Commit Graph

84 Commits

Author SHA1 Message Date
reaperrr
fbfc38fe1b Fix TS weapon names to match the original 2015-04-01 22:42:01 +02:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Paul Chote
704e3656b4 Implement Ion Cannon Uplink upgrade. 2015-03-31 22:32:13 +01:00
Paul Chote
a89029acf0 Implement GDI power turbines upgrade. 2015-03-31 22:32:13 +01:00
Paul Chote
0c5be6183f Implement GDI component tower upgrades. 2015-03-31 22:32:13 +01:00
Paul Chote
f0414d2ec0 Make special structures unbuildable. 2015-03-31 19:11:38 +01:00
reaperrr
e65453de24 Disables WithDeathAnimation for deployed TS units (Tick Tank, Arty, Sensor Array, ICBM launcher)
Fixes crash when destroying them.
2015-03-23 14:56:40 +01:00
reaperrr
b66cae100b Use 3rd damage level of TS buildings for death animation instead of critical damage state 2015-03-20 01:11:50 +01:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
abcdefg30
035b96f469 Made the ts conyard sellable 2015-02-18 11:13:48 +01:00
abcdefg30
3b84f42689 Fix some structure bounds 2015-02-06 20:48:21 +01:00
Taryn Hill
e79239311a Merge pull request #7376 from abcdefg30/tsprereqs
Fix TS prerequisites.
2015-02-03 15:46:13 -06:00
Matthias Mailänder
4899b555a9 Merge pull request #7191 from Mailaender/ts-superweapons
Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
penev92
49508482c3 Update Refinery docking rules in YAML files 2015-01-25 17:17:34 +02:00
abcdefg30
a5b0ea73b0 Fix ts prerequisistes 2015-01-25 14:31:48 +01:00
Matthias Mailänder
26202520a1 add the GDI Upgrade Center and Ion Cannon 2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8 add the Nod Missile Silo and Cluster Missile 2015-01-24 17:35:52 +01:00
atlimit8
bbd54cb32f Added IDisabledTrait & rewrote upgrade code using a level-based approach.
Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked.  The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality.  A trait can register for multiple upgrade types which then all affect the internal level counter.

	IDisabledTrait for identifying (and filtering) disabled traits
	UpgradableTrait provides an abstract base for traits to support upgrade levels
	Added IDisabledTrait support to GlobalButtonOrderGenerator

	Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
426f146905 Merge pull request #6725 from reaperrr/ts-smudges
Fixes TS smudges...
2014-10-18 14:36:06 +02:00
Matthias Mailänder
a946fac06b Merge pull request #6716 from LipkeGu/ts_PreReqs
[TS] Correcting the Prerequisites
2014-10-16 06:53:03 +02:00
reaperrr
11cd7684a0 Fix Laser Turret and Nod SAM Site selection bounds 2014-10-12 14:20:53 +02:00
Guido L
7306cd32c8 [TS] fix Prerequisites and typos
changed the Prereqs

aircraft changes

vehicle changes

Infantry changes

removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
71d81eb4ad Fixes a TS weapon typo and removes redundant armament recoil values 2014-10-08 21:49:19 +02:00
Matthias Mailänder
15b358afa5 Merge pull request #6670 from reaperrr/ts-offsets01
Closes #5905
2014-10-05 13:23:23 +02:00
reaperrr
a6814bf0a2 Tweak TS barracks SpawnOffset and ExitCell 2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652 Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery 2014-10-05 13:17:06 +02:00
reaperrr
67e7c99b5c Fix TS offsets, selection bounds, weapon factory exits 2014-10-05 01:25:11 +02:00
Paul Chote
1a5ff440d1 Add the stealth generator to TS. 2014-10-04 14:01:45 +13:00
Paul Chote
bb44d76762 Add a GrantUpgradeWarhead and initial TS EMP implementation. 2014-10-01 21:29:21 +13:00
Paul Chote
b4c826237e Remove duplicated IronCurtainable rules. 2014-10-01 20:58:40 +13:00
reaperrr
4e169a0441 TS elite weapons 2014-09-27 14:41:46 +02:00
Taryn Hill
2988c500c0 More TS art fixes. 2014-09-24 14:20:14 -05:00
LipkeGu
dce744c51d Make the TS Construction Yard selectable
Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
LipkeGu
be38c873bf PROC: Fix Shroud revealing use "6c0" instead of "6"
- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
Matthias Mailänder
d4a3a3f97f setup all the silo sequences 2014-09-14 15:38:46 +02:00
Taryn Hill
80ca506e74 Fix GAPOWR.
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI

^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Taryn Hill
4abee8682f Visual fixes for TS structures and units. 2014-08-22 19:01:01 -05:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
058185754e Remove Infiltratable trait and refactor surrounding code to use target types 2014-08-02 22:31:46 +12:00
Matthias Mailänder
cefc848ee8 visually attach component towers to walls 2014-07-23 06:45:07 +02:00
Matthias Mailänder
2405ce3251 allow walls to attach to component towers 2014-07-20 19:00:04 +02:00
Matthias Mailänder
dbe64f496b add bibs to refinery and factories 2014-07-20 11:28:06 +02:00
reaperrr
1600b30fde Doubles Refinery storage capacity. 2014-07-09 20:14:19 +02:00
reaperrr
1973208694 Fixes Light Post. Closes #5903. 2014-07-09 20:13:38 +02:00
Matthias Mailänder
d6c60f6436 tweak the DockOffset a bit 2014-07-05 09:08:50 +02:00
Matthias Mailänder
9199cf4669 get to work automatically 2014-07-05 08:45:37 +02:00