Commit Graph

38 Commits

Author SHA1 Message Date
Chris Forbes
b8511d3359 Merge branch 'glfonts', remote branches 'alzeih/master' and 'pchote/master' 2010-02-25 22:08:10 +13:00
pchote
e99c8ef975 Temporary: Hack out the pseudo-fullscreen code until we fix it properly 2010-02-25 20:52:48 +13:00
Chris Forbes
f7656d44a4 almost working gl font renderer 2010-02-25 20:49:16 +13:00
Chris Forbes
250aa178c5 avoid using SDL_putenv() since it's missing on some platforms (osx) 2010-02-22 21:36:04 +13:00
Chris Forbes
06d569dea5 enabled keyrepeat; killed dead crap from MainWindow.cs 2010-02-22 21:27:52 +13:00
Chris Forbes
28215387cb really fix modifier keys 2010-02-22 21:25:47 +13:00
Chris Forbes
bc9b623e0b added SDL_NOFRAME attribute to get correct behavior on vista/7 2010-02-22 20:49:30 +13:00
Bob
ebeb10e018 alt-f4 quits; window is placed at (0,0); ctrl/alt/shift work on mouse click 2010-02-22 15:02:13 +13:00
Bob
70a0d13c50 keyboard input (SDL) 2010-02-22 14:00:38 +13:00
Bob
7e28f28fae moved text rendering into renderer dll. 2010-02-20 21:10:02 +13:00
Bob
165433d094 fixed fullscreen bug. 2010-02-20 20:28:55 +13:00
Chris Forbes
597e5dc485 switched to SDL (it works, bitches.) 2010-02-20 19:56:43 +13:00
pchote
ea6dbfc092 os x compat and basic app packaging 2010-02-19 19:47:24 +13:00
Chris Forbes
15034dd55b (re)fixed exit behavior. on .net/win with ATI card and catalyst-10.4, still have AV in the GL ICD (atioglxx.dll) 2010-02-19 18:47:14 +13:00
Chris Forbes
492cb5256c added window title (again..) 2010-02-19 08:23:21 +13:00
Chris Forbes
5adefb8fee fixes for running on linux 2010-02-18 23:46:00 +13:00
Chris Forbes
c38a78f77f synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about 2010-02-18 20:46:32 +13:00
Chris Forbes
3237485055 cleaned up compiler warnings 2010-02-18 20:32:34 +13:00
Alli
556cc5798d actually all compiles now 2010-02-18 18:00:04 +13:00
Alli
cf8a2dd50f it compiles 2010-02-18 17:10:15 +13:00
Chris Forbes
a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. 2010-02-18 08:18:46 +13:00
Chris Forbes
ecb92c45b6 fix dragging 2010-02-18 00:26:11 +13:00
Chris Forbes
262bf55219 fix stupid event backlog. bug? 2010-02-18 00:22:58 +13:00
Chris Forbes
998572a589 hack around crash in glfw with events before we're done with setup 2010-02-17 23:56:08 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Bob
e015707ca2 fixes DrawIndexedPrimitives when indices.Start != 0 2010-02-16 18:08:32 +13:00
Bob
84badd39fe fixes scissor and partly fixes chrome-shp transparency. 2010-02-16 17:23:43 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Chris Forbes
3198f3419d wtf, still doesnt work. probably i'm misunderstanding how to use VBOs 2010-02-16 08:35:34 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
928549bfd8 Shader.Render 2010-02-15 18:56:00 +13:00
Chris Forbes
cf6ef54e76 fixed 2 shaders.. 2010-02-15 18:41:11 +13:00
Chris Forbes
23a4e103bb texture support 2010-02-15 17:37:51 +13:00
Chris Forbes
e1466829ac VB/IB/error checking 2010-02-15 17:26:20 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00