Commit Graph

173 Commits

Author SHA1 Message Date
James Dunne
9c9a16d80e Path planning no longer considers moving friendly units as blockers. 2012-07-05 23:52:34 -05:00
Chris Forbes
f2ab8a8541 generalize rough cursor to be customizable for any terrain type 2012-07-01 12:49:14 +12:00
Matthias Mailänder
579ff04f68 fixes #2253
rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
James Dunne
1fa70d259f Removed INudge in favor of INotifyBlockingMove. 2012-06-24 20:26:01 -05:00
James Dunne
845379e577 Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources. 2012-06-24 20:26:00 -05:00
James Dunne
80123b6aa4 Many harvester behavior improvements; summary below.
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
unknown
21ab0b461c Added straightforward hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover. 2012-06-18 20:53:38 +12:00
Chris Forbes
38b5a8d4f8 Fix #1327 - div/0 in Drag with extreme movement speeds 2012-03-03 18:17:21 +13:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. 2011-08-17 07:52:35 +12:00
Chris Forbes
36f6e503ef clean up some of the noise in Move 2011-08-15 14:48:17 +12:00
Chris Forbes
5546e977a8 add audio feedback for Stop order 2011-08-13 15:01:42 +12:00
Chris Forbes
c4666df6b9 fix long line in Mobile 2011-08-13 15:01:41 +12:00
Chris Forbes
9f0f8d381f map scatter->move for audio; #1093 2011-08-13 15:01:41 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
19ead53223 Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell. 2011-07-15 20:10:21 +12:00
Paul Chote
74d13286a8 Add a force flag to nudging which skips the ownership and idle checks 2011-07-15 20:10:21 +12:00
Paul Chote
98ae8c7630 Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls). 2011-07-14 21:00:50 +12:00
Paul Chote
64b88819a9 Add plumbing to support ownership checks in MobileInfo.CanEnterCell. 2011-07-14 21:00:50 +12:00
Chris Forbes
914b3e1bee use generic GetValue<> in MobileInfo custom loader 2011-07-14 20:29:09 +12:00
Chris Forbes
cd63da85d8 remove FieldLoader.LoadAttribute; replace with FieldLoader.IgnoreAttribute 2011-07-14 20:29:03 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
3a0dcf3ae4 trim some crap 2011-04-29 19:37:36 +12:00
Chris Forbes
4f76876f05 remove one of the Move constructors 2011-04-17 19:22:21 +12:00
Paul Chote
b2167adf1a Kill QueuedActivity 2011-04-16 15:37:31 +12:00
Paul Chote
4f83e994d0 Tidy up Activity.Cancel(), make Tick abstract 2011-04-16 13:18:22 +12:00
alzeih
0a67c68c45 GetTargetQueue -> GetTargets + Exts 2011-04-16 12:57:55 +12:00
alzeih
255bac6aff QueuedActivity's Insert is broken 2011-04-16 12:50:13 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Paul Chote
0d53346138 Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map) 2011-03-19 21:01:14 +13:00
Chris Forbes
a21deea60b spam the CellInfo messages into the debug log, not the chat 2011-03-15 12:18:08 +13:00
Chris Forbes
533df844d8 pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps) 2011-03-05 18:28:59 +13:00
Paul Chote
266e2717f5 Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing). 2011-02-15 22:51:32 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
e2af08f812 Add a scatter key 2011-02-06 13:15:47 +13:00
Paul Chote
de26b63fd2 Fix capturing etc 2011-02-05 18:13:30 +13:00
Paul Chote
afcb724793 Fix subcell crushing properly. 2011-02-05 08:47:53 +13:00
Paul Chote
b69388b5e7 Fix jerky movement 2011-02-04 18:39:03 +13:00
Paul Chote
e28ed916aa Improve spacing 2011-02-04 18:39:03 +13:00
Paul Chote
9c63292a83 Allow units to move between subcells. Visually not quite right. 2011-02-04 18:39:03 +13:00
Chris Forbes
4aaafd18f1 fix compile failure 2011-02-04 18:39:03 +13:00
Paul Chote
73a08624ef Hacky fix for group movement 2011-02-04 18:39:03 +13:00
Paul Chote
7c2a7db794 Fold SharesCell into Mobile 2011-02-04 18:39:03 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Chris Forbes
2048900c10 fix some dumbness in Production/ITeleportable 2011-01-02 14:41:48 +13:00