psydev
d8312c73a4
Making bridges indestructible for now.
...
Making bridges indestructible.
Rationale:
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.
(FWIW, bridges were not destructible in C&C 1.)
2013-04-11 08:39:26 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
2c680a1831
Fix shroud for observers observing a player after win/loss.
2013-04-11 21:26:49 +12:00
Scott_NZ
c3ec29a14c
More shellmap polish. Add another badger paradrop
2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde
polish the temperat shellmap a little
...
- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Matthias Mailänder
99ec55d793
fixes #2797 lintian claims that our package is bad
2013-04-10 15:17:26 +02:00
Matthias Mailänder
23ca044515
allowUPnP is a bad name for automatic port forwards
...
also check it by default if all those checks went well
2013-04-10 12:45:16 +02:00
Paul Chote
707c86fbbb
Fix selection decorations being drawn behind fog.
2013-04-10 22:12:51 +12:00
Paul Chote
9b7bb53287
LocalPlayer.Shroud is never the right shroud.
2013-04-10 21:42:30 +12:00
Paul Chote
248e815d99
More shroud refactoring.
...
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.
Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
ca8dbce0ef
Display selection decorations to allies & observers.
2013-04-10 19:37:04 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Scott_NZ
6fb6aba9fc
Add chinook reinforcements to Desert Shellmap
2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a
Add some more Desert Shellmap detail/polish
2013-04-10 19:29:37 +12:00
Chris Forbes
aae6394300
Merge pull request #2965 from ScottNZ/ui
...
Added support for draggable BackgroundWidgets
2013-04-09 19:31:11 -07:00
Chris Forbes
e2b3d68d8a
Merge pull request #3018 from Mailaender/try-catch-mono-nat
...
Stop Mono.Nat from wreaking havoc for some people.
2013-04-09 14:46:58 -07:00
Chris Forbes
eee09319b6
Merge pull request #3015 from cjshmyr/master
...
Updated CHANGELOG
2013-04-09 14:30:59 -07:00
Matthias Mailänder
4bd9770126
Merge pull request #3014 from ScottNZ/shellmap
...
Additional shellmap for RA
2013-04-09 05:01:18 -07:00
Matthias Mailänder
3abe58c4ae
more checks for NRE and setting to disable NAT discovery
2013-04-09 13:03:37 +02:00
Matthias Mailänder
1603485b33
catch everything NatUtility does so it does not crash anymore
2013-04-09 12:36:42 +02:00
Curtis Shmyr
654697dc03
Update CHANGELOG
2013-04-08 23:26:32 -06:00
Scott_NZ
5ff317a6b1
Shellmap polish
2013-04-09 16:58:24 +12:00
Scott_NZ
7436fd1613
Adjust medium tank spawn location
2013-04-09 16:58:24 +12:00
Scott_NZ
92efc64602
Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo
2013-04-09 16:58:24 +12:00
Scott_NZ
5c3923c4f5
Add civilian nudging for new shellmap
2013-04-09 16:58:24 +12:00
Scott_NZ
455dd98eec
Add general attack code to shellmap
2013-04-09 16:58:23 +12:00
Scott_NZ
30ae1186d8
Stirred up the Shellmap water because Fix Open Areas doesn't work for desert water apparently
2013-04-09 16:58:23 +12:00
Scott_NZ
cd9a264f01
Shellmap: Add beginning paradrop and Tanya
2013-04-09 16:58:23 +12:00
Scott_NZ
a897c256c8
Shellmap: Add more Soviet buildings and improve paradrop
2013-04-09 16:58:23 +12:00
Scott_NZ
1e45a9899b
Shellmap: Add Viewport movement, coastal attacks and so forth
2013-04-09 16:58:23 +12:00
Scott_NZ
3a66cd75b4
Add Desert Shellmap
2013-04-09 16:58:22 +12:00
Chris Forbes
66eff85aa4
Merge pull request #3003 from Mailaender/build-palette-hotkey-modifier
...
Resolve hotkey conflicts between build palette and world command widget once and for all
2013-04-08 15:27:53 -07:00
Chris Forbes
8f7819fb24
Merge pull request #3011 from Mailaender/cloaking
...
Render mines properly again and fix empty camo pillboxes in RA shellmap
2013-04-08 13:55:23 -07:00
Matthias Mailänder
58524a712d
Merge pull request #3009 from ScottNZ/mtm-shroud
...
Fixes a couple of shroud issues
2013-04-08 10:45:46 -07:00
Matthias Mailänder
e7e74aac3c
allow the cloak palette to stay empty and use it for mines
2013-04-08 19:29:55 +02:00
Matthias Mailänder
5ba899088c
fix empty camo pillboxes in shellmap
2013-04-08 19:15:59 +02:00
Matthias Mailänder
505e3de0c4
Merge pull request #3007 from psydev/patch-1
...
shortened MSAM name. Tweak cloak time. Fixed desc's.
2013-04-08 08:15:09 -07:00
Matthias Mailänder
5911208553
Merge pull request #3010 from psydev/bleed
...
updated skull_valley: fixes + now 8-players
2013-04-08 08:11:55 -07:00
Scott_NZ
c173cfa771
Remove extra tab
2013-04-09 03:07:33 +12:00
Matthias Mailänder
1bbc74c910
Merge pull request #3008 from pchote/split-tabs-logic
...
Split multiple-production-queue widget logic into its own file
2013-04-08 08:06:34 -07:00
psydev
05b7596bfa
updated skull_valley. Fixes, and now 8-players
2013-04-08 05:28:17 -07:00
Scott_NZ
f16edfcf98
Fix shroud bug in Monster Tank Madness
2013-04-09 00:18:21 +12:00
Scott_NZ
67fcdb5b91
Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead
2013-04-09 00:18:08 +12:00
psydev
3ad2689e38
set A.I. max silos to build == 1, to save space
...
Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
2013-04-08 04:36:20 -07:00
psydev
3cc6874da0
APC muzzle flash made single shot inst. of double
2013-04-08 04:20:41 -07:00
psydev
c810d0083a
apc gun given recoil
2013-04-08 04:10:15 -07:00
Paul Chote
09efeed105
Use IsHighlighted for settings / ingame menu tabs.
2013-04-08 23:04:23 +12:00
Paul Chote
f368556b23
Merge tooltip support into Button and remove ToggleButton.
2013-04-08 23:01:21 +12:00
Paul Chote
eddc1fc0cf
Remove duplication between ButtonWidget and ToggleButtonWidget.
2013-04-08 22:55:01 +12:00
Paul Chote
71999bdc52
Break production tabs logic into a separate file.
...
Also unhardcodes the production types.
2013-04-08 22:32:32 +12:00