Commit Graph

7849 Commits

Author SHA1 Message Date
Curtis Shmyr
8a660b5ed6 Revert removing TakeCover from Shock Trooper and make them Crushable 2014-04-06 11:52:06 -06:00
Paul Chote
4d08093d1d Merge pull request #5044 from Mailaender/better-rule-naming
Renamed old system.yaml descendened files
2014-04-06 20:23:24 +12:00
Paul Chote
a010a0b914 Merge pull request #5065 from Mailaender/hey-bale-unboom
Made hay bales non C4 targetable
2014-04-06 20:21:55 +12:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00
Matthias Mailänder
bad4ee0d38 non-explosive hay-bales 2014-04-06 07:58:38 +02:00
Matthias Mailänder
4195e683a6 Merge pull request #5063 from pchote/commando-fix
Restrict commando weapon to infantry
2014-04-06 07:51:55 +02:00
Paul Chote
21f44c22fb Merge pull request #5045 from Mailaender/d2k-map-players
Reduced player numbers in Dune 2000 maps with too few space to build
2014-04-06 16:38:06 +12:00
Paul Chote
098e802a24 Merge pull request #5046 from Mailaender/ra-maps-metadata-overflow
Shortened map titles and author credits to combat overflow
2014-04-06 16:31:12 +12:00
Paul Chote
9b27cac69b Remove redundant versus from ion cannon weapon. 2014-04-06 16:07:55 +12:00
Paul Chote
ce785da592 Limit the commando's sniper rifle to infantry only. 2014-04-06 16:07:55 +12:00
Paul Chote
4280835439 Add additional TargetTypes to C&C. 2014-04-06 16:07:47 +12:00
Matthias Mailänder
7562540a2e shorter Map.Name and Map.Author fields 2014-04-05 19:56:30 +02:00
Matthias Mailänder
2484e0b779 Merge pull request #5042 from cjshmyr/seasidefix
Fix missing ore well on bottom right spawn of Seaside 2
2014-04-05 19:48:35 +02:00
Matthias Mailänder
8fc6fe10f2 Death Depths: 6 players to 2 2014-04-05 19:41:33 +02:00
Matthias Mailänder
c5be6b9877 Venac Ditch: 4 players to 2 players 2014-04-05 19:28:59 +02:00
Curtis Shmyr
a15e4f675b Fix Gem Mine footprint 2014-04-05 11:05:07 -06:00
Curtis Shmyr
1eea9d5efc Fix missing ore well on bottom right spawn of seaside 2 2014-04-05 10:39:55 -06:00
Paul Chote
1f82b13d0d Restore old defence range values.
This reverts commit 9e35e01e3a.
2014-04-05 22:53:09 +13:00
Paul Chote
19caf7b6f2 Fix walls not being buildable on concrete. Fixes #5031. 2014-04-05 20:47:16 +13:00
Matthias Mailänder
6a879cda8c Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
2014-04-05 09:25:26 +02:00
ScottNZ
4ae72f5f5d Fix the wrong cursor being used for AttackMedic when out of range 2014-04-05 19:51:02 +13:00
ScottNZ
f6dd2c2c68 Fix mechanics being able to repair husks and defensive buildings 2014-04-05 19:50:59 +13:00
Matthias Mailänder
e13d213098 Merge pull request #5033 from pchote/wonderwall
Wall and D2K turret polish
2014-04-05 08:29:45 +02:00
Matthias Mailänder
1be67ec4d3 Merge pull request #5024 from ScottNZ/balance
Closes #3272
2014-04-05 08:09:46 +02:00
Paul Chote
4025db45a3 Fix turret muzzleflash. 2014-04-05 18:09:20 +13:00
Paul Chote
15c2930eeb Allow turrets to connect to walls in D2K. Fixes #5032. 2014-04-05 18:09:06 +13:00
ScottNZ
a29111a9a8 Add a missing sequence to thf 2014-04-05 15:42:18 +13:00
ScottNZ
5eb91d2811 Add hijacker 2014-04-05 13:58:40 +13:00
Curtis Shmyr
1be6339590 RA - moved husk capturing from engineer to mechanic 2014-04-03 22:46:23 -06:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Matthias Mailänder
db19846972 Merge pull request #5021 from pchote/msam-icon
Fix mobile SAM icon override.
2014-04-03 15:53:15 +02:00
Paul Chote
70c2156325 Fix mobile SAM icon override. Fixes #5004. 2014-04-04 02:30:15 +13:00
Paul Chote
d7f3128978 Merge pull request #5012 from Mailaender/cnc-powerdown-regression
Fixed missing disabled overlay for TD defenses
2014-04-03 21:31:58 +13:00
Matthias Mailänder
718ba1f1d1 Merge pull request #5020 from cjshmyr/balancing
Various balance changes
2014-04-03 09:13:26 +02:00
Matthias Mailänder
e8601d8df9 Merge pull request #5019 from cjshmyr/newmap
Add RA map - Seaside 2
2014-04-03 09:05:36 +02:00
Curtis Shmyr
dde4923e7b Buff shock trooper 2014-04-02 21:33:45 -06:00
Curtis Shmyr
af1801cfb2 Decrease MRJ cost 2014-04-02 21:28:31 -06:00
Curtis Shmyr
cb2a3fe1fe Added ra map - seaside 2 2014-04-02 21:09:55 -06:00
Matthias Mailänder
95d8d1d45d show disabled overlay when TD defenses power down
closes #5005
2014-04-02 21:24:40 +02:00
Paul Chote
c720cb0b41 Extract mod selector into its own mod. 2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f Merge pull request #5008 from pchote/spritewidget
Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
13f6075638 Merge pull request #5007 from psydev/patch-4
Allow Chinook to land in tiberium
2014-04-02 20:32:41 +13:00
Paul Chote
6be25468bb Animate the C&C color picker preview. 2014-04-02 19:24:07 +13:00
Paul Chote
143d3aa083 Replace ShpImageWidget -> SpriteSequenceWidget. 2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2 Clean up the AssetBrowser logic. 2014-04-02 19:24:07 +13:00
psydev
6b8fd4efd9 Allow Chinook to land in tiberium
Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00
psydev
296d9c5072 Give ARTY a 75% chance of exploding
The odds of exploding should be high, but not 100%, I think.
2014-04-01 03:12:21 -07:00
Paul Chote
b3e3b1bd7c Merge pull request #4986 from Mailaender/scroll-velocity
Scroll velocity polish
2014-04-01 18:06:09 +13:00
Paul Chote
bdfac27d14 Merge pull request #4984 from Mailaender/tileset-fixes
Tileset YAML improvements
2014-04-01 17:53:01 +13:00