Curtis Shmyr
b572c9b5eb
Add an ingame message if a Lua FatalError call occurs
2014-08-05 22:37:00 -06:00
Curtis Shmyr
2d93918469
Log reason why a Lua script fails to parse
2014-08-05 22:36:42 -06:00
Matthias Mailänder
cacb9fee64
Merge pull request #6100 from atlimit8/Implement6086
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Closes #6086
2014-08-05 06:36:11 +02:00
atlimit8
b669029194
reverted mod.yaml in cnc, d2k, & ra
2014-08-04 18:12:14 -05:00
atlimit8
898bf4959a
Remove sub-cell offset bounds checking
2014-08-04 18:09:26 -05:00
atlimit8
9b30c21f93
Load subcells and default subcell index from mod.yaml
2014-08-04 18:09:26 -05:00
atlimit8
4b7537bb13
Moved MobileInfo.SubCellOffsets to Map (dropping static) & added Map.SubCellsDefaultIndex
2014-08-04 18:09:26 -05:00
atlimit8
43478dd500
enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
reaperrr
e3d85f29c9
Merge pull request #6169 from UberWaffe/CWRegressFix
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#6030 Regression fix: CreateEffectWarhead
2014-08-04 20:59:13 +02:00
Matthias Mailänder
050d55397d
Merge pull request #6156 from UberWaffe/MinorFixes
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Closes #6128
2014-08-04 20:01:40 +02:00
Matthias Mailänder
b2b1b38044
Merge pull request #6158 from Phrohdoh/DocPrintRequires
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Write trait requirements in documentation.
2014-08-04 19:54:53 +02:00
UberWaffe
0f8023217d
#6030 Regression fix. CreateEffectWarhead effect location and water impact sound.
2014-08-04 18:09:52 +02:00
UberWaffe
4055d8178d
Bridge can now define DemolishWeapon. Defaults to previous "Demolish".
2014-08-04 16:13:21 +02:00
UberWaffe
4f18cb5fc0
IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation).
2014-08-04 16:12:18 +02:00
Taryn Hill
c3c5cd04cc
Write trait requirements in documentation.
2014-08-03 21:37:37 -05:00
Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
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Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Taryn Hill
31a7678473
Merge pull request #6163 from Mailaender/shrapnel-lowercase-weapon
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Fixed ThrowsShrapnel not using lower case weapon names.
2014-08-03 15:20:30 -05:00
Matthias Mailänder
54e36ecf30
use ToLowerInvariant for all weapon rules
2014-08-03 22:14:00 +02:00
Matthias Mailänder
dd2981a3b4
Merge pull request #6155 from Phoib/sonicbeam
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Sonic Tank offset
2014-08-03 21:41:37 +02:00
Matthias Mailänder
aa74046403
Merge pull request #6160 from cjshmyr/returntobase
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Remove TakeOff activity from ReturnToBase
2014-08-03 21:11:16 +02:00
Curtis Shmyr
ed08bafd54
Remove TakeOff activity from ReturnToBase
2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7
ContainsCrate is redundant to LeavesHusk
2014-08-03 16:30:45 +02:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Matthias Mailänder
aa8ce199c2
self-document CrushClass of crates
2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47
ITeleportable does not exist anymore
2014-08-03 16:26:18 +02:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
7305216f7b
Merge pull request #6129 from pchote/production-hotkeys
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Closes #3915
Closes #4142
Closes #4181
Closes #6031
2014-08-03 12:28:54 +02:00
Matthias Mailänder
56765d5ca2
remove unneccessary build-top sequences.
2014-08-03 22:23:49 +12:00
Paul Chote
b5e4e0e074
Add support for voxels in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5
Add support for rotors in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1
Add support for idle overlays in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153
Add support for turrets in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c
Account for infantry in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8
Account for walls in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad
Account for building turret facing in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a
Introduce actor previews for PBOG and the editor.
2014-08-03 22:23:47 +12:00
Paul Chote
103cc65b5b
Change legacy menu button labels.
2014-08-03 22:21:31 +12:00
Paul Chote
e827b343ab
Disable multiple-queuing from the keyboard.
2014-08-03 19:28:10 +12:00
Paul Chote
0006f4dd2f
Remaining hotkey changes.
2014-08-03 19:28:10 +12:00
Paul Chote
5d90b2016f
Change status bar hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
8b5fd454df
Change unit selection hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
9626654f87
Redefine orderbutton and menu hotkeys.
2014-08-03 19:28:09 +12:00
Paul Chote
6f19290aeb
Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031 .
2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e
Implement new production hotkeys. Fixes #3915 , #4142 , #4181 .
2014-08-03 19:28:07 +12:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00