Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
UberWaffe
256f6bdd7b
Fixed custom weapon rules in maps.
2014-08-16 10:58:04 +02:00
Matthias Mailänder
ca79ea9666
disallow bots on burlesca
2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f
disallow bots on poland raid
2014-08-09 05:40:51 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
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Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
abcdefg30
c4f37344a0
Fixed 'seven-stairs' and 'room-warzone'
2014-07-30 13:13:23 +02:00
Paul Chote
e3d2104fe3
Merge pull request #6070 from ScottNZ/kenneltech
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Move dog to kenn and make kenn buildable
2014-07-29 23:14:17 +12:00
Matthias Mailänder
e488365f85
add a simple test case
2014-07-27 07:34:31 +02:00
ScottNZ
b21f0eaf20
Fix dog breakage in Intervention
2014-07-26 20:19:29 +12:00
abcdefg30
8f60b9b652
Fixed drop-zone units
2014-07-18 11:39:43 +12:00
Matthias Mailänder
e512799eeb
disable tech properly
2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497
Merge pull request #5938 from abcdefg30/fortlonestar
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Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
abcdefg30
b87ea6ddef
Update fort-lonestar.lua
2014-07-11 23:47:02 +02:00
Matthias Mailänder
a550febc94
categorize shellmaps
2014-07-06 21:04:03 +02:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Paul Chote
9a167317dd
Merge pull request #5742 from tomlane/sniperChurches
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Remove ability for Sniper to capture churches.
2014-07-02 17:05:06 +12:00
Tom Lane
eca4504006
Remove invalid sniper actor from Poseidon map.
2014-07-01 13:23:36 +01:00
Matthias Mailänder
38dd3bbdc9
remove pill boxes and hijacker from Allies02
2014-07-01 09:12:13 +02:00
Matthias Mailänder
6436088cdb
Use Prerequisites: ~disabled for unbuildable actors.
2014-07-01 09:02:41 +02:00
Matthias Mailänder
a6ad359914
remove legacy actors as a test case
2014-06-28 09:51:12 +02:00
Paul Chote
492513a89a
Merge pull request #5706 from Mailaender/lint-players
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Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Oliver Brakmann
cf2fad673d
Fix issue with capturing enemy buildings in 'Intervention' mission
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The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.
Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866
Remove workaround for #4482 from 'Intervention' mission
2014-06-22 14:03:57 +02:00
Matthias Mailänder
4587ce6cd2
fix remaining errors spotted by new player lint check
2014-06-22 13:34:09 +02:00
abcdefg30
3260590c59
updated training-camp mapyaml
2014-06-22 12:08:57 +02:00
abcdefg30
0daf8c173e
updated drop-zone mapyaml
2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605
updated bomber-john mapyaml
2014-06-22 12:07:02 +02:00
abcdefg30
b592063a26
updated drop-zone-battle-of-tikiaki map.yaml
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Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Oliver Brakmann
3586f9ad70
Fix issues in 'intervention' mission
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* Fix an InvalidOperationException due to querying traits on a dead
actor (fixes #5530 )
* remove a gap in the SAM belt that shouldn't be there
2014-06-02 15:30:10 +02:00
Oliver Brakmann
e9e32b703e
Add single-player mission 'Intervention'
2014-05-29 11:51:48 +02:00
Grant H.
0f49b402ef
Map fixes
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-Fixed/balanced "Man to Man" 1v1 map.
-Made minor alterations to "Singles" 1v1 map.
2014-05-24 21:30:58 -05:00
Grant H.
260966649f
New Maps
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-Added Updated/Balanced version of Doubles
-Added "Singles," 1v1 version of Doubles
-Added "Synergy," 3v3 Ground, Naval, and Air
2014-05-24 01:17:46 -05:00
Paul Chote
2acba2ce47
Merge pull request #5242 from reaperrr/deathsounds-followup
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Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Matthias Mailänder
f5093522cd
fix trailing comma
2014-05-06 18:31:51 +02:00
reaperrr
3fe20a1520
Removes rank signs from ships on desert shellmap.
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Closes #4963 .
2014-05-02 15:16:12 +02:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
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Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00