Commit Graph

2647 Commits

Author SHA1 Message Date
Matthias Mailänder
43bca0e73d add the sonar pulse
closes #4729
2014-07-07 15:26:07 +02:00
Matthias Mailänder
4fb38c955b Merge pull request #5859 from pchote/paratrooper-cleanup
Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
ab26d4b0ad Overhaul ParatroopersPower:
- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Matthias Mailänder
b8756d9de7 Merge pull request #5860 from pchote/news-fix
News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
d0a972f3b7 Merge pull request #5835 from Squiggles211/wall-damage
Removed false damage states which caused invisible walls.  Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
c352ff644f Use a shared url for news updates. Fixes #5603. 2014-07-07 21:48:07 +12:00
Matthias Mailänder
fa83507a62 Merge pull request #5854 from pchote/ra-poster
Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Paul Chote
38a08c0967 Add a spy plane beacon, and quantise facings. 2014-07-07 17:40:51 +12:00
Paul Chote
59bea931a5 Use AirstrikePower for spy planes. 2014-07-07 17:40:51 +12:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Paul Chote
6f7816b653 Add beacon to parabombs, and quantise facings. 2014-07-07 17:40:44 +12:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Matthias Mailänder
69209cd340 split WithActiveAnimation from SeedsResource
closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
59dcd297f5 Merge pull request #5828 from reaperrr/missile-shadow
Re-implement Shadow support for Missiles
2014-07-06 14:55:51 +02:00
reaperrr
a69f5857e6 Removes Missile-shadow-related bitrot. 2014-07-06 14:46:05 +02:00
Matthias Mailänder
352067eb48 consistent size for all install panels 2014-07-06 14:04:26 +02:00
Matthias Mailänder
6a0c158ffa rename gameinit to install for consistency 2014-07-06 14:04:26 +02:00
Matthias Mailänder
1f4b780450 save a redirect 2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b restart the game instead of unmounting on the fly
avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
334605287c Intro/Map music is also split across several files here 2014-07-06 14:04:26 +02:00
Matthias Mailänder
b2517b2c87 don't test for scores.mix as it is optional 2014-07-06 14:04:26 +02:00
Matthias Mailänder
178bf0643f don't check for general.mix as it stays unmounted
however still extract it
2014-07-06 14:04:26 +02:00
Matthias Mailänder
7783e988a7 unify music install and add a download option
closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793 separate content install from loadscreen 2014-07-06 14:04:25 +02:00
Squiggles211
52bc05c1b5 Fixes #5654 by removing false damage states which caused invisible walls
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
394d635dae new trait WithMakeAnimation 2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803 Merge pull request #5834 from Squiggles211/heli-turn
Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Squiggles211
ebc6515d73 Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3 Fix breakage of the old Lua API due to recent changes
Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
2014-07-06 01:21:22 +02:00
Matthias Mailänder
4a7687d7e4 add a customizable parachute shadow
closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b make the parachute animation optional
instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea merge ParachuteAttachment and Parachutable 2014-07-05 09:13:52 +02:00
Matthias Mailänder
e04ff18060 @pchote's quest against legacy truth value definitions 2014-07-05 09:13:51 +02:00
Matthias Mailänder
a38d43019a new setting to allow unlucky paratroopers 2014-07-05 09:13:51 +02:00
Matthias Mailänder
2907273ef2 new trait Parachtuable that decides on the fate upon landing 2014-07-05 09:13:51 +02:00
Pavlos Touboulidis
d1251d412f Instant filtering by file name in the asset browser 2014-07-04 16:33:26 +03:00
Paul Chote
9a167317dd Merge pull request #5742 from tomlane/sniperChurches
Remove ability for Sniper to capture churches.
2014-07-02 17:05:06 +12:00
Tom Lane
eca4504006 Remove invalid sniper actor from Poseidon map. 2014-07-01 13:23:36 +01:00
Matthias Mailänder
38dd3bbdc9 remove pill boxes and hijacker from Allies02 2014-07-01 09:12:13 +02:00
Matthias Mailänder
a42ac640e4 remove unused copy pasta from TD 2014-07-01 09:03:33 +02:00
Matthias Mailänder
5602e49179 capturable production queues 2014-07-01 09:03:19 +02:00
Matthias Mailänder
6436088cdb Use Prerequisites: ~disabled for unbuildable actors. 2014-07-01 09:02:41 +02:00
Matthias Mailänder
a6ad359914 remove legacy actors as a test case 2014-06-28 09:51:12 +02:00
Paul Chote
2431c34ca9 Merge pull request #5752 from Mailaender/tank-paradrop
Removed the tank paradrop icon
2014-06-28 16:17:15 +12:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
e733ee0434 remove tank paradrop icon 2014-06-27 09:20:55 +02:00
Tom Lane
8d6d06fc5f Remove ability for Sniper to capture churches. 2014-06-25 21:44:50 +01:00
Paul Chote
492513a89a Merge pull request #5706 from Mailaender/lint-players
Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Oliver Brakmann
cf2fad673d Fix issue with capturing enemy buildings in 'Intervention' mission
The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.

Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00