
Paul Chote
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7883b1bd7f
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Convert Combat.DoExplosion to world coords.
|
2013-07-08 21:52:27 +12:00 |
|
Paul Chote
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f9ec5fd9b7
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Add WPos.ToCPos().
|
2013-07-08 21:52:25 +12:00 |
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